Darkflight
Member
Holy crap, I'm not looking forward to meeting that.Nikorasu said:Deathclaw sez hi
Holy crap, I'm not looking forward to meeting that.Nikorasu said:Deathclaw sez hi
Mad Hatter said:Dang, I guess I sorta rushed through the game then. I didn't even reach level 20. I think I got to level 16 or 17. I didn't spend a lot time exploring the wasteland - particularly the northeast and the southwest. Maybe through the next playthrough I'll explore more - but this time as a kung fu demolitions expert![]()
Darkflight said:Holy crap, I'm not looking forward to meeting that.
Darkflight said:Holy crap, I'm not looking forward to meeting that.
Tieno said:Sugar bombs or something.
Tieno said:I have a lot of shit right now. Have like 40 scrap metal saved.
Oh, I did that first too, but then I found him dead somewhere in megaton, killed, (like the 3rd person in megaton now that's mysteriously dead) and then after a while I met someone else who gave me either stim paks, rad-away or some other thing for it. But I don't go there every time I have new scrap metal, will go there at some point in time though. Also stumbled across a trader in the wasteland who had 12 scrap metal for 1 bottlecap a piece, bought it all.xbhaskarx said:Damnit, I've sold like ten of those
What is the point of saving scrap metal? I have just been selling them in Megaton for 10 caps each.
Afaik there's no loot levelling. The closest thing to it is your repair skill, the higher that gets the higher the chance of finding a better conditioned weapon (I think) or the more you can repair a weapon or armor to a higher attack or armor rating. Same with lockpick skill.Nick Laslett said:I'm enjoyed Oblivion a lot despite it's flaws. I'm interested in Fallout 3, but I did wonder about how the loot levelling works?
I've searched this thread and read many reviews, but no one seems to mention the loot leveling mechanic.
In Oblivion the loot you found in any Dungeon was tied to your character's level. The higher your character's level the better the loot. The problem with this approach was that there was no incentive to go exploring early in the game because you were a low level character and the loot was crap. Later on in the game you were a high level character and you didn't need the loot, none of it was unique or special enough. (bandits with glass armour!)
How does Fallout 3 handle loot levelling?
In an ideal world I'd like the loot to be unique and specific to each area, and the enemies difficulty used to moderate the ease with which you can obtain this stuff. This is how many JRPGs tend to handle loot levelling, which makes exploring worthwhile.
My favourite bit of Oblivion was coming across Vindisal early in the game and figuring out a way how my low level character could accomplish obtaining that stuff.
Is there going to be similar opportunities in Fallout 3.
Tieno said:Afaik there's no loot levelling. The closest thing to it is your repair skill, the higher that gets the higher the chance of finding a better conditioned weapon (I think) or the more you can repair a weapon or armor to a higher attack or armor rating. Same with lockpick skill.
I'm not completely sure. You kill npc's or find them, it's combination of repair skill (the higher the better conditioned it is or you repair them to a higher condition), luck and place/enemy I guess. You can find every weapon from the beginning, but they're usually in a shittier condition (especially if you target the npc's gun in VATS) so you have to repair them yourself or you go to a shop and pay someone to repair them. There are also unique weapons around the world which are better, if you stumble upon them/do quests.Nick Laslett said:That is interesting, maybe I have misunderstood this RPG element of Fallout 3?
How do I get better weapons? In Oblivion I could go to a shop, or take it off a dead NPC, or find it in a dungeon. The only problem being the weapon would only be as good as my current level would allow.
If I went out exploring in the wasteland would I find a better weapon, either from an NPC or in a locker?
I guess this is real Fallout 101, sorry for my ignorance.
Same question for armour, or am I thinking too much in a trad. RPG frame of reference?
Nick Laslett said:How do I get better weapons? In Oblivion I could go to a shop, or take it off a dead NPC, or find it in a dungeon. The only problem being the weapon would only be as good as my current level would allow.
Tieno said:Oh, I did that first too, but then I found him dead somewhere in megaton, killed, (like the 3rd person in megaton now that's mysteriously dead) and then after a while I met someone else who gave me either stim paks, rad-away or some other thing for it. But I don't go there every time I have new scrap metal, will go there at some point in time though. Also stumbled across a trader in the wasteland who had 12 scrap metal for 1 bottlecap a piece, bought it all.
Sephon said:This is one thing I do love about Fallout 3 and hated in Oblivion.
For instance, the first time I started up fallout 3 and ran out in the wasteland completely clueless I stumbled upon a big truck which lured me inside due to all the crates lying around outside.
But my eagerness for loot just got a big ass minigun shoved in my nose by some huge green dude. Needless to say I ran with my 10mm gun, but realised that I wouldn't get far if I ran in a straight line.
So i ran around the truck like a ten year-old kid playing hide & seek, popping of a shot or two every chance I got while he was spinning up that ferocious gun.
Luckily I saw the opportunity to use the enviroment to my advantage, so I lured this huge dude close to a wrecked car and made sure that it was in the line of fire.
Said and done, after a few rounds to my head and more into the car a small nuclear explosion went off and I was a minigun richer.
Ok, I suck at storytelling, but the point is that you can get almost any gun at the beginning of the game if you're lucky or simply smooth.
No more levelling loot.
GreekWolf said:30 hours in, and still discovering new creatures out in the wasteland. Something... huge... very much resembling a werewolf just pounced on me out of nowhere and tore me a new hole.
I didn't catch the name, but yikes that thing was nasty.
Ourobolus said:Where is this guy? I'm playing through this time as an evil character and blew up Megaton. I've passed over a ton of scrap metal in the meantime.
Also, if anyone wants a bunch of scrap, the store in The Family's den has a ton of it, but you have to steal it.
eznark said:Finally grabbed this on the PC last week. I put about 20 hours into it, and still haven't moved on to the second big town. The side quests are fantastic.
convincing the cannibals to work with the little settlement was pretty dope
If it stays this amazing it will easily be my game of the year.
Also, somehow I lost Dogmeat and cannot find him anymore. He wasn't killed as far as I know, I sent him to look for food and he was never heard from again.
Most of the time from what I've seen, yes, many areas have specific encounter sets with corresponding weapons. Oblivion's scaled weapon system didnt' seem to rear its ugly head here. Wander into the depths of the Washington DC zone, especially closer to the Capitol building, and you'll run into Brotherhood, mercenary, and Super Mutant types en masse throwing high ordinance at each other. Wander outside amidst the wastes, and you'll get raiders, mutants, and the occasional Super Mutant slaving party. Sure, you can get a minigun very early in the game, even a laser rifle or pistol, but that depends on whether you can survive long enough. Even afterwards, the condition and the scarcity of their ammunition that early in blunts some of the Christmas feeling. I remember thinking that I'd kick all sorts of Mad Max ass up and down the wastes after getting a laser rifle, only to see that 1/5 of it was in working condition, I had only a few shots left, and the crappy rifle I had was doing a better job at killing raiders.Nick Laslett said:If I went out exploring in the wasteland would I find a better weapon, either from an NPC or in a locker?
I guess this is real Fallout 101, sorry for my ignorance.
Same question for armour, or am I thinking too much in a trad. RPG frame of reference?
In the beginning, I just sold everything I could get my hands on. Armor, scrap, food...you name it...aside from ammo and weapons unless I had extra pistols, assault rifles, etc.. that I didn't need for repair. Because I was limited at the time in how much I could repair, though, I sold off a lot of those knowing that I'd probably get another collection going with later encounters and for when my repair skill was higher.vareon said:Just got and played it. It's pretty much what I expected: Oblivion with guns. Not a bad thing, though. Oblivion was a great game, though I don't really see it as OMG awesome or whatever.
Just got to Megaton and doing that survival guide quest thing. I quickly ran out of ammunition when fighting, though. What's the best way of earning caps?
gregor7777 said:Definitely agreed on the lockpicking point. I hated that shit in Oblivion, but for some reason it's actually fun in FO3.
slayn said:What I've found while playing though is that I hate downtown. I find it incredibly boring anytime I have to explore downtown or go through the subways or whatever. But what I have absolutely loved is the little out of the way dungeons or areas that have their own story.
BenjaminBirdie said:Are there any rules to it that I'm missing? Or any cues besides the rumble?
BenjaminBirdie said:Are there any rules to it that I'm missing? Or any cues besides the rumble?
gregor7777 said:There's a rumble lol?
What I do is move the pin around until I see that it allows me to turn the lock a bit. Then I know I'm closer. Then I do fine adjustments in each direction to see if I'm getting closer. The closer you get to the correct position the further you'll be able to turn the lock. Stop turning when it hits a snag so you don't break your pic.
I dunno, they feel like pretty unique quests to me. Riley's Rangers was actually my least favorite, but even that had a cool environment to explore. It's all about making your own adventure as you go on quests, really studying the environments can really deepen the experience as most locations have their own story to tell.slayn said:I actually don't really understand what people are liking about the side quests. Most of them have seemed too fetch questy to me. The blood ties thing was kind of neat I guess but that has been about it. And did really like Riley's Rangers, not because of the quest but because of the 'dungeon.'
eXistor said:I dunno, they feel like pretty unique quests to me. Riley's Rangers was actually my least favorite, but even that had a cool environment to explore. It's all about making your own adventure as you go on quests, really studying the environments can really deepen the experience as most locations have their own story to tell.
beelzebozo said:i think the strength of the side quests comes from being invested in the world and characters. when i did "big trouble in big town," for instance, it sent me places i hadn't yet discovered--and exploration is very much the element i enjoy most about the game anyway--and showed me some neat, weird sequences i hadn't expected (). of course the side quests take place within the game's mechanics, and don't stray too far from the rules the game sets forth initially. but the strength is in the variations in those rules or in the major themes in the game from quest to quest.super mutant in basement about to eat a dude
That last one was totally unexpected. I followed the clues expecting it to be some kind of super McGuffin I had to deliver, until I found it and was like WTF.Dyno said:- Also, anyone who says the game isn't funny/quirky/amusing is just being unfair and hypercritical. Pretty well everything that Moira from Megaton says is off-side or out there. There are many jokes and dry humour to be found in unlikely places.
Proton's have mass? Didn't know they were Catholic.
"GIVE ME THE NAUGHTY NIGHTWEAR!" If you've found that safe you know how bizarre that sequence was.
So I am liking it quite a bit and think Bethesda did a great job.
Already tried that and it's unfortunately not =/Tieno said:Hmmm, it seems you can adjust the 3rd person camera distance by holding LB and then moving the right thumbstick closer or further away. I play it first person, but I've adjusted it it so the camera cuts of at knees. Gonna see if that is playable.
The is kind of my point actually. The story told by the environment is great. The actual quests by themselves are boring, and seem to serve no real purpose other than to fetch some far away object in an attempt to force you to explore in case you weren't doing it by yourself.eXistor said:really studying the environments can really deepen the experience as most locations have their own story to tell.
Awful.Dyno said:Pretty well everything that Moira from Megaton says is off-side or out there.
Proton's have mass? Didn't know they were Catholic.
"GIVE ME THE NAUGHTY NIGHTWEAR!" If you've found that safe you know how bizarre that sequence was.
Shake Appeal said:Awful.
Awful.
Awful.
I think nothing actually, its just a little cool bit they added, and if you read the terminal after you launch itNikorasu said:Something that has been bugging me: what exactly does launching the ICBM at Fort Constantine accomplish?
I tried for like 2 hours to get to rivet city by going through DC and the subways. I even had a quest marker and was following where it told me to go and what subways to take. I never got there through DC.The Lamonster said:How do I get to Rivet city? I tried walking from the capitol and it's blocked off.
Also, when do I get the dog? And what other party members can join? Do they just follow me around all the time? I couldn't pick up Jericho because I'm too nice and no one else has said they want to join me...