Milabrega said:Just finished downloading, dunno which robot master to topple first!
The easiest ones to buster have some of the more difficult stages.
Sheep man is very doable with just the buster, as is Pump Man or Chill Man
Milabrega said:Just finished downloading, dunno which robot master to topple first!
Yeah? any official word that it is coming to the EU this Friday?Peff said:Curse you, NoE, for choosing Fridays At least it looks like it's delivering, can't wait
Milabrega said:Going Blade Man first! Almost went Strike or Sheep, but I saw others went Sheep first.
Man God said:People in this very thread have crazy opinions about MM5. That game is boring, samey, and all too easy, or in other words the exact opposite of this game.
SonicMegaDrive said:He's tough as HELL at first.
But once you figure his pattern out, you'll feel like a champ.
Man God said:More like Ninja Gaiden man. :lol
I went buster only through the first eight and he was second hardest.who is a chump with his weakness, took me most of an hour with a P buster.Solar Man
Yes agreed with you, one of the things about 4 is that the boss fights became boring and repetitive, like most did only one thing. The music and boss designs were awesome though._Alkaline_ said:Easy? Yes.
Boring and samey? Nah.
Though the mechanics were largely the same, the level design in 5 stands on its own in the classic series. Mega Man always had its level gimmicks but they were always just bits and pieces. For most levels in MM5, these gimmicks WERE the level, and it worked really well. Star Man, Gravity Man, Wave Man, etc took a new step for the franchise with creative level design, and though the difficulty is underwhelming, it's still excellent stuff.
The only one of the first 6 that could be considered boring and samey is MM4, which featured pretty standard level design (save for a few exceptions) and the only significant change from 3 was the buster, and that turned out to be a poor decision anyway.
truff!_Alkaline_ said:Easy? Yes.
Boring and samey? Nah.
Though the mechanics were largely the same, the level design in 5 stands on its own in the classic series. Mega Man always had its level gimmicks but they were always just bits and pieces. For most levels in MM5, these gimmicks WERE the level, and it worked really well. Star Man, Gravity Man, Wave Man, etc took a new step for the franchise with creative level design, and though the difficulty is underwhelming, it's still excellent stuff.
The only one of the first 6 that could be considered boring and samey is MM4, which featured pretty standard level design (save for a few exceptions) and the only significant change from 3 was the buster, and that turned out to be a poor decision anyway.
yea, MM5 easily the worst of the main series. the fact that I can breeze through it with the megabuster alone says a lot about it.Man God said:People in this very thread have crazy opinions about MM5. That game is boring, samey, and all too easy, or in other words the exact opposite of this game.
yea, MM5 easily the worst of the main series. the fact that I can breeze through it with the megabuster alone says a lot about it.
Milabrega said:You guys weren't kidding about Blade Man :lol
In 6 I actually used other weapons though. easy? yes, but there was a little more depth to it. either way, I don't think 5 or 6 are particularly great.Man God said:5 has the worst bosses in the original series, six is the only one even close.
You defenders might have a point about the levels though. Gravity man in particular is pretty fun.
Six is easier.
KittenMaster said:Blade Man is a great stage to start with because he has the easiest stage, and his pattern is simple.
And you earn a great weapon.
Honestly, I worried about coming off too harsh, but I also didn't want to bore the world with another 3,000-word essay on the minutiae of an 8-bit style game. The differences that set MM9 and MM10 apart are fairly subtle, which makes them tough to delineate without getting too particular.brandonh83 said:I don't really disagree with what Parish said but I think he was too harsh.
Man God said:Someone knows the order. :lol
AgentOtaku said:Just read Parish's review and yeah, I understand where he's coming from...
Music wise, MM2-3 are untouched, but everything else goes to MM9 IMHO
TheExodu5 said:I think MM9 is the best game in the series. Best music, better than NES visuals but with the same art style, no performance issues, and no slippery-sliding like in MM1 and MM2.
SonicMegaDrive said:MM9 certainly has the best level design. It also makes the best usage of the Robot Master weapons.
Is the music better than MM2 and 3? Maybe not. But it's waaaaay up there. I routinely listen to and enjoy MM9's soundtrack.
TheCardPlayer said:MM9 had the most consistent soundtrack in the classic series. It had one poor song I thought ( Jewel Man). Everything else was top class.
MM10 has higher highs (Solar Man, Nitro Man, Wily Stages) but there are more lows.
Tain said:oh my god there's a hard mode where they actually changed layouts and shit.
best MM game.
Tain said:oh my god there's a hard mode where they actually changed layouts and shit.
best MM game.
Same as MM9's Super Hero mode. It's like another game.
Tain said:Was that DLC?
Tain said:Was that DLC?