I think I'll answer this with what I think it's the most sincere prediction of how this game is going to be perceived.
There's two sides to the typical gamer out there today: The artsy-fartsy, collector types (like me), and the pragmatic, all-business player types. To further illustrate how this pertains to The Order, let's humor an apples to oranges comparison: Just Cause 2 vs. The Order 1886.
There is an incredible amount of "game time" in JC2. There is comparatively nil in TO. Now, your definition of value, depending which side of the coin you belong to, is in how much of the same thing are you willing to be doing until it bores you, or you cease to care about the story. In JC2 your basic actions are shooting, grappling and traversing the environment in a number of different ways. In TO your basic actions are shooting and traversing the environment. How much of that you're willing to repeat until you're bored of it, or how many different environments or situations you need to have to perform the same core actions before they're stale, is also up to the player's discretion.
In my personal, artsy fartsy, opinion, there's as much merit in The Order's approach as there is in JC2. I can play and play and play JC2 and just get bored of it for a number of reasons (repetition/story/etc). Inversely, I have my fill of The Order during it's running time and with the amount of chances its story gives me to perform the basic, core actions.
For me, it's the same value in both scenarios. But I can understand polarized opinions on this.