Amir0x said:
Regards to Bioshock, I am really wondering what went on behind the scenes with that deal. But I am somehow suspicious that it'll ever come to existence. I think it'll be another Oblivion situation. Maybe Ken Levine and Irrational Games would be waiting to see how Vita does before they decide to really put the effort toward a Bioshock portable, but if it does exist and it's actually by them... I don't know how I could resist. The "portable revolution" would be merely playing an authentic audio/visual Bioshock experience on the go. Can you imagine a game that looks as amazing as Bioshock Infinite on the screen of your tiny VITA? Good lord... I might have eyegasms right there in public.
Despite the name itself, I get the impression from Levine's comments that the game itself has little to do with the BioShock games so far, mechanically at least. Sony have been pushing publishers to make portable spin offs for their IPs, encouraging the reuse of PS360 assets. PSV is kind of a double edged sword in that regard, being able to approximate the look of PS360 games means it's also approximating those obscene budgets for games of a similar scope. I imagine this game is BioShock in name and look more than anything, but I'm excited to hopefully see it regardless.
Amir0x said:
I'm not sure what Broken even is. I even tried looking it up and I can't seem to pin it down. What was the details of its gameplay?
I don't really know much about it, the video showed a mundane looking house, and the player investigates the room looking for clues, you can dust for prints and make copies of them with adhesive tape etc.
Amir0x said:
Re: Extreme Escape Adventures - Why would one even try to argue to get it on 3DS? It's not even a system wars thing. Let's say you definitely decided to get it, the one for Vita is bound to look better and play better, so you might as well stick to that. It's just the way the hardware is. One is significantly better designed.
It's a fair point certainly, I know I often see posts along the lines of "well, I had the last one on PS2" as justifications for choosing between versions, keeping a single franchise on a platformer holders system or something.
Amir0x said:
Final Fantasy X has always been a bottom tier FF for me personally. The second time I played through it I found I gathered a bit more of an appreciation for its battle system, but its woefully easy to break the balance, and when you combine it with the fact it was the first portent of doom for the FF series vis-à-vis extreme corridor linearity, it's hard for me not to look down on it. It also introduced voice acting, which in FFX's case was a disaster. So many poorly acted scenes, at least in English. The story itself was bad enough without having to suffer the voice acting. At least you could turn that off though. Still, I might get it. I reaaaally want to encourage Squeenix to bring me that FFXII HD International. I'd feel dirty about it, but I'd do it!
I certainly agree FFX did a lot that ultimately hurt the series, but the game itself at the time I loved. It was completely linear, but it didn't feel as crippling as it did in FFXIII, there were still 'adventure' aspects to the towns. It felt like an interesting approach for a one off, I just wished it'd have stopped there. I liked FFX-2, but X was the last FF I really enjoyed, and it's been long enough for me that it'll feel fresh I think.
Amir0x said:
As far as Gravity Rush, I don't personally feel it's all that pretty, particularly from a technical point of view. I think it looks really fun to play, and when you factor in the pedigree of the developer, I think there's a fairly good reason to be optimistic. There is a grand sort of approach to the concept with the character whipping and whirring past upside down cities and chunks of planet, and the only thing I'm particularly concerned about is the 'combat' which seems just sort of dull at the moment. I don't know if it'll be AAA (because launch window titles so often suffer from being rushed), but I think there is certainly plenty of reasons to think it looks compelling other than its middling visuals.
I meant more art direction than anything, and the animation is incredible. There's something about the ability to fly, and being weightless that seems so liberating and attractive. There have been games where you've been able to fly, and float before, but I don't think anyone has done it really well, I hope this is the one to do it. Even if the game is actually a shallow gameplay experience, if they nail that floating sensation, I'll be satisfied.
Amir0x said:
Also mind blown @
LittleBigPlanet being made by the City of Metronome people. I remember seeing that and thinking it looked compelling. Kinda makes you wish Sony would have funded THAT to be their Vita game instead of LBP
I still hold out hope they will, that's one of the other reasons I want it. Although maybe that actually is for the worst, it could encourage Sony to bankroll Metronome, or just another LBP PSV.
Amir0x said:
Just imagine how insane Lumines: Electric Symphony is going to be on that OLED screen. The audiovisual experience is prooooobably going to give me Ecstasy flashbacks or some shit.
It's going to be spectacular. As a puzzle game Lumines for PSP is very well designed, but it's no Tetris/Puzzle League, but in execution, I think it's the best puzzle game I've ever played. Despite being a no brainer announcement, and I never doubted it'd happen, I was surprisingly excited over the announcement.
Amir0x said:
Can you elaborate a bit more on Malicious? It looks ok but I'm not sure I should get excited about it yet.
The combat just reminds me of Kingdom Hearts but with art I like, that's kind of enough for me. I don't think it's something people should be getting all that excited about, and they aren't, but I think it'll be fun. Presumably it's PSN only for cheaper than a cart game.
Amir0x said:
Totally agree about Rayman Origins. At this point I think I'm getting the 360 and Vita versions of Rayman, unless I find out I can transfer the cloud save from PS3 version to Vita version, in which case I will do it that way. First time I can think of I where I will probably purchase multiple platform versions of something, except in the rare case back in the day when two "multiplatform" versions were essentially two different games (as was the case with some old handheld 'ports' of console games back before handhelds could emulate consoles with any veracity).
Funny timing, Mirror's Edge is the only game I own on two platforms I think, and I just bought it on PC yesterday. I'm not planning to buy Rayman on a console too. While that post I made did make it seem like I only care for it's prettiness, that's not really the case, I loved Rayman 1. However, I don't know if this is 60fps on PSV, and if it's not, I'll get it on a console.
Amir0x said:
By EEE, you mean Every Extend Extra? Fucking love that game. Not sure Sound Shapes reminds me of it, but still... if it was anything like that, I'd cum.
That was just poor wording on my behalf, Everyday Shooter reminds me of EEE with it's chaining of explosive enemies. SS doesn't remind me of it, or of anything actually, which is exciting in of itself. I've never been interested in building levels and stuff in games, the tools are always horrible, the touch screen will do so much to empower users in creation. Between SS and LBP, I do imagine myself trying to create stuff for fun, hopefully.
Amir0x said:
What didn't you like about the Persona games?
P3 just lacked a sense of progression from revisiting the same locations for me. SMT3N is one of my favourite RPGs. P3 does have that cyclical design that I really love, it gives a single play session great pacing, it's really genius design in that way. P4 I liked a lot more, I just got side tracked and meant to get back to it, then my PS3 died and I lost the save, and I haven't brought myself to starting new, but now this new one is coming I'll wait.
Amir0x said:
And as for Uncharted, you seem even less enthusiastic than I am. Like way less. I thought the first Uncharted was just decent... but I certainly felt the second game was pretty good example of what I call "spectacle gaming", which is just like a series of carnival events where every scene is trying to one up the spectacle that came before. There is merit in this if you're a graphics whore. As for the gameplay, I've always come down in two places. One, I genuinely do think the gunplay feels right. It's satisfying to shoot enemies and in multiplayer specifically, the "ching" sound effect when you take someone out makes me absolutely salivate from joy. However, there is no multiplayer online component of Golden Abyss so that makes it worthless. But the second thing is that the platforming is garbage. The automated platforming in titles like Uncharted and Enslaved NEEDS TO END. It's not fun, developers. If you want to just rope me in and hold my hand why don't you just do the scene in a cutscene because you clearly don't trust me enough to play.
In the end, Uncharted is good enough for me to buy because of its visual prowess and because of its gunplay, but it'll never achieve true greatness until it drops the cock holding platforming.
I'm not saying Uncharted isn't very good, if someone asked me to score it, I'd score it highly, it's very well made, and it's fun etc. It ticks lots of boxes that are generally seen as signs of an excellent game. I just don't care about it. It's funny that the cornball pulp in video games is lauded, and it's trashed in film. I'm not specifically bagging on Uncharted though, I don't care about Gears either, or CoD. They were all fun my first time around, and Uncharted 2 at least added stealth which was a significant fundamental shift in the gameplay (an optional one though), but I'm seeing nothing in Uncharted 3, or the PSV one, that shows advancement in design. In fact, the PSV one shows clear regression. Motion sense balance beams? Seriously? After we already went thru it and everyone agreed it was moronic? Horrific design decision.