For real this time, as well as GOG and GMG
The steampunk thieving Spelunky idea was what grabbed me in as well. Maybe mentioning Spelunky in the thread title would have got fans of that in?
Had a mod change the titleDefinitely might help.
That was a very well made launch trailer.
How does it look like a flash game?Seems interesting, but the flash art style is a real putoff for me.
Yeah, I've noticed jumping being a bit dodgy around spike pits, and slipping in while standing on the edge too. I've taken to starting a jump from a bit further away and using the double/triple jump to make it over, but it does feel imprecise.Sadly I am finding the PS4 suffers the same unresponsive controls. It just feels imprecise. Especially trying to initiate a jump around a spike pit. It's like you slip into it instead of jumping and die immediately.
I hope it gets fixed. Everything about the game is wonderful it just needs better controls.
Yeah, I've noticed jumping being a bit dodgy around spike pits, and slipping in while standing on the edge too. I've taken to starting a jump from a bit further away and using the double/triple jump to make it over, but it does feel imprecise.
I find it a bit odd that a wall jump is higher than a normal jump too- if you can't make it to a ledge, it's like you can slide down the ledge below you to end up jumping higher!
You can use either the left stick or the d-pad. It supports both.
I've passed on a lot of interesting looking games so far this generation due to the lack of trials or demos. That stuff was wonderful for hooking me in on XBLA games on the 360.I hope there's a demo, but I'm going to assume there won't be.
Steam has refunds now if you're into PC gamesI've passed on a lot of interesting looking games so far this generation due to the lack of trials or demos. That stuff was wonderful for hooking me in on XBLA games on the 360.
Shame. It's a loss for both the dev/publisher and for me, but I just don't like hopping in blind. Reviews and impressions are great, but nothing compares to trying something yourself. Even a short demo can help to discern some harder-to-describe elements of how a game "feels" to control. That is essential in a platformer, and I'm very hesitant to throw down non-refundable money only to be disappointed.
Sadly I am finding the PS4 suffers the same unresponsive controls. It just feels imprecise. Especially trying to initiate a jump around a spike pit. It's like you slip into it instead of jumping and die immediately.
I hope it gets fixed. Everything about the game is wonderful it just needs better controls.
Seems interesting, but the flash art style is a real putoff for me.
Same on PC. Nearly every major review I read also mentions the controls not being so great.Are these input issues exclusive to the PS version? I was planning on buying this on PSN for cross play, but if it has inferior controls I'll just buy on Steam I guess.
Yeah, I hope that a standardized refund process for digital games makes its way to consoles sooner than later. My PC bit the dust last week, unfortunately.Steam has refunds now if you're into PC games
How's the hacking handled?
Spelunky, you say? Thief, you say?
The thought of going back to day 100 with all my knowledge and abilities actually sounds appealing.
When you reach the end of the 100 days and start again,you lose all your abilities and have to start from scratch.
The randomly generated levels are a real killer though. I hate going into a level and finding things that I'm totally unprepared for and can't deal with. I wouldn't mind normally, but considering that the whole point of the game is that you have a deadline and need to make the most out of each run, it's very annoying. So far, I think I prefer Counterspy for my randomly generated, sneaky-heist action.
Bought this blind on the gaf recommendation (and Spelunky comparison) after watching a trailer or two.
This is not even close to Spelunky. Being a random generated pseudo-platformer doesn't make it like Spelunky. Spelunky had perfect controls, this very much does not.
Hoping the agility upgrades make it playable, but ugh. Never again.
The Eurogamer review touched on the Spelunky comparisions: procedurally generated platforming, the addicting risk vs reward nature of the gameplay, how success comes not from learning levels but adapting on the fly and your own skills, and the way all the different elements of the game interlock and link together in interesting and unique waysBought this blind on the gaf recommendation (and Spelunky comparison) after watching a trailer or two.
This is not even close to Spelunky. Being a random generated pseudo-platformer doesn't make it like Spelunky. Spelunky had perfect controls, this very much does not.
Hoping the agility upgrades make it playable, but ugh. Never again.