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The Trials HD Official Thread

MMaRsu said:
Yeah but I dont think RedLynx has the money to host servers levels for 35k + players...

Allowing re-sharing of friends' levels would've solved that. But with the current solution, I'm unable to even try out your levels (since your fl is full).
 
Brakara said:
Allowing re-sharing of friends' levels would've solved that. But with the current solution, I'm unable to even try out your levels (since your fl is full).

Yeah that's true and it does suck.
 
I've accepted everyone who has sent me a friends request. Lots of people, very cool! Will definitely make it more fun. I'm loving the on-screen friends leaderboard. GT: blah blah cr if anybody else is interested. I've added a bunch more people on my own so if you get an invite from that name, it's me.
 
Inferno II is one sick fucking level. I made it to the underground part where you have to jump across some sideways ramps with fire and dynamite in between. Lol took me 30 fucking minutes and I still couldn't get past that shit.

At least I got all the other expert levels done :D
 
Just broke 60K after spending a full hour trying to no-fault Technique which took me from 9th to 6th on that map :lol

Man those two guys with 80+K are crazy.
 
Orellio said:
Yeah level sharing is a huge missed opportunity. You can only get maps from someone when they are online, right?

u can dl whether theyre online or not

also id be willing to pay to if they added global level sharing :D
 
So replays are kinda broken. If the person crashes and they start up again from the last checkpoint the camera just kinda sits there watching the crashed dude's body instead of following them through the rest of the race.
 
Nelo Ice said:
u can dl whether theyre online or not

Then doesn't that suggest that the levels are being hosted somewhere? You definitely have to "upload" to share a level. I don't understand why there can't be global sharing :(
 
Orellio said:
Then doesn't that suggest that the levels are being hosted somewhere? You definitely have to "upload" to share a level. I don't understand why there can't be global sharing :(
I guarantee you'll see global sharing in the PC port. ..the PC port that's definitely coming, even if no one has ever mentioned it.
 
epmode said:
I guarantee you'll see global sharing in the PC port. ..the PC port that's definitely coming, even if no one has ever mentioned it.

Sure have fun waiting for that. Even if my levels can't be enjoyed throughout the world, at least I can still share it with my buddies.
 
epmode said:
I guarantee you'll see global sharing in the PC port. ..the PC port that's definitely coming, even if no one has ever mentioned it.
MS accidentally leaked the exclusivity periods of the summer of arcade games; Trials HD is permanently exclusive. Disappointing to hear that level sharing is only limited to your friends regardless.


I played the trial and really liked it. You're even able to watch leaderboard replays of levels you can't access, and seeing how people play the harder levels is boggling. I think I'll wait for Amazon to offer codes (possible $5 off and 5 free songs) before I purchase, however.
 
of the people that added me on here i'm topping the ball roll game. but i'm the bottom of the ski jump game.

i can't understand what i can do to even get him into the blue light level. i've reached my peak with what im doing.

edit: i found a better method. :D
 
DuckRacer said:
MS accidentally leaked the exclusivity periods of the summer of arcade games.

Really? Could I get a link? If Shadow Complex is coming to PC I rather buy that when it gets released; so that I can spend the 1200 points on Trials HD.
 
Smash88 said:
Really? Could I get a link? If Shadow Complex is coming to PC I rather buy that when it gets released; so that I can spend the 1200 points on Trials HD.

shadow complex and trials hd were the two 100% xbla exclusive games
 
Smash88 said:
Really? Could I get a link? If Shadow Complex is coming to PC I rather buy that when it gets released; so that I can spend the 1200 points on Trials HD.
22 July
“Splosion Man” by Twisted Pixel Games/Microsoft
800 Microsoft Points, 12 Month exclusive on Xbox LIVE Arcade

29 July
“Marvel vs. Capcom 2” by Backbone Entertainment/Capcom
1200 Microsoft Points, Two week exclusive on Xbox LIVE Arcade

5 August
“Teenage Mutant Ninja Turtles: Turtles in Time Re-shelled” by (Ubisoft Singapore/Ubisoft)
1200 Microsoft Points, 30 days’ exclusive on Xbox LIVE Arcade

12 August
“Trials HD” by RedLynx/Microsoft
1200 Microsoft Points, 100 percent Xbox LIVE exclusive

19 August
“Shadow Complex” by Chair Entertainment and Epic Games/Microsoft
1200 Microsoft Points, 100 percent Xbox LIVE exclusive
http://www.neogaf.com/forum/showthread.php?t=368509
 
damn inferno2 is kicking my ass. managed to get through before the second timeout :lol half an hour and almost 500 retries without making it halfway through.. 264 faults 23:15.605 was the final stats. those loose spinning tractor wheels on the drop are fucking random. and the part right after that I was close to suiciding. three platforms and a tiny platform out in the huge pit of fire. fucking evil. this level is satan I hate you sebbbi

can anyone tell me how to do the king of the hill climbs? I managed once with only 72 faults but haven't been able to get past even the first climb after that one time

MMaRsu said:
Sure have fun waiting for that. Even if my levels can't be enjoyed throughout the world, at least I can still share it with my buddies.
:lol what the hell
 
DuckRacer said:
MS accidentally leaked the exclusivity periods of the summer of arcade games; Trials HD is permanently exclusive.
I hope you're wrong. Sucks that the developers would repay their fans by making the sequel to a *very* popular indie game exclusive to a totally different platform. ..especially when the new version guts the community options that made Trials 2 so popular.
 
I take it there's no way to tell which bike a player used on the leaderboards.

This game is way to addicting btw...
 
I haven't played most of the tracks but I'm beating you on a good half of the track i've played more than once MMrasu, Let's do this baby. It's just you and me playboy.
 
Each bike has different properties. There are two 250CC bikes, for example, with different characteristics.

Know your bike by the sound it makes. All of them sound very different :)
 
epmode said:
I hope you're wrong. Sucks that the developers would repay their fans by making the sequel to a *very* popular indie game exclusive to a totally different platform. ..especially when the new version guts the community options that made Trials 2 so popular.

wait for trials "3" :)
 
WOW. The main game itself would be worth the $15, but I didn't know it came with 12 minigames too! And they're awesome so far. Down the Stairs is probably the best thing I've seen in a video game in a long time (when you launch yourself all the way to the bottom).

Such an amazing game.
 
Sorry to be a dissenting voice, but this game really blows it in my opinion.

The game ropes you in with a fun arcadish motorcycle romp with flips and flaming jumps, and the challenge of doing a perfect race appears to be the goal of the game.

There are difficult sections and improbable landings, but nothing that isn't passable with a couple goes. The challenge comes from stringing together stunts, and shaving a few more seconds off your time.

Up through the medium difficulty, it's really quite enjoyable.


.....half way through the second Extreme level, I realized I just wasn't having fun anymore. It's not just that it's ridiculously "difficult," it's that there literally isn't anything redeeming about that difficulty.

You aren't doing anything cool, or pulling off amazing stunts - you're just creeping up incline after incline with bigger, more obnoxious bumps in the path, trying to drive vertically without flipping over on the fifth box in your way.

There's no more "flow" to the game, no more sensation of driving an entirety of track - it's much more like save-stating your way through a game that was never designed to be beaten, as you crawl past 2 second challenges that take 50 tries each to pass. Try, quick load, try, quick load...

I'm not sure if there are people who genuinely were looking for this sort of an experience, or if the insane requirements are more of a mask for the fact that there isn't really all that much content here to justify the $15 price tag, but the end result is that there is an entire half of the game that I would never want to play again after beating it once. It's just not fun.

The reason that's such a shame to me is that the underlying principles, engine, and general opening concept are all solid. I could easily see myself getting addicted to time trials or no-crash attempts on a more reasonable, exciting, or enjoyable set of tracks - but as it is, there are barely any that exist. The "sweet spot" should be slightly harder than medium, but slightly less obnoxious than hard. There simply isn't anything there in the gap that should be the entire game, imo.

All of the best games are "easy to learn, difficult to master," in my opinion. This game overshoots that goal considerably, and simply becomes difficult to enjoy.

I realize there are many that disagree, but I'm really disappointed in this title. Not just because of the money or time spent, but because I really think it could have been so much better than it is.

Just my two cents.
 
Hunahan said:
Sorry to be a dissenting voice, but this game really blows it in my opinion.
.....
Just my two cents.

But you had the ability to play all the levels and challenges prior to when the game goes crazy and likely enjoyed it. So does the game blow because of the end or because of the game?
 
yea i'm having a hell of a time on extreme level 2 myself, but it's not taking away from everything before that. some levels focus on certain things, a lot of extreme 2 is bunnyhopping and inclines. but there's so much the game has, i can't see myself writing it off because the extreme levels are literally extreme.
 
Eric WK said:
Watch the replay and you'll see the bike.

Am I suppose to be able to watch replays from the leaderboards? I only see a Gamercard and Back option when looking at scores, even the #1 ranks on friends & global.
 
Hunahan said:
There are difficult sections and improbable landings, but nothing that isn't passable with a couple goes.
This game isn't about "passing" levels. That's like saying, "The tracks in Forza 2 have some difficult sections and improbable curves, but nothing that isn't passable with a couple goes." It isn't about completing a stage; it's about completing a stage quickly.

Sounds like your problem is with racing games and leaderboard-driven games in general.
 
awesome game.

played your map mmarsu, good stuff! got a bronze :(
Can I compare medals to the owner on user made maps?

Just started hitting difficulty with the medium maps. I'm a bit OCD and don't really try the other levels until I've golded all the previous levels. Might have to give up this strategy soon if I want to even see the extreme stuff :lol

Managed to unlock the stock market achievement and the kill yourself real bad one. Stock market was a tricky one.

the 250cc scorpion throws me backwards off the bike too often. Anyone know how to correctly do the kill yourself game correctly? I'm trying to break lots of bones but don't really understand what to do. also I noticed some bowling pins near the bottom, barely saw those things 1 time...
 
Warm Machine said:
But you had the ability to play all the levels and challenges prior to when the game goes crazy and likely enjoyed it. So does the game blow because of the end or because of the game?
Not sure if you just misread me, but I didn't say it blows. I said it "blows it."

As in - I thought the basic premise and mechanics of the game had a good thing going in the beginning, and wasted it away by focusing on a completely obtuse element that obscured the fun the game could have successfully created.

I guess I wasn't clear in my elaboration.

Just my opinion.

conman said:
This game isn't about "passing" levels. That's like saying, "The tracks in Forza 2 have some difficult sections and improbable curves, but nothing that isn't passable with a couple goes." It isn't about completing a stage; it's about completing a stage quickly.

Sounds like your problem is with racing games and leaderboard-driven games in general.
I haven't checked up in a week or so, but last time I looked I was 20th in the world in Outrun Arcade.

I can very much get into leaderboard chasing in racing games if it tickles my fancy just right.

I'm also one of the few people in the world to complete the "no crash challenge" in Ridge Racer 6 without cheating. So I can even handle insanely ridiculous restart-oriented challenges, provided that they are worked up to appropriately and don't disturb, what I consider, the core essence of the enjoyability for the specific game.

Personally, I have a hard time getting past how a) boring and b) temperamental the later half of Trials is in order to get to a point where I would find it enjoyable to try to shave seconds off my time or compete on a leaderboard, though.

If it was hard but not "whipe out every 5 seconds" hard, that would be one thing. But for me personally, it isn't. Maybe I'm just terrible at this game, or don't have enough patience, or can't grasp onto the fundamental principles of control - but there seems to be an awful lot of other people posting numbers like 160+ tries on particular stages for this to be completely outside the realm of typical experience.

To try and pretend like the stage design is, in any way, analogous to a standard racing game seems, to me, incredibly strange. My problem is not with racing for times - it's with the fact that the later half of the game seems designed in such a way that it is in direct conflict with that goal.

To be fair, the game is called "Trials." The designers are obviously acutely aware of the game that they have made, and what the primary gameplay experience contained within will typically entail. I'm just pointing out that I personally don't think that focus was playing their strongest card, and lamenting the fact that the entirety of the game's focus is not more particularly tuned towards something I would personally enjoy much more.

So maybe it's just me. I'm certainly not proclaiming myself an absolute authority on personal taste here, and I have no trouble recognizing that other people can find enjoyment in types of entertainment that I personally don't.

But I just can't help but think that they could take this core engine and mechanic and create something that was better than what's currently there.

Again, just my personal opinion.
 
Archie said:
Just broke 50,000 like 5 minutes ago (I'm bored and I'm waiting for my dinner to finish >.>).
It's almost strangely addictive refreshing and watching it go up every few seconds. If I'd developed the game, I know that's what I'd be doing whilst counting my $$$ :)

Game is frustratingly addictive. A real controller thrower! So glad pressing Back gives you an INSTANT retry. Wish all games would be like this - pisses me off in retail games when you die and then have to sit and wait through a game over screen, loading screen, etc.
 
Oh man im crushed, i just spent like 2 hours lighting and tweaking my track and I guess the file size was too big or something but I lost all that time. I went to upload it but when I went to play it, it was missing a ton of stuff :( I dont want to start over :(

EDIT: Yea i had too many objects. :( Creators beware :D
 
I think of this game more like Marble Blast Ultra. There are hard stages, ones that are meticulous to get through. But there is a way, and it's how fast you can get through them. It's a game of skill and speed.
 
whitehawk said:
I am ranked 13 on the leaderboards for the most flips game.

Beat that, NeoGAF.
flips.jpg
 
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