Warm Machine said:
But you had the ability to play all the levels and challenges prior to when the game goes crazy and likely enjoyed it. So does the game blow because of the end or because of the game?
Not sure if you just misread me, but I didn't say it blows. I said it "blows it."
As in - I thought the basic premise and mechanics of the game had a good thing going in the beginning, and wasted it away by focusing on a completely obtuse element that obscured the fun the game could have successfully created.
I guess I wasn't clear in my elaboration.
Just my opinion.
conman said:
This game isn't about "passing" levels. That's like saying, "The tracks in Forza 2 have some difficult sections and improbable curves, but nothing that isn't passable with a couple goes." It isn't about completing a stage; it's about completing a stage quickly.
Sounds like your problem is with racing games and leaderboard-driven games in general.
I haven't checked up in a week or so, but last time I looked I was 20th in the world in Outrun Arcade.
I can very much get into leaderboard chasing in racing games if it tickles my fancy just right.
I'm also one of the few people in the world to complete the "no crash challenge" in Ridge Racer 6 without cheating. So I can even handle insanely ridiculous restart-oriented challenges, provided that they are worked up to appropriately and don't disturb, what I consider, the core essence of the enjoyability for the specific game.
Personally, I have a hard time getting past how a) boring and b) temperamental the later half of Trials is in order to get to a point where I would find it enjoyable to try to shave seconds off my time or compete on a leaderboard, though.
If it was hard but not "whipe out every 5 seconds" hard, that would be one thing. But for me personally, it isn't. Maybe I'm just terrible at this game, or don't have enough patience, or can't grasp onto the fundamental principles of control - but there seems to be an awful lot of other people posting numbers like 160+ tries on particular stages for this to be completely outside the realm of typical experience.
To try and pretend like the stage design is, in any way, analogous to a standard racing game seems, to me, incredibly strange. My problem is not with racing for times - it's with the fact that the later half of the game seems designed in such a way that it is in direct conflict with that goal.
To be fair, the game is called "Trials." The designers are obviously acutely aware of the game that they have made, and what the primary gameplay experience contained within will typically entail. I'm just pointing out that I personally don't think that focus was playing their strongest card, and lamenting the fact that the entirety of the game's focus is not more particularly tuned towards something I would personally enjoy much more.
So maybe it's just me. I'm certainly not proclaiming myself an absolute authority on personal taste here, and I have no trouble recognizing that other people can find enjoyment in types of entertainment that I personally don't.
But I just can't help but think that they could take this core engine and mechanic and create something that was better than what's currently there.
Again, just my personal opinion.