I love TW3, but how it controls is absolutely the low point.
Did the quest where you have to climb a mountain to prove you're a badass or something last night. Halfway up I get attacked by sirens, while I am on a small ledge and can't go anywhere because if you are in combat you can't jump, and if you do any combat moves you risk sliding off the ledge because the animation is all over the place. Had to wait until the sirens attacked, perfectly time a bolt or sign to knock them out of the sky, hope that my attack didn't lunge me off the cliff toward certain death, and then repeat it five times before I was allowed to move to a better position. It's honestly the most frustrated I've been with the game.
I've also had instances where I've gone into combat stance when behind obstacles, and have had to resort to crossbowing a mob to death because jumping in combat is illegal.
Everything about the game seems to have an intense input lag to it. Even the menus.
I love TW3, but how it controls is absolutely the low point.
Did the quest where you have to climb a mountain to prove you're a badass or something last night. Halfway up I get attacked by sirens, while I am on a small ledge and can't go anywhere because if you are in combat you can't jump, and if you do any combat moves you risk sliding off the ledge because the animation is all over the place. Had to wait until the sirens attacked, perfectly time a bolt or sign to knock them out of the sky, hope that my attack didn't lunge me off the cliff toward certain death, and then repeat it five times before I was allowed to move to a better position. It's honestly the most frustrated I've been with the game.
MGSV has an offensively terrible story and stagnant open world elevated by incredible gameplay mechanics that were unfortunately held back by archaic, dated controls.
MGSV has an offensively terrible story and stagnant open world elevated by incredible gameplay mechanics that were unfortunately held back by archaic, dated controls.
MGSV has an offensively terrible story and stagnant open world elevated by incredible gameplay mechanics that were unfortunately held back by archaic, dated controls.
Did you play MGS3 by mistake or something?MGSV has an offensively terrible story and stagnant open world elevated by incredible gameplay mechanics that were unfortunately held back by archaic, dated controls.
I pretty sure it's mosty praised for its writing, quest design, and gameplay?
What game are you even taking about?
Especially after playing open world games like Horizon Zero Dawn and Metal Gear Solid 5, which controls like heaven, The Witcher 3 feels like a fucking chore.
Just walking around is a suffering activity. And the animations are so poor. Not even going to discuss combat, but you can be sure it is not highly regarded for the most part because of the terrible controls.
It is such a pitty, because I want to experience the world and the story, but Jesus Christ, everytime I have to walk it is so slugish and bad.
OléGunner;248810876 said:I actually like the original movement option.
Felt like Geralt had weight and momentum,
OléGunner;248810876 said:I actually like the original movement option.
Felt like Geralt had weight and momentum, and I enjoy walking in these sort of games.
Sure it was definitely a little clunky but nothing unbearable for me *shrugs*
OléGunner;248810876 said:I actually like the original movement option.
Felt like Geralt had weight and momentum, and I enjoy walking in these sort of games.
Sure it was definitely a little clunky but nothing unbearable for me *shrugs*
TPP was trash outside of gameplay mechanics imo, couldn't even be bothered to finish that game. I just watched the ending on youtube.
Did you try the alternative movement mode?
I didn't had any issues with the controls, but I was playing on the PC. I even think it the controls are quite good, compares to Skyrim for example.
It's still terrible with that option. Controls are just bad.There is an option that eleminates the start up animation where he has to pick up speed every time he walks.
And no,the combat is fine and passable.
Definitely.
Yes, me too.
I dislike how Aloy in Horizon feels like a floaty snowflake when travelling around. Jumping and turning direction in the air, who the heck is she supposed to be? Aang?
Same. I love it how Geralt looks in movement and controls like person with muscle and gear mass that he has on him. Also like you I walked a lot during playthrough, taking in that world and scenery
Also once I learned to pan camera along with wanted turn and movement direction(s) even sprinting around on foot and on horse became actually good. Makes turns quite a bit tighter. If you don't pan camera along with movement direction input it's like turning on rigid rails.
I would argue that in terms of gameplay that Witcher isn't even open world.
I mean Ass creed has some vertical traversing and parcour, but the combat could be implemented in any straight forward action game.
Uncharted 4 is more open world in terms of gameplay than both games.
Same, I've spent many, many hours, like you, playing this fantastic game and the DLC, something which I definitely wouldn't do if the controls were terrible.
I just find some gamers have weird hangups on certain things these days. It's like when they play a game like Bloodborne or MGS V with super tight controls, they can't adapt to something that's not quite as good, even though it's still far terrible, like some people claim.
Maybe it's because I'm in my mid 30's now and grew up with old games, which sometimes had very clunky controls, compared to modern games, so I have no problem adapting to different controls. But all the people claiming they quit after a few hours because they didn't like the controls, well that's their loss, it didn't stop us from loving this amazing game.
I mean, clearly CDPR realized that many players hated the controls. I can't think of another game that;s patched in alternative controls.
When you see the sheer number of people who hate TW3 controls, and you don't see the same number of people complaining about the controls in any other game (that I can think of) these past couple years, it might just be that the controls are actually pretty shitty.
I mean, clearly CDPR realized that many players hated the controls. I can't think of another game that;s patched in alternative controls.
It's not great, but 60fps sure helps make it feel better.
I did not enjoy playing it on console, but when I built my new PC, the experience was so much better.
If I'm going to be perfectly honest...
Horizon: ZD had little but stunning visuals and presentation. Otherwise, it was full to the brim with poor crafting/loot mechanics and mediocre combat.
Witcher 3 is a sprawling, unbelievably detailed and alive open world but controls poorly and has basic and uninteresting combat mechanics.
BoTW is one of my favorite games of the generation but is filled with obscene open world bloat and the weapon degradation and stamina systems are a joke.
MGSV has an offensively terrible story and stagnant open world elevated by incredible gameplay mechanics that were unfortunately held back by archaic, dated controls.
I love all of these games to pieces but yeah, they have flaws. Some of those flaws are pretty damn big. Doesn't make the games any less spectacular to me though. Nothing is perfect, everything you love has massive flaws, that's the nature of things. Witcher 3 was absolutely worth the trouble of dealing with bad combat and controls.
that exact same thing happened to me. shit was ridiculous.
I agree with OP in a huge way. I wanted to enjoy the Witcher 3, but the controls, especially traversal and combat really made the game a chore. I did make it to the end eventually. The story was decent enough, but I can't help but think that the game would have been so much better with a few design tweaks.
Could you elaborate on this? Witcher 3 is clearly more open world than Uncharted so I'm not sure what you mean.
I would argue that in terms of gameplay that Witcher isn't even open world.
I mean Ass creed has some vertical traversing and parcour, but the combat could be implemented in any straight forward action game.
Uncharted 4 is more open world in terms of gameplay than both games.
Come on dudes. This part was not that bad lol. Even on Deathmarch. Stating this is the most frustrated you have been with a game... well it's good you have only played 4 games in your life sonny!
I feel like this is also due to CDPR usually being good guys that tend to really take feedback at heart. If more developers had their policies I think we'd see more of this kind of adjustments.
I love TW3, but how it controls is absolutely the low point.
Did the quest where you have to climb a mountain to prove you're a badass or something last night. Halfway up I get attacked by sirens, while I am on a small ledge and can't go anywhere because if you are in combat you can't jump, and if you do any combat moves you risk sliding off the ledge because the animation is all over the place. Had to wait until the sirens attacked, perfectly time a bolt or sign to knock them out of the sky, hope that my attack didn't lunge me off the cliff toward certain death, and then repeat it five times before I was allowed to move to a better position. It's honestly the most frustrated I've been with the game.
I've also had instances where I've gone into combat stance when behind obstacles, and have had to resort to crossbowing a mob to death because jumping in combat is illegal.
Visually there is no contest. Witcher 3 is alongside GTAV probably the most elaborate ''open world'' in the industry. I have never made a secret about that fact on this forum.
In terms of everything else, both Ass Creed and Witcher 3 is very contained. Ass Creed has at least some free parcours, tower climbing and stealth to reiterate it's ''openworldness''. It's combat is straight forward and could be not more open world than any other simple action game. The sea battles in Ass4 was decent, but pretty simple, boring and repitative after awhile.
Witcher 3 combat is a bit more elaborate than Ass Creed. There are some cool bosses that use the air and ground. But that combat could have easily worked in a straight forward 3d action game, like God of War, Darksiders or whatever. Half assed horse riding and boat riding/combat is fuckking whack. Never felt so restricted (anti open world) ever in a videogame during those mechanics, since the 8bit era.
Uncharted 4 has open area stealth, terrain dynamic, multiple paths to tackle, vertical climbing, rope takedowns/traversing, vehicle action, underwater stealth with some decent physics and collision, all combined in a nice little 'free flowing' sandbox style gameplay.
''True'' open world game in MY definition:
-GTA, Just Cause, Far Cry, Crysis. MGSV.
It is a little weird when such a high profile developer has trouble making walking around feel decent. Like, yeah I don't enjoy the combat much either, but combat is much more complex, so it's easier to give them slack for that. Walking/running around shouldn't have been such an issue that they had to release alternate controls. It's such a basic thing that the player is doing 100% of the time that it should be prioritized the first time around. And it shouldn't be something they have trouble with in the first place seeing as how thousands of games since the dawn of 3D haven't had problems with it. So it does stand out a lot more, and it does feel more "like shit" because relative to other problems it's so simple that the fact it's a problem in the first place just confuses a lot of us.
I mean, I get what you're saying, but if you keep saying it like that people are going to constantly ignore it or have over-reactionary posts to it. You'd prefer more open world games to have more sandbox options for their core gameplay loop (usually their combat). Something a linear game like Uncharted 4 is able to accomplish, but many other open world games don't.
Try fighting Sirens on a fucking boat man. Fuck me.
Auto-aim crossbow makes it super easy.