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The Wonderful 101 Review Thread

Let's try this again.

IGN - 7.4
I could never stay mad at the Wonderful 101 for very long. It's just immensely likeable, and so full of personality and verve that I couldn’t help but grow to love it. After that initial difficulty curve, there’s so much here that’s worth sticking around for – particularly the ending, which goes on for about two and a half hours and builds to a gloriously unpredictable crescendo of ridiculousness.
The Wonderful 101 is both a showcase for the amazing potential of the Wii U’s GamePad and for its pitfalls. It’s amazingly inventive and full of color and bright-eyed character, but its control problems are so persistent they’re unignorable. Even that doesn’t ruin what is otherwise a clever and adventurous action game, but The Wonderful 101 is kept from being as truly wonderful as it might have been.
http://www.ign.com/articles/2013/08/18/the-wonderful-101-review
GameSpot - 8
With The Wonderful 101, game director Hideki Kamiya has made a game featuring a stumpy posse of cartoon heroes, with the stylish combo strings of Bayonetta, and the bouncy, vibrant style of Viewtiful Joe. This is an ambitious, funny, and inventive game that's keen to impress but slightly scrappy in its presentation, packed with ideas but is slightly confused about how to express all its abundant creativity. This might not be the Wii U's killer app, but it's a much-needed shot in the arm.
http://www.gamespot.com/the-wonderful-101/reviews/the-wonderful-101-review-6413062/
Eurogamer - 8
The Wonderful 101 has issues, especially with the gamepad, but it's also a beautifully engineered, original idea that looks gorgeous in motion. It's gigantic, too, with my first campaign run clocking in at 15 hours. Beyond that lie Hard difficulty, a long series of Wonderful Missions dedicated to the combat system, and such a depth of unlocks that I've barely scratched the surface.
The Wonderful 101 makes you feel nostalgia, not so much for the TV shows or games it references as for memories of waking up at 7am on the weekends to watch shows and spending the rest of the day acting out the heroics. That's why the occasional intrusion of an adult tone is so discordant. This is a love letter to childhood innocence, to that age where truth and justice and awesome costumes seem almost real, as well as the coolest things in the world. In that light, picking at it seems churlish, because The Wonderful 101 doesn't make you feel like a hero; it makes you feel like hundreds.
http://www.eurogamer.net/articles/2013-08-18-the-wonderful-101-review
Nintendo Life - 9
The Wonderful 101 can be overwhelming, and the initial impression can be that it's simply bombarding the senses too much, confusing both the eyes and the thumbs. The key is to play at the right difficulty level and accept its insanity, work with its peculiar logic and remain open-minded to its mechanics. In return it delivers an exceptional experience in which no scenario is too outrageous, no enemy too exaggerated or no set-piece too excessive. It's not perfect, with some control quirks, fiddly moments and a multiplayer mode that feels tacked on, but so much about this title is thrilling. There's simply no other game on the market with such a focus on ridiculous fun - this really is a must-have title for the Wii U.
http://www.nintendolife.com/reviews/wiiu/wonderful_101
Digital Spy - 8
The Wonderful 101 is a great fit for the Wii U, being rich in color and charm and putting the system's unique features to good use. Combat is strategic and rewarding, and some of the mechanics on show are refreshingly innovative.
http://www.digitalspy.com/gaming/re...view-wii-u-a-unique-take-on-superheroism.html
GamesRadar - 3/5
But is it worth persevering to find these depths? Sadly, the answer has to be: ‘not really’. With Nintendo's Pikmin 3 having just demonstrated such mastery of both game design and the Wii U hardware, it’s disappointing to see such a superficially similar yet confused and messy game following it mere weeks later. A new IP from Platinum with swagger and style is something gamers have wanted for Wii U for so long. But the reality is that its gameplay just doesn’t gel and numerous baffling design choices get in the way so as to render all the astonishing style moot. It just isn't very fun. And ‘Mediocre 101’ isn’t good enough.
http://www.gamesradar.com/the-wonderful-101-review/
IGN Italy - 9.5
Deep, rewarding, frantic and truly unique: The Wonderful 101 is nothing but an instant classic, something so pure and fun that represents the joy of playing videogames. You gotta be thankful to Platinum Games and Nintendo for this one, Kamiya surely did it again!
http://it.ign.com/recensione/7884/the-wonderful-101-l-unione-fa-la-forza-e-il-capolavoro-
VideoGamer - 8
However, with free rein occasionally comes over-indulgence, and it does feel like it could have done with a bit of editing. It’s a big game, and there are moments where you wish it was more concise. Bosses often come back from the brink just when you thought you’d finally killed them, which can grate. It’s been done to make the whole thing feel more grandiose, but it becomes wearying. Fights can also feel very drawn out at times. You can’t pick this up for a quick go; you’re in this for the long haul.
That said it’s hellishly addictive. The sense of fun is palpable throughout, the characters are mostly pretty likeable, and surprisingly the plot’s fairly absorbing. It helps that it’s been pretty sharply written too, full of excellently corny jokes and one liners.
It’s almost as good as Kamiya’s twitter feed. Almost.
http://www.videogamer.com/reviews/the_wonderful_101_review.html
Blistered Thumbs - 3/10
At its best, The Wonderful 101 is a simple game made overcomplicated. At its worst, it is nigh unplayable. I got up and walked away from the game several times out of frustration, which is something I very rarely do. There is beauty here, but it is only skin deep. The ideas are still good, but they clearly needs more refinement. Wonderful 101 combines all the best moments from Hideki Kamiya’s career (excluding Resident Evil) into one bundle, so it should result in something deserving of its name. The fact that it is so far from it upsets me deeply. The final joke is that that many of the issues with this game would have been solved with a few camera and control tweaks. This was a depressing revelation.
http://www.blisteredthumbs.net/2013/08/the-wonderful-101-review/
GameReactor.es - 8
The Wonderful 101 es un estupendo y muy original beat ‘em up, pero algo cabezota y que esconde demasiado tiempo sus encantos tras un antifaz.
http://www.gamereactor.es/analisis/67884/The+Wonderful+101/
CVG - 7
Lacks the mesmerising fluidity of Platinum's other work, but The Wonderful 101 puts on a real show for the eyes all the same. Hack and slash connoisseurs with both the patience to learn a new way to play and a thirst for high-score chasing will be well-rewarded for their investment.
http://www.computerandvideogames.com/423936/reviews/the-wonderful-101-review-review/
Nintendo Insider - 92%
An energetic adventure throughout, with such charismatic charm it is easy to forget that this is an entirely new IP that suitably deserves a successive sequel in future. And for such undoubted quality, PlatinumGames sheer talent in the genre remains unquestionable.
http://www.nintendo-insider.com/2013/08/18/the-wonderful-101-review/
Metro - 7
Insurmountable problems with the controls stop this from being another Platinum classic but it’s still a fun game, overflowing with charm and wonderfully silly action.
http://metro.co.uk/2013/08/19/the-wonderful-101-review-mighty-morphin-3929031/
Godisageek - 8
As an exclusive, The Wonderful 101 is a real triumph for Nintendo, joining ZombiU and Pikmin 3 in showcasing just how cool a peripheral the GamePad truly is when used right. It might not always work as it should, but when it does it’s something quite extraordinary. The overall presentation is of such high quality, and there’s just so much heart in it, that The Wonderful 101 is an absolute must-buy for Wii U owners.
http://www.godisageek.com/2013/08/the-wonderful-101-review/
Vandal - 8.7
No es el típico vende consolas, pero sí es un complemento de lujo de los que hacen catálogo. Tampoco estamos acostumbrados a ver obras de este tipo, pero como siempre, Platinum Games viene a demostrar una vez más que los desarrolladores japoneses tienen todavía algo que decir. Así que, aunque despiste por su apariencia, todo aquel amante de los juegos de acción tiene aquí un imprescindible. Míralo sin prejuicios y dedícale todo el tiempo necesario, porque ser el Wonderful número 101 no es fácil, pero sí muy placentero.
http://www.vandal.net/analisis/wiiu/the-wonderful-101/16184
NowGamer - 9
It might look childish, but in so many ways this is a Platinum Games experience through and through. Deep and rewarding combat, entertaining characters and plenty of hours of gameplay - even without all the collectables and tougher difficulties. A must-have for every gamer, whether you own a Wii U or not.
http://www.nowgamer.com/wiiu/wiiu-reviews/2047676/the_wonderful_101_review.html
The Telegraph - 5/5
These are problems that may not exist had The Wonderful 101 been created for less disruptive hardware, but shorn of the idiosyncrasies that Wii U provides, it wouldn’t be quite the same game either. True, it’s flawed, occasionally messy, and could do with being a little more accommodating to beginners. It also happens to be one of the boldest and most original visions on any system this year, and surely cements Hideki Kamiya’s place among the great game creators of his generation.
http://www.telegraph.co.uk/technolo...eviews/10251300/The-Wonderful-101-review.html
Hobby Consolas - 92%
The Wonderful 101 becomes one of the best exclusive games for Wii U and another marvel to add to Hideki Kamiya's and Platinum Games' history. (...) Aside from having exquisite gameplay, the title is overflowing with personality, right to the final screen of the end credits.
http://www.hobbyconsolas.com/reviews/analisis-wonderful-101-para-wii-u-55905
EDGE - 6
The Wonderful 101 draws on ideas from Kamiya’s previous games – Viewtiful Joe’s cartoonish charm, Okami’s brushstroke mechanic, Bayonetta’s setpieces – but in concert they’re messy, hamstrung by cluttered visual design and a clumsy central mechanic. Stretched over a large frame, they wear thin quickly. There’s a good game in here, but it’s smothered by the need to conform to its host platform’s feature set, and a distorted concept of value for money.
http://www.edge-online.com/review/the-wonderful-101-review/
 

Castef

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Sep 7, 2011
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Let's try this again.

IGN Italy: 9.5

"Deep, rewarding, frantic and truly unique: The Wonderful 101 is nothing but an instant classic, something so pure and fun that represents the joy of playing videogames. You gotta be thankful to Platinum Games and Nintendo for this one, Kamiya surely did it again! "
 

Tucah

you speak so well
Feb 27, 2008
9,202
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Seems good so far, will definitely be one of the first games I get whenever I decide I want a Wii U.
 

JABEE

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May 19, 2010
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Is drawing on the WiiU gamepad the only way to access your moves? That seems to be a good reason to not like how an action game plays.

The camera angle criticism also makes sense.

IGN still seemed like they liked the game, but had a lot of problems with how it worked on a fundamental level.
 

Gartooth

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Sep 5, 2011
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I could be wrong about this, but to me this looks like an example of one of those games where you don't really "get it" unless you play it for quite a long time, something that reviewers don't have the luxury of having.
 

JordanKZ

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Aug 12, 2011
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Is drawing on the WiiU gamepad the only way to access your moves? That seems to be a good reason to not like how an action game plays.

.

Nope, you can use the right analogue stick. That's what I used, found it way better.
 

Richie

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May 24, 2011
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The fact that I went from being a clueless action-game-virgin to getting Gold trophies on the demo makes me doubt IGN's claims. The controls aren't friendly at first impression, but it doesn't take much practice for them to become second nature. Did they really loathe the controls that much that they had to go for a 7?
 

Fandangox

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Jan 15, 2013
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Is drawing on the WiiU gamepad the only way to access your moves? That seems to be a good reason to not like how an action game plays.

You can use the right analog stick, I personally prefer doing that, as it is better for when the action stars packing up.
 

cyberheater

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I wonder when the EDGE review will be up?
 

Nibel

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Oct 18, 2011
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Is drawing on the WiiU gamepad the only way to access your moves? That seems to be a good reason to not like how an action game plays.

The camera angle criticism also makes sense.

IGN still seemed like they liked the game, but had a lot of problems with how it worked on a fundamental level.

You can use the right stick to draw precise and fast

You can zoom in/out to see everything more clear
 

YoYo Switch

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Jul 19, 2011
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from playing the demo, i have a feeling this will fall into two camps.

journos who don't understand the game and don't bother trying to understand it

and journos who do and find it incredibly rewarding
 

Sorian

Banned
Nov 18, 2012
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Stumpokapow said:
Based on the replies so far, this thread is locked. At this juncture I'm not going to say that there cannot be a review thread for The Wonderful 101, but consider this: We're fed up with having to carpet bomb review threads because of people going ballistic about reviews that don't conform to their pre-release expectations (and also with people trolling the people going ballistic and the people who are only in the thread to watch the fireworks). Reviews can provide an interesting platform for pre-release discussion, but only if people at least attempt to read them with an open mind. If you are already sure how you are going to feel about the game, you have no use for a review thread. It is quite possible that a given reviewer got something wrong in their review--but it's also quite possible they didn't, and we've had no shortage of threads with double-digit ban counts over reviews that end up non-controversial post release. Please, no matter what your perspective, if you're planning on replying to a potentially volatile thread, think twice and try to be a voice of reason.

I'll just leave this here from the locked thread.
 

tolkir

Member
Jun 25, 2011
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GamesRadar 3/5
http://www.gamesradar.com/the-wonderful-101-review/

But is it worth persevering to find these depths? Sadly, the answer has to be: ‘not really’. With Nintendo's Pikmin 3 having just demonstrated such mastery of both game design and the Wii U hardware, it’s disappointing to see such a superficially similar yet confused and messy game following it mere weeks later. A new IP from Platinum with swagger and style is something gamers have wanted for Wii U for so long. But the reality is that its gameplay just doesn’t gel and numerous baffling design choices get in the way so as to render all the astonishing style moot. It just isn't very fun. And ‘Mediocre 101’ isn’t good enough.

WTF is this shit?
 

Mdk7

Member
May 6, 2006
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VERY surprised at the scores, i seriously had a fucking blast with it.
It's way beyond awesome IMHO, as i write here (in Italian, sorry).

http://it.ign.com/recensione/7884/the-wonderful-101-l-unione-fa-la-forza-e-il-capolavoro-

9.5/10

This is the quote that's gonna be on Metacritic, in case you wanna update the OP:

Deep, rewarding, frantic and truly unique: The Wonderful 101 is nothing but an instant classic, something so pure and fun that represents the joy of playing videogames. You gotta be thankful to Platinum Games and Nintendo for this one, Kamiya surely did it again!
 

FZZ

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Jun 5, 2013
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Main issue from the IGN review seems to be controls, but I don't remember hearing that from a lot people who downloaded the demo.
 

Regiruler

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I read the IGN review, and I don't believe the issues she mentioned (high difficulty and unreliable controls) are worth a 2.6 point drop. I haven't played W101 myself, but I think based off Kid Icarus Uprising, a game with similar issues, the control issues somewhat melt away over time.
 

Whiskeymatt

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May 6, 2012
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Sounds good overall, but "unreliable controls" is off-putting.

Having played the demo, the controls are in no way unreliable. There's an initial learning curve that comes with them, as it is with all Platinum games, but once you get past that the controls are fantastic. Again, I've only played the demo, so take that for what it's worth.
 

Castef

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Sep 7, 2011
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Editing the reviews in. Thanks everyone, keep them coming.

If you need the english comment for the IGN italy review of the game:
"Deep, rewarding, frantic and truly unique: The Wonderful 101 is nothing but an instant classic, something so pure and fun that represents the joy of playing videogames. You gotta be thankful to Platinum Games and Nintendo for this one, Kamiya surely did it again! "
 

Foshy

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I read the IGN review, and I don't believe the issues she mentioned (high difficulty and unreliable controls) are worth a 2.6 point drop. I haven't played W101 myself, but I think based off Kid Icarus Uprising, a game with similar issues, the control issues somewhat melt away over time.
Reviews don't start at 10/10 and then detract points.
 

Riki

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Jun 13, 2013
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I still don't get how people have any problems with the controls. Either with the touch screen or R-Stick.
The patterns are extremely forgiving and the game basically pauses while you draw (at least in Story mode).