All the reviews highlight to me is that modern day gamers have a big issue with frustration. If anything has a learning curve, its bad game design in their eyes. Igoring the scores a moment, I haven't read anything that is out of the norm in regards to the game. It was always going to be polarizing.
Absolutely but I also think that Platinum needs to face the music and realize that the one thing they suck at is explaining their games to people.
I can't tell you the number of people I've seen play through Metal Gear Rising without using the Parry or Offensive Defense mechanics. It's baffling that for all their talent they can't seem to figure out how important it is to explain the central mechanics of their games to less hardcore players.
The scores are not surprising, I'm used to their games and it still took me a couple minutes to get my bearings in the 101 demo. I think the game is amazing but the demo just throws you into the action with a shitload of onscreen tips while you're trying to fight stuff. That works for someone like me but for most gamers it just doesn't, they really need to work on that. It's not that like their games are rocket science but most people don't retain information well when under pressure and most people also don't experiment on their own to figure out the mechanics.
I can't wait for the game though, sounds like its pure Kamiya. Loaded to the gills with unlocks and difficulties and crazy gameplay ideas left and right. Wish it came out next week for NA too