hydrophilic attack
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Sounds really cool. Shame it never happened.
Also, wow, Xbox leadership sure changed a lot in their approach over their years.
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It seems Microsoft Game Studios under Spencer was a very different place than during Shane Kim's tenure.
Also, wow, Xbox leadership sure changed a lot in their approach over their years.
From:
Most of the people interviewed for this feature who worked on Fable credit Microsoft with saving the project. The company did not interfere with the design of the game. Rather, it offered support, resources and production assistance.
"We got proper resources," McCormack remembers. "We went from a team of about 15 in Godalming, to a team of about 90. Lionhead just went, this is the game, and Microsoft went, here's the money, and it just went, boof."
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According to three separate sources familiar with Lionhead's relationship with Microsoft in 2012, Xbox executives insisted the studio make a new Fable in the games as a service mould. A single-player focused role-playing game would not be allowed, Lionhead was told. "There's no way anybody's going to be making single-player boxed products any more," sources say Microsoft executives told Lionhead. "I want something that's games as a service."
"You make a service game or you get closed down," was how another source with knowledge of the conversations remembers them. "It was the new big push from Microsoft and I heard that all first party studios got a similar message, however some had more of a push back against it."
Well, not everyone. The pitch was rejected because Lionhead had to switch to making games as a service.
McCormack was incensed by the decision, and says it was one of the reasons he left the company in 2012. "It was like, you've reached your cap of players for RPG on Xbox and you need to find a way to double that, and you're not going to do it with RPG," he says. "I thought, yes we can.
"I said, look, just give us four years, proper finance, give us the chance Mass Effect has, Skyrim has, the games at the time. They're getting four years and a lot of budget. Give us that, and we'll give you something that'll get you your players. Nah, you've had three shots and you've only tripled the money. It's not good enough. Fuck off. That's what I was annoyed about."
It seems Microsoft Game Studios under Spencer was a very different place than during Shane Kim's tenure.