Conkerkid11
Member
B-but it's not the weakest console, it's the strongest handheld!
B-but it's not the weakest console, it's the strongest handheld!
Good who needs them anyways. Developers are lining up to make games for Switch. Whats one less one?
And Nintendo isn't disappointed by its sales
For a handheld Switch has pretty powerful hardware so not sure what more they expected?
It's not just one publisher. You ain't gonna see Red Dead Redemption 2 on Switch either.Good who needs them anyways. Developers are lining up to make games for Switch. Whats one less one?
They most certainly are.
There are third party and 1st games which run great on the system, they are just saying these for the sake of saying it...
As did most people
But it would sell even less. The major selling point of the Switch is that it's a console you can take on the go, and it actually works. That's the important part. People are amazed that Nintendo actually did it.I mean, i bought a switch and im satisfied enough with its visuals i guess. But if they had one SKU that was portable handheld hybrid like it is now, and another one that was like, 2x the power and home console only, i wouldnt even look at the hybrid.
So they're disappointed the Switch doesn't use chips from the future?
But it would sell even less. The major selling point of the Switch is that it's a console you can take on the go, and it actually works. That's the important part. People are amazed that Nintendo actually did it.
You guys really must not understand just how far behind modern consoles are as far as GPU and CPU power goes.
The PS4 was technically already weak compared to PCs when it was released. The Switch was a recent release and it's even weaker.
Of course people are disappointed by it.
And honestly, as artistically beautiful as Breath of the Wild is, it looks pretty mediocre as far as modern games go. Aliasing, alot of pop-in, LoD cutoff is quite close, low resolution textures, ect ect.
BotW and Odyssey are just examples of Nintendo knowing how to make shit look good with the tools they have. Take Nintendo out of the equation, and yeah, the Switch's horsepower may seem problematic.
It's THE most powerful handheld. They're either asking for another PS4 level console or a 400+ dollar handheld with minimal gains.For a handheld Switch has pretty powerful hardware so not sure what more they expected?
they're not gimmicky crap. the switch is selling more than fine so no, you're in the minority.
If it takes effort certain developers and publishers will be disappointed by it.
Yes, and again, this is a thread based on "satisfaction with the power of the machine". In that aspect, i dont care how much it sells or doesnt. It is strictly speaking on what you think about the technical capabilities of the machine.
What kind of turn based rpg REQUIRES beefy specs to run in 2017?
I don't think multiplats is the answer for Switch when it comes to its success. It's not going to run PS4 games in any acceptable manner.
I just lament the fact that now everyone will be talking back and forth about the Switch's power and THQ Nordic's capability as a developer and not about the actual article, which is actually pretty interesting. They're talking about they're trying to learn from the previous mistakes from THQ, like focusing on more serious looking games, and not trying to spread themselves thin with so many games in development.
It's using Unity which has trouble running even on XB1 and PS4 and since three out of the four platforms Battle Chasers is coming for are more powerful, they just might be doing things under the hood in a way that doesn't translate well to running on an inferior hardware without doing bigger changes/adjustments/tons of optimization. Nowadays even smaller games might do some pretty intense stuff under the hood so just because they aren't open world games like BOTW it doesn't mean you can run them on modern toasters.Whatever you say about BOTW its leaps and bounds above Battle Chasers. Where do you think the struggle to run Battle Chasers is coming from?
I think they're going to come out swinging with darksiders 3 and go up from there I think they can do itI just lament the fact that now everyone will be talking back and forth about the Switch's power and THQ Nordic's capability as a developer and not about the actual article, which is actually pretty interesting. They're talking about they're trying to learn from the previous mistakes from THQ, like focusing on more serious looking games, and not trying to spread themselves thin with so many games in development.
For a handheld Switch has pretty powerful hardware so not sure what more they expected?
It's using Unity which has trouble running even on XB1 and PS4 and since three out of the four platforms Battle Chasers is coming for are more powerful, they just might be doing things under the hood in a way that doesn't translate well to running on an inferior hardware without doing bigger changes/adjustments/tons of optimization. Nowadays even smaller games might do some pretty intense stuff under the hood so just because they aren't open world games like BOTW it doesn't mean you can run them on modern toasters.
The Switch is as powerful a platform of its price and form factor could viably be. The dev isn't disappointed with the Switch's power, they're disappointed that Nintendo didn't make something entirely different.
This has nothing to do with the whole subject though?And Nintendo isn't disappointed by its sales
Yes, but this is a tech based thread so i dont know what your point is?
This has nothing to do with the whole subject though?
It's using Unity which has trouble running even on XB1 and PS4 and since three out of the four platforms Battle Chasers is coming for are more powerful, they just might be doing things under the hood in a way that doesn't translate well to running on an inferior hardware without doing bigger changes/adjustments/tons of optimization. Nowadays even smaller games might do some pretty intense stuff under the hood so just because they aren't open world games like BOTW it doesn't mean you can run them on modern toasters.
One designed for baseline PS4/XB1 specs? Those specs aren't really "beefy" anyway. The switch is just below the standard for the generation. This obviously means games designed for those systems will be difficult/impossible to port sometimes. It's a gamble Nintendo obviously was willing to take, and the fans should accept that they took that gamble. I have a switch and I understand this as well.
I just lament the fact that now everyone will be talking back and forth about the Switch's power and THQ Nordic's capability as a developer and not about the actual article, which is actually pretty interesting. They're talking about they're trying to learn from the previous mistakes from THQ, like focusing on more serious looking games, and not trying to spread themselves thin with so many games in development.
For a handheld Switch has pretty powerful hardware so not sure what more they expected?
Man, sometimes THQ Nordic makes no sense. Why did they release Darksiders Warmastered on the Wii U in 2017 and not the Switch? That game ran in 1080p on Wii U and I'm sure would run great on Switch.
They also released quite a few games on Wii U like Darksiders 2 and Legend of Kay. Why is the Switch's power an issue but Wii U's wasn't?
Maybe they aren't good at optimizing games?
So Unity is a piece of shit engine that developers love to use.
So Unity is a piece of shit engine that developers love to use.
So Unity is a piece of shit engine that developers love to use.
And what does that look like?
We're past stuff where games like FFXIII (and probably XV too) can run on the Switch after all.
On top of that a strictly turn based system doesn't require that much computation where shit like pokemon can run on a fucking 3DS and be mightily more complicated than most turn based system.
WTF are they doing that is turnbased and requires that kind of specs?
I mean sure games like DKCTR cannot run on anything but WiiU for example but you will never see anyone make the argument that it couldn't be made to accommodate lower specs either.
What part of the experience requires something that is so beyond what the Switch offers?
So Unity is a piece of shit engine that developers love to use.