The first Jak and Daxter was heavily influenced by games like Mario 64, and was quite twee and colourful in relation to Jak II. Mario Sunshine, a game in the traditional twee style, performed below expectations - did that have any impact on the direction you were taking Jak II in?
Rubin: It definitely redoubled my belief that you have to push the genre forward, because when I put that game in and expected Miyamoto greatness, and the characters came out saying: "Bloop! Bloop! Bloop!" I was like, that is 1997. I don't need that in 2003.
Give me a character with a voice and a personality, and more of a cinematic experience. Don't give me Mario from 15 years ago. They just haven't moved on; that's not their focus. I think its very hard for Miyamoto to both run Nintendo - which he does to a certain extent - and get into the game design.