Draft said:I think it's just a byproduct of making an action RPG that you're not playing from an isometric perspective, or that only has one attack animation per weapon.
What's unfortunate is that while I can understand WHY the animation is shitty, I don't think that exactly excuses its shittiness. They wanted to use the DMC/NG camera and they wanted to give you DMC/NG style attacks, but they didn't follow through with DMC/NG animation, and so, you have, Too Human.
I disagree that you can compare it to DMC/NG. Those animations are canned for each attack and combo. This system uses the control stick and they don't know exactly what you are going to do next. Its gonna look a little weird when you try to predict what the play is going to do or what they could do. Then you add in special attacks into any part of the normal attacks and you have a whole new problem.