You probably won't be able to find someone who gives less of a shit about objectifying people in games (when fucking games provides avatars as tools it kinda goes with the medium you'd think) but still I found this part funny.
Can't exactly complain about characters being treated as tools when that's pretty much all they are.
If it's about the treatment for female characters in games and not the relationship between player/avatar it's even less interesting considering that for all that's actually happening in games and how the 'story' portion is treated you could replace every characters with spongebob impersonations and the game wouldn't even be less fun.
Yeah when in games ALL of the characters are freaking tools for the players/designers to use :/-instrumentality: the treatment of a person as a tool for the objectifier's purposes;
Can't exactly complain about characters being treated as tools when that's pretty much all they are.
That's even more funny, the whole point of a game is to provide interactivity to the players so that you actually strip the characters of their autonomy for the benefit of the player.-denial of autonomy: the treatment of a person as lacking in autonomy and self-determination;
Guess what happens when you don't play?-inertness: the treatment of a person as lacking in agency, and perhaps also in activity;
I don't think I've played a game where characters weren't fungible entities that could be swapped about others (even more funny in 2D games with palette swaps)-fungibility: the treatment of a person as interchangeable with other objects;
That's actually something that should not be a restriction to the player, I mean that's the whole point of the illusion of freedom in some games-violability: the treatment of a person as lacking in boundary-integrity;
yeah better tell that to capcom selling characters in their fighting games-ownership: the treatment of a person as something that is owned by another (can be bought or sold);
Well duh, in a game the only one who's experience is important is the player and that's all.-denial of subjectivity: the treatment of a person as something whose experiences and feelings (if any) need not be taken into account.
If it's about the treatment for female characters in games and not the relationship between player/avatar it's even less interesting considering that for all that's actually happening in games and how the 'story' portion is treated you could replace every characters with spongebob impersonations and the game wouldn't even be less fun.