recoil was always the same they just also toned down the auto aim a bitNeoUltima said:And the insane recoil.
All they have to do is nerf the sprint and recoil and I'll be happy.
- auto aim
+ faster movment/running mechanics
= broken MP
recoil was always the same they just also toned down the auto aim a bitNeoUltima said:And the insane recoil.
All they have to do is nerf the sprint and recoil and I'll be happy.
I didn't forget and I'll have you know I was probably the number 1 complainer about this in the original beta thread.Darkatomz said:Alright, there's something I gotta say real quick. People are saying things like "Go back to what it was before in the beta!" Do you guys even remember the biggest problem at the end of the beta? Oh right. AK BLINDFIRE.
Not quite. Yes, they essentially turned off auto aim, but recoil is different for most guns. The AK used to shoot like the M9 does now. Now, the AK is even more erratic. Just an example.EloquentM said:recoil was always the same they just also toned down the auto aim a bit
- auto aim
+ faster movment/running mechanics
= broken MP
Probably the Cursed Idol kickback. When you activate it you get an idol you can toss that releases a green toxic gas. Anyone caught inside the cloud of gas gets turned to a skeleton for a limited time. Player arrows also disappear for team mates and friendly gun fire is turned on making it possible to accidentally kill team mates with your gun if you shoot at the skeletons without double checking their name.Papercuts said:Oh, I saw that they brought back the much loved Skeletons too. Any idea what's up with that? I dunno how they got it.
Is it? I don't recall the crosshair moving so much in the beta.EloquentM said:recoil was always the same they just also toned down the auto aim a bit
- auto aim
+ faster movment/running mechanics
= broken MP
Rewrite said:I didn't forget and I'll have you know I was probably the number 1 complainer about this in the original beta thread.![]()
MrDenny said:I'm struggling with multiplayer, hardly could get any kills. Just turned lvl 10.
Even when theres a person in front of me, I'm shooting them so many times but they won't die.
Yet when they shoot me, I die so quickly.
What booster/weapon is everyone using?
No. What they nerfed in the beta was the Uzi (Micro) blindfire, which was a MAJOR problem. They didn't do anything to fix the AK47 blindfire, but it was much much MUCH worse in the beta than it is here now. Still doesn't mean that it isn't annoying or cheap.The Xtortionist said:I thought they nerfed it in the beta?
MrDenny said:Also how are you suppose to kill someone from a distance when people can just sprint away?
Rewrite said:No. What they nerfed in the beta was the Uzi (Micro) blindfire, which was a MAJOR problem. They didn't do anything to fix the AK47 blindfire, but it was much much MUCH worse in the beta than it is here now. Still doesn't mean that it isn't annoying or cheap.
Not a fan of the run/gun blindly playstyle, I always aim, maybe thats why I'm dying all the time haha.sara_is_anxious said:in the current state of the multiplayer you're not supposed to do that, you're supposed to run around like a headless chicken holding R1 down without aiming and mashing melee as soon as you're (somewhat) close to an enemy, oh, and random nades. Gunplay is a no show in this sad version of the game.
Dude, it's been there since UC2.Papercuts said:Wow, they have Revenge as a booster. DROP LIVE GRENADE ON DEATH.
Yay. :|
Darkatomz said:Dude, it's been there since UC2.
Now this guy is UC3 defence force. Would a tripled not be possible with a power weapon RPG? It's not like he only activated his kickback at the sight of the 3 guys close together.Pachterballs said:again; having a great time with the MP game and reading the complaints = hilarious.
and anytime anyone complains about a kickback.. well, guess what you get to use that too. so every body gets a go at using an RPG - the youtube with that youtube tripled. that's a fuck yeah moment, made possible by a kickback.
love the MP game.
Just sprint your way out of there. Problem solved.Papercuts said:Wow, they have Revenge as a booster. DROP LIVE GRENADE ON DEATH.
Yay. :|
MrDenny said:Not a fan of the run/gun blindly playstyle, I always aim, maybe thats why I'm dying all the time haha.
electroshockwave said:Now this guy is UC3 defence force. Would a tripled not be possible with a power weapon RPG? It's not like he only activated his kickback at the sight of the 3 guys close together.
Rewrite said:Revenge was a worthless booster in UC2 and hardly -anyone- got a kill with it because of the time it took to drop the grenade. There was enough time to evade it. I haven't tried it in UC3, but if it's the same worthless booster in UC2, you have nothing to worry about. Besides, the Revenge booster in UC3 will only work IF you have a grenade. In UC2, it didn't matter if you didn't have a grenade.
Absoludacrous said:Or he's the guy at ND in charge of the multiplayer.
Rewrite said:Revenge was a worthless booster in UC2 and hardly -anyone- got a kill with it because of the time it took to drop the grenade. There was enough time to evade it. I haven't tried it in UC3, but if it's the same worthless booster in UC2, you have nothing to worry about. Besides, the Revenge booster in UC3 will only work IF you have a grenade. In UC2, it didn't matter if you didn't have a grenade.
Rewrite said:Revenge was a worthless booster in UC2 and hardly -anyone- got a kill with it because of the time it took to drop the grenade. There was enough time to evade it. I haven't tried it in UC3, but if it's the same worthless booster in UC2, you have nothing to worry about. Besides, the Revenge booster in UC3 will only work IF you have a grenade. In UC2, it didn't matter if you didn't have a grenade.
Papercuts said:Alright, good that they need to have a grenade, I forgot about that. I haven't tried it out but I doubt they changed the detonation time. Grenades in general seem to take longer to blow up now.
DevelopmentArrested said:This is a melee fest and it isn't fun.
Why is recoil so high? I had a much better time with the beta.
I trust in ND though.
Pachterballs said:just because I'm having fun with the MP game = I'm the defence force? I'm just glad I didn't play the beta so I'm not here whinging about everything left and right. Like I said; the game plays to me like UC2's multiplayer. so there. Its fun.
sara_is_anxious said:you trust too much, game code should be gold or almost gold by now, only one month away, with discs-packaging manufacturing/duplication and delivering to retail chain pending, they won't touch/fix/mess with anything fearing it could potentially break something else and risk a terrible launch so no, we'll have to cope with this new way of playing shooters or just ignore mp and play campaign, coop and get your mp fix playing Battlefield 3. It's a shame since the Uncharted 3 summer beta was too awesome I thought I was gonna play the multiplayer forever, but they changed everything for the worse, reasons?
I don't think it would be that hard to revert to more back towards Beta gameplay. Personally even with the bad changes, I still enjoyed this more than the BF3 beta.sara_is_anxious said:you trust too much, game code should be gold or almost gold by now, only one month away, with discs-packaging manufacturing/duplication and delivering to retail chain pending, they won't touch/fix/mess with anything fearing it could potentially break something else and risk a terrible launch so no, we'll have to cope with this new way of playing shooters or just ignore mp and play campaign, coop and get your mp fix playing Battlefield 3. It's a shame since the Uncharted 3 summer beta was too awesome I thought I was gonna play the multiplayer forever, but they changed everything for the worse, reasons?
Yeah, I always aim and they seem to just sprint away and I never get the kill.sara_is_anxious said:aiming only works for these few unaware players standing still at medium range, at long range they will often notice and sprint away, in a close 1v1 (95% of the gameplay) you are better off not using aim (going ADS, aiming down the sights) so just sprint-charge at your enemy holding R1 and mash melee immediately, dropping a nade in the process if you sense you're going to die.
The problem is now that the game has turned into an even bigger melee fest, that blindfire becomes just that much more useful too. So you can run right at a guy firing away and kill him with one melee once you're close to him while he would have to melee you too because the 50 bullets he fired didn't do shit since most missed you. It basically amplifies the problem along with the faster gameplay where the guy can sprint right at you and get there safe and sound. Another thing that wasn't a bad tweak in itself, but you can't leave everything else the same after making those tweaks and expect it to feel like the same game.Rewrite said:No. What they nerfed in the beta was the Uzi (Micro) blindfire, which was a MAJOR problem. They didn't do anything to fix the AK47 blindfire, but it was much much MUCH worse in the beta than it is here now. Still doesn't mean that it isn't annoying or cheap.
web, I agree with the majority of your points.
It was a tongue-in-cheek comment after the defence force stuff on the last page. But it's ridiculous to say that you find our complaints hilarious and that we're whinging when you didn't play the beta and don't even know what we're comparing it to. If all your posts are praising the game and belittling any critics then you do sound like a defence force.Pachterballs said:maybe you think this now: but at launch the amount of complaints about the revenge booster was .... quite a lot. I won't use it - currently using the fully upgraded back in the saddle booster. Its nice not to have to wait that long to get back in the game.
just because I'm having fun with the MP game = I'm the defence force? I'm just glad I didn't play the beta so I'm not here whinging about everything left and right. Like I said; the game plays to me like UC2's multiplayer. so there. Its fun.
MrDenny said:Yeah, I always aim and they seem to just sprint away and I never get the kill.
I don't like playing the other way, so I hope ND release a balance patch soon.
Pachterballs said:and you guys complain about the guns but the upgrade system and all the unlockable guns have to be taken into consideration as you get them. The AK is the weapon you get at the bottom of the tier so obviously needs to be adjusted so its not as good. Otherwise; what will happen when you unlock the level 35-75 guns in the retail game. And the special treasure unlocked weapons with mods. Its the lack of foresight and these whinge fests which are just stupid and annoying to read. Page after page
ITS NOT PLAYING HOW I WANT IT TO PLAY!!
well, the beta is the beta, and this release is no doubt tweaked to accomodate the things/weapons forthcoming. The subway MP game isn't the final game as far as boosters/unlockable are going.
And people saying they're going to skip UC3/rent it instead of buying it because of the MP game; you're forgetting co-op on top of that. Such a bunch of whingers.
demolitio said:They should have fixed the minor gameplay problems before instead of making it feel completely different. Major gameplay changes from the beta aren't working out since nothing else is adjusted to accommodate those changes. If it ain't broke...