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Uncharted 3: Subway's Deception Multiplayer Discussion [New Patch Released]

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NeoUltima said:
And the insane recoil.

All they have to do is nerf the sprint and recoil and I'll be happy.
recoil was always the same they just also toned down the auto aim a bit

- auto aim

+ faster movment/running mechanics

= broken MP
 
Darkatomz said:
Alright, there's something I gotta say real quick. People are saying things like "Go back to what it was before in the beta!" Do you guys even remember the biggest problem at the end of the beta? Oh right. AK BLINDFIRE.
I didn't forget and I'll have you know I was probably the number 1 complainer about this in the original beta thread. :)
 
I liked what i played in the beta. Did they really screw up the multiplayer? Too bad I don't have time for three multiplayer games (gow 3, BF 3) i might try it next year.
 
EloquentM said:
recoil was always the same they just also toned down the auto aim a bit

- auto aim

+ faster movment/running mechanics

= broken MP
Not quite. Yes, they essentially turned off auto aim, but recoil is different for most guns. The AK used to shoot like the M9 does now. Now, the AK is even more erratic. Just an example.
 
reducing speed is not the solution to the problem, it's the lack of stopping power, let them blindfire at full speed or whatever to unaware players but if I am ADS shooting them then for Pete sake SLOW THEM DOWN. Also I firmly believe 2 blind shots + a melee hit is a cheap and broken mechanic AS LONG AS you can go through incoming fire unscathed and perform that killed combo on guys firing ADS at you... if they change that by adding proper stopping power to incoming fire then I'm cool and they can keep melee damage as it is.
 
I'm struggling with multiplayer, hardly could get any kills. Just turned lvl 10.
Even when theres a person in front of me, I'm shooting them so many times but they won't die.
Yet when they shoot me, I die so quickly.
What booster/weapon is everyone using?
Also how are you suppose to kill someone from a distance when people can just sprint away?
 
Papercuts said:
Oh, I saw that they brought back the much loved Skeletons too. Any idea what's up with that? I dunno how they got it.
Probably the Cursed Idol kickback. When you activate it you get an idol you can toss that releases a green toxic gas. Anyone caught inside the cloud of gas gets turned to a skeleton for a limited time. Player arrows also disappear for team mates and friendly gun fire is turned on making it possible to accidentally kill team mates with your gun if you shoot at the skeletons without double checking their name.
 
EloquentM said:
recoil was always the same they just also toned down the auto aim a bit

- auto aim

+ faster movment/running mechanics

= broken MP
Is it? I don't recall the crosshair moving so much in the beta.

Either way (recoil or autoaim) both produce the same result anyway: long range gunplay is a chore.
 
I'm the type that usually just adapts to the game but I agree with all the complaints here. What the hell happened since the beta days where it was fun as hell and actually involved firefights? I feel better off throwing my nade before shooting now and most fights come down to the same shitty melee battle where you both die due to latency anyway.

I hate when shit gets changed that didn't need fixing and the guns in the beta at least felt good enough to get some kills with. I'm not asking for lower health or anything like that, but the beta had a perfect balance between the two to where you don't feel worthless with a gun out.
 
Rewrite said:
I didn't forget and I'll have you know I was probably the number 1 complainer about this in the original beta thread. :)

I thought they nerfed it in the beta?

But anyway, they should have kept beta mechanics and just fixed power plays and lighting on Airstrip, then add more maps, and more shit to unlock. That's it really. Everything else was fine.

Too much, ND. Too much.
 
Some of you people do not know what your talking about in regards to problems with the game.

Gun recoil on AK47 is ridiculous, makes getting kills over 10 metres almost impossible coming down to luck. Its not fun to shoot a gun you feel you do not have control over.

People only think health is too high because they are not actually hitting the enemy at times because of high recoil. This can be frustrating and is again why people are not having fun.

If they want to balance it they need to decrease recoil but then buff health to offset this so that way you wont get killed in a split second from an AK burst across the map. AK should take controled burst to fire a long distance but not within 10 - 20 meters.

On top of this they need to add stoppping power to slow down enemies getting shot but only if health is buffed because then you would have absolutely no chance to get to cover.

Finally they need to reduce the accuracy of run and gun auto aim fire, reduce "fleetfoot" reduce melee damage and reduce sprint duration and sprint speed.

The current regular movement speed is fine because the maps are large and it encourages traversal gameplay.


Edit: the auto aim run and gun was still way OP in the last beta, its the reducing of gun ADS handling in this version that is making it so more pronounced. My friend played the last beta exclusivley using the auto aim AK tactic and never went under 3:1 KDR.
 
MrDenny said:
I'm struggling with multiplayer, hardly could get any kills. Just turned lvl 10.
Even when theres a person in front of me, I'm shooting them so many times but they won't die.
Yet when they shoot me, I die so quickly.
What booster/weapon is everyone using?

I use the M9 (Marlowe version unlocked via treasures). For boosters, I use fleetfoot and the extra cash$.

"Also how are you suppose to kill someone from a distance when people can just sprint away?"

Welcome to the party lol
 
The Xtortionist said:
I thought they nerfed it in the beta?
No. What they nerfed in the beta was the Uzi (Micro) blindfire, which was a MAJOR problem. They didn't do anything to fix the AK47 blindfire, but it was much much MUCH worse in the beta than it is here now. Still doesn't mean that it isn't annoying or cheap.

web, I agree with the majority of your points.
 
MrDenny said:
Also how are you suppose to kill someone from a distance when people can just sprint away?

in the current state of the multiplayer you're not supposed to do that, you're supposed to run around like a headless chicken holding R1 down without aiming and mashing melee as soon as you're (somewhat) close to an enemy, oh, and random nades. Gunplay is a no show in this sad version of the game.
 
Rewrite said:
No. What they nerfed in the beta was the Uzi (Micro) blindfire, which was a MAJOR problem. They didn't do anything to fix the AK47 blindfire, but it was much much MUCH worse in the beta than it is here now. Still doesn't mean that it isn't annoying or cheap.

Ah, ok. Never used the AK in the beta. G-MAL was just TOO FUCKING GOOD MANG




...i miss it ;_;
 
sara_is_anxious said:
in the current state of the multiplayer you're not supposed to do that, you're supposed to run around like a headless chicken holding R1 down without aiming and mashing melee as soon as you're (somewhat) close to an enemy, oh, and random nades. Gunplay is a no show in this sad version of the game.
Not a fan of the run/gun blindly playstyle, I always aim, maybe thats why I'm dying all the time haha.
 
again; having a great time with the MP game and reading the complaints = hilarious.

and anytime anyone complains about a kickback.. well, guess what you get to use that too. so every body gets a go at using an RPG - the youtube with that youtube tripled. that's a fuck yeah moment, made possible by a kickback.

love the MP game.
 
Revenge was a worthless booster in UC2 and hardly -anyone- got a kill with it because of the time it took to drop the grenade. There was enough time to evade it. I haven't tried it in UC3, but if it's the same worthless booster in UC2, you have nothing to worry about. Besides, the Revenge booster in UC3 will only work IF you have a grenade. In UC2, it didn't matter if you didn't have a grenade.
 
Pachterballs said:
again; having a great time with the MP game and reading the complaints = hilarious.

and anytime anyone complains about a kickback.. well, guess what you get to use that too. so every body gets a go at using an RPG - the youtube with that youtube tripled. that's a fuck yeah moment, made possible by a kickback.

love the MP game.
Now this guy is UC3 defence force. Would a tripled not be possible with a power weapon RPG? It's not like he only activated his kickback at the sight of the 3 guys close together.
 
MrDenny said:
Not a fan of the run/gun blindly playstyle, I always aim, maybe thats why I'm dying all the time haha.

aiming only works for these few unaware players standing still at medium range, at long range they will often notice and sprint away, in a close 1v1 (95% of the gameplay) you are better off not using aim (going ADS, aiming down the sights) so just sprint-charge at your enemy holding R1 and mash melee immediately, dropping a nade in the process if you sense you're going to die.
 
electroshockwave said:
Now this guy is UC3 defence force. Would a tripled not be possible with a power weapon RPG? It's not like he only activated his kickback at the sight of the 3 guys close together.

I'm convinced this is his first multiplayer game.

Or he's the guy at ND in charge of the multiplayer.
 
Rewrite said:
Revenge was a worthless booster in UC2 and hardly -anyone- got a kill with it because of the time it took to drop the grenade. There was enough time to evade it. I haven't tried it in UC3, but if it's the same worthless booster in UC2, you have nothing to worry about. Besides, the Revenge booster in UC3 will only work IF you have a grenade. In UC2, it didn't matter if you didn't have a grenade.

You can upgrade the booster so you drop a nade every time. But yeah, it's still the same as UC2 where if you get killed by it, it's because you weren't paying attention.

I just like using it since it keeps bastards from dancing over my corpse.
 
Rewrite said:
Revenge was a worthless booster in UC2 and hardly -anyone- got a kill with it because of the time it took to drop the grenade. There was enough time to evade it. I haven't tried it in UC3, but if it's the same worthless booster in UC2, you have nothing to worry about. Besides, the Revenge booster in UC3 will only work IF you have a grenade. In UC2, it didn't matter if you didn't have a grenade.

Alright, good that they need to have a grenade, I forgot about that. I haven't tried it out but I doubt they changed the detonation time. Grenades in general seem to take longer to blow up now.
 
Rewrite said:
Revenge was a worthless booster in UC2 and hardly -anyone- got a kill with it because of the time it took to drop the grenade. There was enough time to evade it. I haven't tried it in UC3, but if it's the same worthless booster in UC2, you have nothing to worry about. Besides, the Revenge booster in UC3 will only work IF you have a grenade. In UC2, it didn't matter if you didn't have a grenade.

maybe you think this now: but at launch the amount of complaints about the revenge booster was .... quite a lot. I won't use it - currently using the fully upgraded back in the saddle booster. Its nice not to have to wait that long to get back in the game.

just because I'm having fun with the MP game = I'm the defence force? I'm just glad I didn't play the beta so I'm not here whinging about everything left and right. Like I said; the game plays to me like UC2's multiplayer. so there. Its fun.
 
Papercuts said:
Alright, good that they need to have a grenade, I forgot about that. I haven't tried it out but I doubt they changed the detonation time. Grenades in general seem to take longer to blow up now.

The upgrade drops a grenade regardless of if they have it or not. I've gotten a decent amount of kills with it, but not enough for it to be considered broken. Plenty of people roll out of the way in time.
 
DevelopmentArrested said:
This is a melee fest and it isn't fun.
Why is recoil so high? I had a much better time with the beta.
:( I trust in ND though.

you trust too much, game code should be gold or almost gold by now, only one month away, with discs-packaging manufacturing/duplication and delivering to retail chain pending, they won't touch/fix/mess with anything fearing it could potentially break something else and risk a terrible launch so no, we'll have to cope with this new way of playing shooters or just ignore mp and play campaign, coop and get your mp fix playing Battlefield 3. It's a shame since the Uncharted 3 summer beta was too awesome I thought I was gonna play the multiplayer forever, but they changed everything for the worse, reasons?

Pachterballs said:
just because I'm having fun with the MP game = I'm the defence force? I'm just glad I didn't play the beta so I'm not here whinging about everything left and right. Like I said; the game plays to me like UC2's multiplayer. so there. Its fun.

no you're not defense force but for seasoned shooter genre players / fans this game in its current state is terrible, but opinions... also UC2 was ruined with a patch, I'm not surprised they also ruined the brilliant beta (they only needed to fix the AK blind/hip-firing accuracy) at all and presented us this garbage.
 
Level 33 now, about 10 or so hours this weekend (WOW, flew by...).

Almost all the complaints I had about the game before are now gone. Dudes sprinting around with shotties = whatever. Good teamwork can beat that strategy. Even maps I disliked before have become favorites (Yemen, outdoor desert stage).

One thing I hope they change - if a teammate is trying to spawn on you, and it says on your screen "xxxxxx teammate is trying to spawn on you", you know that a baddie is around. It's kind of unfair.
 
sara_is_anxious said:
you trust too much, game code should be gold or almost gold by now, only one month away, with discs-packaging manufacturing/duplication and delivering to retail chain pending, they won't touch/fix/mess with anything fearing it could potentially break something else and risk a terrible launch so no, we'll have to cope with this new way of playing shooters or just ignore mp and play campaign, coop and get your mp fix playing Battlefield 3. It's a shame since the Uncharted 3 summer beta was too awesome I thought I was gonna play the multiplayer forever, but they changed everything for the worse, reasons?

I'm sure once it goes gold they'll start to work on a patch to try to address some of these complaints. I'm sure they've been reading reactions on the internet, even if they haven't publicly admitted to it yet. And U2 + the changes since the beta proves they're clearly willing to tinker with settings.

The real question is can they fix it without breaking something else.
 
sara_is_anxious said:
you trust too much, game code should be gold or almost gold by now, only one month away, with discs-packaging manufacturing/duplication and delivering to retail chain pending, they won't touch/fix/mess with anything fearing it could potentially break something else and risk a terrible launch so no, we'll have to cope with this new way of playing shooters or just ignore mp and play campaign, coop and get your mp fix playing Battlefield 3. It's a shame since the Uncharted 3 summer beta was too awesome I thought I was gonna play the multiplayer forever, but they changed everything for the worse, reasons?
I don't think it would be that hard to revert to more back towards Beta gameplay. Personally even with the bad changes, I still enjoyed this more than the BF3 beta.
 
and you guys complain about the guns but the upgrade system and all the unlockable guns have to be taken into consideration as you get them. The AK is the weapon you get at the bottom of the tier so obviously needs to be adjusted so its not as good. Otherwise; what will happen when you unlock the level 35-75 guns in the retail game. And the special treasure unlocked weapons with mods. Its the lack of foresight and these whinge fests which are just stupid and annoying to read. Page after page

ITS NOT PLAYING HOW I WANT IT TO PLAY!!

well, the beta is the beta, and this release is no doubt tweaked to accomodate the things/weapons forthcoming. The subway MP game isn't the final game as far as boosters/unlockable are going.


And people saying they're going to skip UC3/rent it instead of buying it because of the MP game; you're forgetting co-op on top of that. Such a bunch of whingers.
 
sara_is_anxious said:
aiming only works for these few unaware players standing still at medium range, at long range they will often notice and sprint away, in a close 1v1 (95% of the gameplay) you are better off not using aim (going ADS, aiming down the sights) so just sprint-charge at your enemy holding R1 and mash melee immediately, dropping a nade in the process if you sense you're going to die.
Yeah, I always aim and they seem to just sprint away and I never get the kill.
I don't like playing the other way, so I hope ND release a balance patch soon.
 
yeah patching and stuff, the curse of this generation, R3 had a huge day 1 patch followed by a huge day 3 patch and they recently announced the 5th one... lol, but what I meant is that we will have to wait, for the first few weeks UC3 will most likely be played the same as it is now. And if they're stubborn as they were with UC2 post 1.05 the game will be played like this forever.
 
Rewrite said:
No. What they nerfed in the beta was the Uzi (Micro) blindfire, which was a MAJOR problem. They didn't do anything to fix the AK47 blindfire, but it was much much MUCH worse in the beta than it is here now. Still doesn't mean that it isn't annoying or cheap.

web, I agree with the majority of your points.
The problem is now that the game has turned into an even bigger melee fest, that blindfire becomes just that much more useful too. So you can run right at a guy firing away and kill him with one melee once you're close to him while he would have to melee you too because the 50 bullets he fired didn't do shit since most missed you. It basically amplifies the problem along with the faster gameplay where the guy can sprint right at you and get there safe and sound. Another thing that wasn't a bad tweak in itself, but you can't leave everything else the same after making those tweaks and expect it to feel like the same game.

I just never remember having these many problems with the AK in the beta for medium range kills. It took a decent amount to kill you in the beta, but now it takes another magazine due to the spraying and doing short bursts isn't effective enough since the person can run for cover before you kill them given the damage. The damage is fine just like it was in the beta, but the inaccuracy makes it that much worse ingame to where everyone feels they made huge changes to health.

They should have fixed the minor gameplay problems before instead of making it feel completely different. Major gameplay changes from the beta aren't working out since nothing else is adjusted to accommodate those changes. If it ain't broke...
 
The idea of a weapon not being good until you upgrade it is ridiculous. It should be decent enough to stand a chance with it. You're just going to get a bunch of high level players with great weapon mods owning every low level player who is just starting out. thankfully, most of the weapon mods are worthless.
 
Pachterballs said:
maybe you think this now: but at launch the amount of complaints about the revenge booster was .... quite a lot. I won't use it - currently using the fully upgraded back in the saddle booster. Its nice not to have to wait that long to get back in the game.

just because I'm having fun with the MP game = I'm the defence force? I'm just glad I didn't play the beta so I'm not here whinging about everything left and right. Like I said; the game plays to me like UC2's multiplayer. so there. Its fun.
It was a tongue-in-cheek comment after the defence force stuff on the last page. But it's ridiculous to say that you find our complaints hilarious and that we're whinging when you didn't play the beta and don't even know what we're comparing it to. If all your posts are praising the game and belittling any critics then you do sound like a defence force.

And trying to say that activating a kickback then turning a corner and seeing 3 guys is some special moment that only kickbacks could give is laughable when it could play out exactly the same way by picking up an RPG and chancing upon 3 unaware enemies.
 
MrDenny said:
Yeah, I always aim and they seem to just sprint away and I never get the kill.
I don't like playing the other way, so I hope ND release a balance patch soon.

no one here except a couple of guys like playing "the other way"... but what infuriates me is hearing through my headphones a lot of people claiming "this is awesome!" : (
 
Pachterballs said:
and you guys complain about the guns but the upgrade system and all the unlockable guns have to be taken into consideration as you get them. The AK is the weapon you get at the bottom of the tier so obviously needs to be adjusted so its not as good. Otherwise; what will happen when you unlock the level 35-75 guns in the retail game. And the special treasure unlocked weapons with mods. Its the lack of foresight and these whinge fests which are just stupid and annoying to read. Page after page

ITS NOT PLAYING HOW I WANT IT TO PLAY!!

well, the beta is the beta, and this release is no doubt tweaked to accomodate the things/weapons forthcoming. The subway MP game isn't the final game as far as boosters/unlockable are going.


And people saying they're going to skip UC3/rent it instead of buying it because of the MP game; you're forgetting co-op on top of that. Such a bunch of whingers.

If it takes 15 hours and countless unlocks to make your game fun, you've built it wrong. Look at Call of Duty, the king of multiplayer unlocks. None of the starting weapons are gimped because they're "bottom tier". I used one of the starting ARs in MW1 & 2 almost exclusively, and dominated with it throughout prestiges.

Your post is essentially saying "Hey guys, I know the game is bad now, but imagine how great it must be when you get into higher levels!"

Making great guns only accessible at higher levels (which, again, is pure conjecture on your part anyway), will only destroy the game even more, as low level people are so hopelessly outclassed that the game never has legs to stand on.
 
Also the complaints about bullet damage being too weak is stupid, it's honestly no different from Uncharted 2' as well.
 
demolitio said:
They should have fixed the minor gameplay problems before instead of making it feel completely different. Major gameplay changes from the beta aren't working out since nothing else is adjusted to accommodate those changes. If it ain't broke...

if they're still happy with UC2 after 1.05 that destroyed the game I believe they're happy too with this new build of the mp, I think they will stick with it.
 
Holy moly, ya think we need a third thread for bitch'n? Haha. Hopefully when the game comes out there is a separate SP Only thread so we don't have to wade through this. I'm havin fun, and glad it's free.
 
I love how there are people in here trying to discredit anyone that has an opinion other than their own as if it makes their opinion more valid. They're called opinions for a reason afterall.

"I disagree with you so your opinion is stupid and you have no clue what you're talking about." :D

So having any criticism of a game is bitching and we should all just be happy to play it and not hope for a better game in our own eyes? Man, you guys sound like reviewers sometimes, lol. Is there such a thing as a perfect game? Are we just supposed to be happy with whatever we get and disregard any opinions we have based on our enjoyment of the series? Absurd.
 
So I probably had the funnest time playing a couple of matches with Duffyside tonight. We mainly played Team Objective, and won some/lost some but the other group we were playing against we just such nice people that it made the entire experience that much more enjoyable. No trash talking, just a bunch of friendly gamers.
 
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