Played a few hours of Team Objective, my thoughts:
-Kills seems harder to get in general. Can't pinpoint exactly why.
-G-MAL seems worse. I would two shot people all day in the beta, now it seems like 4 shots isn't even enough. Did the accuracy mod really make that much of a difference? I don't have it yet in retail.
-Team Objective is a clusterfuck most of the time. Maps are extremely complicated (not bad in of itself) and allow for wildly unpredictable player movement, making it frustrating to try and create a strategy for ever-changing objectives. Lucky positioning was too prevalent.
-Most of my deaths are to grenades. Not sure if it's because of me, or if they're a little too good.
-How about a positive? Graphics are gorgeous, animation is superb, and the performance is flawless.
-Another negative: Sound isn't amazing. Can't hear footsteps for shit. I like games that allow me to use sound to gain tactical awareness. Eh.
-London Underground pre-TDM phase is boring as fuck. Fun map otherwise.
-Maps are pretty good all around. Team Objective just complicates them too much imo. TDM and Plunder should be fine.
I'll play more tomorrow. Really interested to see how the G-MAL accuracy mod changes things.