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Uncharted 3: Subway's Deception Multiplayer Discussion [New Patch Released]

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MoonsaultSlayer said:
The worst game I've ever experienced.
What the fuck. Seriously all you've done is rag on this game. Stop fucking playing and leave this thread. Its ok to have an opinion, but its another thing to just beat it like a dead horse.
 
Rewrite said:
Why the fuck is it that when you drop the idol in Plunder or Treasure Hunter, you're automatically equipped with your pistol? This has screwed me over so many times. the pistols in this game suck. Why can't I just have my long range weapon equipped when I drop the idol? So dumb IMO. :|

This literally turned me off of playing plunder anymore. It's just another completely moronic deign choice.
 
Does anybody want to start a NeoGaf/Uncharted 3 facebook thing?

I created a brand new Facebook profile that I am specifically going to use for my PS3 and for Uncharted 3. So any extra treasures I get will go to my wall, and you can click it and get some ingame cash.

I figure, if we all post our profiles here and add each other, we will have neogaf friends to play with, plus we can post extra treasures to our wall and get cash quickly.

If you are interested, create a new facebook profile (or use your current one if you want), link it to your PS3, and post your id here like I did. Just use the quote/email trick to hide it from non gaf people. Quote to add me to facebook.



Any friends I have on the profile will be gaffers, so feel free to add them as well. Just tell them you're from gaf.
 
I get it. ND wants their off time enjoying the sweet games coming out this fall. So if everyone swears off the mp, no need to keep adding to it.

I kid. The game is definitely not going to be played anymore by myself unless many of you mention it's just like the beta.
 
Rewrite said:
Why the fuck is it that when you drop the idol in Plunder or Treasure Hunter, you're automatically equipped with your pistol? This has screwed me over so many times. the pistols in this game suck. Why can't I just have my long range weapon equipped when I drop the idol? So dumb IMO. :|
I mentioned this earlier in the thread but I'm not even sure if it's a bug or not. Any decent amount of playtime would tell you that it's annoying and a bad design decision but ND haven't acknowledged it as a bug as far as I can tell. Another odd change is that there's no That was Embarrassing medal anymore and I'm certain it was in the beta. Or am I just imagining that?

I never got round to making any large feedback posts for the beta and I doubt I will now so I'll just have to hope somebody's seen the points I have made.
 
I know, wtf is up with the lack of That Was Embarrassing? A team who captures all 5 should be rewarded for it. Why take it away? It makes no sense.

And another thing that I hate:

Throwing the idol through doorways is VERY inconsistent. You see your arc go through the doorway, but when you throw the idol it won't go through and instead will bounce off from the top or from the side. Sometimes you won't even see the arc for some reason...

And in London Underground there's these pair of walls that your character never jumps over until your second attempt. I'll take a picture of it. It's screwed me over several times too.

Sometimes the Para will fire quickly too and sometimes it'll be all super slow. This was in the beta as well. What's up with that?

I never got round to making any large feedback posts for the beta and I doubt I will now so I'll just have to hope somebody's seen the points I have made.
Making large feedback posts can be such a waste of time, but I'm so passionate about this MP that I want it to be awesome. It's also pretty cool when you see some of your suggestions make it in game.

And does anyone have a The Long Ranger medal? I don't think anyone on the ND forums have one. That shit is so broken. I've given up trying to get one.
 
q2fpJ.jpg


And what's the deal with throwing grenades when you aim with the sniper?
 
Rewrite said:
And in London Underground there's these pair of walls that your character never jumps over until your second attempt. I'll take a picture of it. It's screwed me over several times too.

The ones on the sides leading from the center - yea - those are pretty annoying. Also did you know that there's an RPG on that map - you get it by shimmying on the top beam in the open area where 1 team starts.
 
electroshockwave said:
And what's the deal with throwing grenades when you aim with the sniper?
Hate that shit too. Why make the sniper different from the other guns? I mean you are already scoped in as it is...

DigiMish said:
The ones on the sides leading from the center - yea - those are pretty annoying.
Yes. These:

Jwa8D.jpg


It NEVER works until your second attempt because your first attempt has your character do the jump animation like when he jumps from a high place. I never had any of these problems with UC2, but in UC3 (this version and in the beta) stuff like this happens when it shouldn't!

EDIT:

Saw this posted on the ND forums.

http://www.youtube.com/watch?v=iwnkVUaprAw&feature=colike

I can't stop laughing.
 
Rewrite said:
Making large feedback posts can be such a waste of time, but I'm so passionate about this MP that I want it to be awesome. It's also pretty cool when you see some of your suggestions make it in game.

And does anyone have a The Long Ranger medal? I don't think anyone on the ND forums have one. That shit is so broken. I've given up trying to get one.

Sometime last year in the Uncharted 2 thread I mentioned that I'd like to see the treasure drops in co-op turned into unique collectible loot. I obviously never thought about adding it to competitive too or using it to unlock stuff but I thought it was cool that someone might have seen my idea and ran with it.

A lot of the booster levelling is broken because ND decided to go with medals instead of a simpler system. In Modern Warfare 2 (this will be one of the few times I use that series as a positive example) getting the Pro perks is fairly simple and naturally falls in with the style of play you have when you use the perk: get x amount of kills with stopping power, destroy x amount of enemy killstreaks with cold-blooded, resupply your ammo x amount of times with scavenger. But a lot of the medals in UC3 don't really match up with the booster. Scoped in helps me in mid-range fights when I'm being fired upon and need to retaliate quickly not when I'm camped out 70+ metres away from the enemy on the other side of the map.

And the other part of it is that all of the kills you get with stopping power, for example, count towards your overall goal of getting the Pro perk. But the way medals work is that you have to get a certain amount (sometimes of a certain type) of kills within a match. You can play a 100 matches where you kill two enemies from over 70m away but they contribute nothing to getting the level 2 booster because you don't get the Long Ranger medal. You can have a 100 matches where you get 2 stealth kills but they count for nothing because you don't get the assassin medal for getting 3. It reminds me of annoying stuff like the air support ribbons in Killzone 2 as you had to get a certain amount of kills per match with the airbots. When people complained about the difficulty in getting the ribbons GG buffed the airbots and made them incredibly annoying.

There are some exceptions like Beast Mode and the captured medals. The booster and medal both make sense and each capture counts since you get a medal.
 
I was playing a good amount of Team Objective games. I find that the Cloaked booster seems to help a lot in the Double Marked Man portion of the game, particularly if the opposing team isn't guarding their marked man very attentively. I can often just sneak behind the enemy and do a stealth takedown on him. In one particular game, I actually got three marked men in a single round!
 
Agent X said:
I actually got three marked men in a single round!
So fucking awesome, man! You feel like such a badass when this happens. I haven't used cloaked and I don't intend to, but it's nice to know that it helps to get stealthy kills. I personally don't have a problem trying to get stealth kills, but I know a lot of people do.

Samurai-X said:
I fucking lost my shit at the RPG example.

lmfao
I lost it right from the beginning. :lol

A lot of the booster levelling is broken because ND decided to go with medals instead of a simpler system. In Modern Warfare 2 (this will be one of the few times I use that series as a positive example) getting the Pro perks is fairly simple and naturally falls in with the style of play you have when you use the perk: get x amount of kills with stopping power, destroy x amount of enemy killstreaks with cold-blooded, resupply your ammo x amount of times with scavenger. But a lot of the medals in UC3 don't really match up with the booster. Scoped in helps me in mid-range fights when I'm being fired upon and need to retaliate quickly not when I'm camped out 70+ metres away from the enemy on the other side of the map.

And the other part of it is that all of the kills you get with stopping power, for example, count towards your overall goal of getting the Pro perk. But the way medals work is that you have to get a certain amount (sometimes of a certain type) of kills within a match. You can play a 100 matches where you kill two enemies from over 70m away but they contribute nothing to getting the level 2 booster because you don't get the Long Ranger medal. You can have a 100 matches where you get 2 stealth kills but they count for nothing because you don't get the assassin medal for getting 3. It reminds me of annoying stuff like the air support ribbons in Killzone 2 as you had to get a certain amount of kills per match with the airbots. When people complained about the difficulty in getting the ribbons GG buffed the airbots and made them incredibly annoying.
+++++++++++++

100% agreed, only on impossible ones like The Long Ranger.
 
Or is it seems that everyone wants to give suggestions/feedback so that Naught Dog can improve the game, but hey, let's make useless posts that contribute nothing to the thread again.
 
Didn't ND say last year that they want to compete with the big boys. I guess this is what they meant.

I miss pre 1.05 UC2 :(
 
Rewrite said:
Hate that shit too. Why make the sniper different from the other guns? I mean you are already scoped in as it is...


Yes. These:

Jwa8D.jpg


It NEVER works until your second attempt because your first attempt has your character do the jump animation like when he jumps from a high place. I never had any of these problems with UC2, but in UC3 (this version and in the beta) stuff like this happens when it shouldn't!

EDIT:

Saw this posted on the ND forums.

http://www.youtube.com/watch?v=iwnkVUaprAw&feature=colike

I can't stop laughing.

That video is incredible. Almost crying at the RPG part.
 
Loudninja said:
.....


So how did that post add anything to the topic?Does it help ND in anyway?
Honestly, ND deserves to be ripped up a little because all of their decisions regarding this MP have been pretty much poor. Like I said earlier, it would be nice to have a bit of discourse with Arne in this thread to understand why they made all these changes. It blows my mind that they think this game can compete with the heavy hitters this fall in its current state.

There is a ton of potential here and we all know it from the beta, the only question is if ND can get it together in time for launch. Right now, i'm not sure.
 
Lingitiz said:
Honestly, ND deserves to be ripped up a little because all of their decisions regarding this MP have been pretty much poor. Like I said earlier, it would be nice to have a bit of discourse with Arne in this thread to understand why they made all these changes. It blows my mind that they think this game can compete with the heavy hitters this fall in its current state.

There is a ton of potential here and we all know it from the beta, the only question is if ND can get it together in time for launch. Right now, i'm not sure.
I doubt we're the target audience. It seems obvious that those who are enjoying themselves are the demographic they're going for rather than fans of Uncharted-like gameplay in mp.
 
Lingitiz said:
It blows my mind that they think this game can compete with the heavy hitters this fall in its current state.

There was never anything they could have done to make it compete.

The COD crowd will only play COD, you might lose 5% of them to all the other MP games out this fall combined.

The next COD-like phenomenon will play nothing like COD, all devs need to understand that.

Did COD play like Halo?

--------

Anyway, they need to fix the level reset bug before Monday. I want to play the new maps!
 
MoonsaultSlayer said:
I doubt we're the target audience. It seems obvious that those who are enjoying themselves are the demographic they're going for rather than fans of Uncharted-like gameplay in mp.
It definitely feels like this is the case. Its a classic combination of strict developer vision and catering to the casual crowd. It destroyed games like Gears 2 and its could do the same here.

RyanardoDaVinci said:
There was never anything they could have done to make it compete.

The COD crowd will only play COD, you might lose 5% of them to all the other MP games out this fall combined.

The next COD-like phenomenon will play nothing like COD, all devs need to understand that.

Did COD play like Halo?

--------

Anyway, they need to fix the level reset bug before Monday. I want to play the new maps!
Yeah it really is unfortunate that developers can't recognize it. Despite the marketing for BF3, the MP does at least offer something different instead of working off very derivative mechanics (not the platforming elements but the perks, killstreaks, etc.).

Games like Gears and Halo didn't blow up because they played "Me Too!", but because they offer something much different that brings in a crowd that will stay with the MP through thick and thin.
 
Lingitiz said:
It definitely feels like this is the case. Its a classic combination of strict developer vision and catering to the casual crowd. It destroyed games like Gears 2 and its could do the same here.


Yeah it really is unfortunate that developers can't recognize it. Despite the marketing for BF3, the MP does at least offer something different instead of working off very derivative mechanics (not the platforming elements but the perks, killstreaks, etc.).

Games like Gears and Halo didn't blow up because they played "Me Too!", but because they offer something much different that brings in a crowd that will stay with the MP through thick and thin.


The Difference is , They are heavily Focused MP Games.

Like it or not, Their are still many people who dont even care about the mp component in uncharted or just take it casually.

Anyways They have plenty of time to fix the game. The Retail isnt even out yet.

The Beta at the start recieved a lot of complaints as well, but in end the beta was fantastic after the fixing.
 
Rewrite said:
Saw this posted on the ND forums.

http://www.youtube.com/watch?v=iwnkVUaprAw&feature=colike

I can't stop laughing.

lmaoooo, are you serious...


Btw, I've been so busy, but I finally got some time to play a lot today and I can safely say that this game definitely plays differently than the Beta and not in a good way. I believe that 95% percent of my deaths were from people running past me "not aiming" (watch the vid for reference).

It seems like a big clusterfuck all the time now (especially in team objective) and it's a lot harder than I remember to shoot with the AK. I love recoil in my games, but this is a little excessive.

ND, I know you don't want to change everything at once, but seriously, just set the game back to post beta. I beg of you. It was nearly perfect for a TPS.
 
Pranay_ said:
The Beta at the start recieved a lot of complaints as well, but in end the beta was fantastic after the fixing.
Exactly! This is why it's so frustrating to me! Naughty Dog had an amazing fun game by the time the beta ended thanks to all of the feedback. They just had to fix a few things like the ridiculous AK47 blindfire and other stuff to make it perfect to me. Fast forward to today and this version of the MP feels so different. And for what reason? I don't understand. I HOPE that this version has a big turnover just like the beta did - you know, with the fixes ND made that were really good that improved the MP experience. *crossing fingers*

Loudninja said:
So how did that post add anything to the topic?Does it help ND in anyway?
Let's single out a single post out of the many I've made because that'll help make my argument better!
 
Pranay_ said:
The Difference is , They are heavily Focused MP Games.
I don't see how they are any more or less MP focused than UC is. Both series have campaigns that the developer works hard on. Hell, Halo 2 is the one that became famous for it's multiplayer rather than Halo 1. Uncharted is renown as having good campaigns, but it's been heavily focused on MP since 2, as much as Halo or Gears have been.
 
Pranay_ said:
The Difference is , They are heavily Focused MP Games.

Like it or not, Their are still many people who dont even care about the mp component in uncharted or just take it casually.

Anyways They have plenty of time to fix the game. The Retail isnt even out yet.

The Beta at the start recieved a lot of complaints as well, but in end the beta was fantastic after the fixing.
The difference with the original beta is that I felt like the basic feel of the game was great when it first launched, despite a few major tweaks. I felt that at the end of that beta the game was where it needed to be. I'm not seeing that at all here, it all just feels so unsatisfying. We know that UC multi can be good, UC2 and the beta did it earlier.

It isn't really an excuse that an MP can be bad just because its a more SP focused game. Gears 3 had one of the best/lengthy campaigns of the year in solo or co-op.

Point is, ND is shooting to be the go-to MP on the platform as they said earlier this year, and I can't see that happening with the way this game plays now. Again, I really do hope they get it together, as I really loved the beta.
 
Pranay_ said:
The Difference is , They are heavily Focused MP Games.

Like it or not, Their are still many people who dont even care about the mp component in uncharted or just take it casually.

Anyways They have plenty of time to fix the game. The Retail isnt even out yet.

The Beta at the start recieved a lot of complaints as well, but in end the beta was fantastic after the fixing.

I disagree, UC is now a heavily focused MP game, becuase ND deemed it so. Gears and Halo still have stellar campaigns, just like UC. You buy them and plan to play them for a long period of time, and that's something they wanted UC to become.

It just makes no sense that after a lot of fixing THIS is what we got. Huge gameplay changes nobody asked for, and given their history with UC2 and now this, there's nothing to say the game being good on launch means they won't fuck it in the future.

I've always thought MP games need to be created on a developers vision; very often something ends up being over/underpowered and it must be carefully tweaked to not mess it up. Gears is a prime example of this over the trilogy. Epic didn't seem to like how shotgun focused Gears 1 was, and 2 had major changes to make it more what they wanted. However, this ended up pissing off nearly the entire fanbase, and on top of all the netcode issues we had a much slower game that they TRIED to patch like hell. I think there's SIX title updates, and we now have Gears 2 with a fucking ridiculously amazingly good shotgun dominating the playfield again, the entire game was a mess after each patch with them trying to scrounge something up. It frequently had major changes that confused players, messed with all kinds of values, and basically was never able to be BALANCED. The game was never designed with the changes in mind, so it was a lost cause.

With Gears 3 they basically nailed their vision with the playerbase. The shotgun is still great, but all the rifles are too. There's a lot of talk about the sawn off(which is damn near the entire Gears 3 OT now, lol) but I've literally seen every single weapon in this game get called overpowered. They're all viable now, which is a great thing.

With UC2 they translated the traversal gameplay into various modes, all of them worked well. It made the MP stand out against other games, and I had a ton of fun with it. Then they changed health values. The game was NOT DESIGNED FOR THIS. The game was fucked from this point. They still patched it some more, but it was pointless. Plunder was especially ruined.

Now we have UC3. I don't even know how to describe it. They want it to be the PS3's go to multiplayer game, but I can't really tell what their "vision" for it has been at all. There's SO many subsystems at work with power plays, kickbacks, the buddy system, load outs, perks, on map pickups, it's all a clusterfuck. On top of that we have giant changes already being made. It made sense with a beta back a few months ago, but NOW the game is literally less than a month off and it's in an awful state. Even if they do the big changes the game needs, I don't feel comfortable saying the maps will play well around it. I hope the shit I'm saying here makes sense to read because I'm not really sure how else to articulate it.
 
People need to stop with the COD comparisons. The beta didn't play anything like COD, and the current build doesn't either.

I played a few hours today, it's still really messy. I'm not sure what their "tuning" for the G-MAL did. It feels like it did nothing to me. I just wish it played exactly like the beta, and then go from there to adjust weapon properties, balance crap and fix shit. You can't fix this. The current rushdown-blindfire-melee clusterfuck is never going to end unless the game speed is dialed back to reasonable levels. Like ND themselves stated, there's actually less auto-aim on blindfiring in the subway demo compared to the beta, but it doesn't really matter. It's the speed that's fucking everything up.
 
I have to say playing the early release has almost killed my hype for the game, im a pretty big fan of the series with a lot of time in the mp in both uc2 and the beta and early releases but this shit with running about blind firing has killed it for me. It was always slightly possible in all versions of uc mp but in this its pretty much the best way to get kills and i hate doing it bar last resort as i dont find it fun. Hope they sort it out as my hype for the full release has hit low.
 
Papercuts said:
I disagree, UC is now a heavily focused MP game, becuase ND deemed it so. Gears and Halo still have stellar campaigns, just like UC. You buy them and plan to play them for a long period of time, and that's something they wanted UC to become.

It just makes no sense that after a lot of fixing THIS is what we got. Huge gameplay changes nobody asked for, and given their history with UC2 and now this, there's nothing to say the game being good on launch means they won't fuck it in the future.

I've always thought MP games need to be created on a developers vision; very often something ends up being over/underpowered and it must be carefully tweaked to not mess it up. Gears is a prime example of this over the trilogy. Epic didn't seem to like how shotgun focused Gears 1 was, and 2 had major changes to make it more what they wanted. However, this ended up pissing off nearly the entire fanbase, and on top of all the netcode issues we had a much slower game that they TRIED to patch like hell. I think there's SIX title updates, and we now have Gears 2 with a fucking ridiculously amazingly good shotgun dominating the playfield again, the entire game was a mess after each patch with them trying to scrounge something up. It frequently had major changes that confused players, messed with all kinds of values, and basically was never able to be BALANCED. The game was never designed with the changes in mind, so it was a lost cause.

With Gears 3 they basically nailed their vision with the playerbase. The shotgun is still great, but all the rifles are too. There's a lot of talk about the sawn off(which is damn near the entire Gears 3 OT now, lol) but I've literally seen every single weapon in this game get called overpowered. They're all viable now, which is a great thing.

With UC2 they translated the traversal gameplay into various modes, all of them worked well. It made the MP stand out against other games, and I had a ton of fun with it. Then they changed health values. The game was NOT DESIGNED FOR THIS. The game was fucked from this point. They still patched it some more, but it was pointless. Plunder was especially ruined.

Now we have UC3. I don't even know how to describe it. They want it to be the PS3's go to multiplayer game, but I can't really tell what their "vision" for it has been at all. There's SO many subsystems at work with power plays, kickbacks, the buddy system, load outs, perks, on map pickups, it's all a clusterfuck. On top of that we have giant changes already being made. It made sense with a beta back a few months ago, but NOW the game is literally less than a month off and it's in an awful state. Even if they do the big changes the game needs, I don't feel comfortable saying the maps will play well around it. I hope the shit I'm saying here makes sense to read because I'm not really sure how else to articulate it.
Fucking great post, this is pretty much the perfect example out there.

Edit: I was thinking about something else also. It would've been amazing in ND was able to get dedicated servers into the game. For me that would send a huge message that they are really taking the MP seriously. I don't think anyone really though Gears MP would be any good until they announced there were dedicated servers. Its blatantly obvious how badly this game suffers from mediocre netcode at times.
 
jett said:
People need to stop with the COD comparisons. The beta didn't play anything like COD, and the current build doesn't either.

I played a few hours today, it's still really messy. I'm not sure what their "tuning" for the G-MAL did. It feels like it did nothing to me. I just wish it played exactly like the beta, and then go from there to adjust weapon properties, balance crap and fix shit. You can't fix this. The current rushdown-blindfire-melee clusterfuck is never going to end unless the game speed is dialed back to reasonable levels. Like ND themselves stated, there's actually less auto-aim on blindfiring in the subway demo compared to the beta, but it doesn't really matter. It's the speed that's fucking everything up.
The speed is about the same as the beta now. Its much slower than it was at the start of the Subway demo

The major problems now are:

- Over powered auto aim when blind firing
- Melee
- Weapon damage balance
- Small hit boxes/not enough aim assist

These can be fixed by:

- Removing all auto aim from blind fire and actually make it BLIND fire

or

- Do something brave and make it so melee can't kill the enemy(*unless its stealth). IMO I like this solution a lot, having the melee simply be a knock down attack where you still have to finish the enemy with the gun makes it a last resort option, which it should be.
 
SamuraiX- said:
What if they just cut melee damage per hit in half?

I'm sure that would deter a majority of the blind-firing-melee fanatics.

That's dumb. Steel fist is a valid mechanic. It's not the root of the problem not even close, and it wasn't a problem in Uncharted 2(and it was "worse" there, only one bullet from the pistol was required for a punch to kill).
 
jett said:
Speed hasn't been touched.
Yes it has. Speed is slower, sprint time is less and recovery time is much longer

The start of the beta was CONSTANT sprinting ALL THE TIME. Now its not.
 
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