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Uncharted 3: Subway's Deception Multiplayer Discussion [New Patch Released]

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something is very wrong in this game with hit detection/hit boxes when lag is factored in, specially if you're an Euro playing the Subway prome version on some American host. The list of unfair and laughable death situations (in part caused by the abuse of the blindfiring accuracy / melee damage) is insane and makes me wanna stop playing until the EU version goes public since I'm not a PSN+ subscriber or just wait until retail.
 
Generic said:
"Start playing uncharted. For the first several hours, you are going to be violently raped by higher level players, but if you make it through that long, it will hurt less and less.", is what your saying, basically?

Isn't that the case with every single MP game out there? You are going to get raped by people who have played the game more than you.

Also, hate is exaggerated in this thread. It's a game...
 
jett said:
I know. I truly have no idea. People say the hit-confirm soundbite is back(i personally say NO), but if it is it's useless to me now. I'd switch to the sniper rifle as my main weapon expect it instantly puts you in scope view when you aim, completely disorientating me. Yay weirdo changes.

What!? It's 100% back.
 
uncharted3. 3x2 games. we're getting constantly disconnected as a duo - my party would try to connect and then someone would make the game but I'd/he'd be stuck "looking for a game". has happened way too many times. Doesn't happen with the other games.
 
Grisby said:
Shit that blows man. Any idea what might have triggered it? Just hit 23 and don't feel like losing my cash.
For those who have been asking for the signs of potential level reset:
-You've hit level 35
-You get bad framerate drops randomly in any part of the MP, from lobbies to menus to gameplay
-You're on the leaderboards (I don't know how high I got, when I started playing again I couldn't find my old position)
-Some stuff doesn't save (you don't retain the cash/booster leveling/exp/whatever you had from when you leave and re-enter the MP)
-Game freezes temporarily/permanently
-The in-game XMB is really slow

And that's about it. Piece of advice for those who are already 35 and have most of the boosters they want leveled with some unique guns, stop playing for now. See if they'll have the fix by Monday when they raise the cap, or if things return to normal when you're not hitting a level ceiling.




I've spotted some other bugs and have more feedback, buuuuuuuuuut it's 6am and I need to sleep.
 
Thunderbear said:
Isn't that the case with every single MP game out there? You are going to get raped by people who have played the game more than you.

Also, hate is exaggerated in this thread. It's a game...
No. Or, atleast, not to this extent.

Take a game like, say, Halo Reach. It is very accessible. There are reflexes and coordination, which CAN be practiced and improved, but are kind of innate abilities. In other words, they are not game specific. If you have good reflexes in Halo, you'll have good reflexes in Uncharted. There is also a knowledge of mechanics. This can be a nonfactor if you simply play the campaign. Some things may change, like a weapon doing more damage in the campaign than in MP, but this is negligible. Lastly, there is map knowledge (where power weapons are, what is a safe place to hide, etc), which is just learned by extended exposure. Broadly speaking, these 3 things determine how good you are at Halo, more or less.

Uncharted has far more factors in play. On top of everything that Halo does, are also boosters, kickbacks, weapon loadouts, weapon mods, and paid boosters. It would be less of a problem if everything was balanced to a T, where the weapon you unlock at rank 50 is no more or less effective than the weapon you start out with. It'd still be annoying, because the player wouldn't have the same options the other player has, but it'd be manageable. But this is clearly not the case. All the extras you get later on all have significant advantages in some ways. For example, I heard lots of horror stories here about the Kal 7, especially when modded with an accuracy booster. An AK 47 simply cannot stand up to that in close range. It'd be nice if other options were available, such as long distance combat, but one of the major complaints of this thread is how long range weapons, unless their power weapons, don't seem to work well. The best effective method is to get close and blind fire. What is a poor noob suppose to do against that?

And this is not something the player can improve on his own. Lets say that a high ranking player lost all his data somehow and now has to start from scratch. He goes up against his old friend, who played with him as much as he had and is his equal in skill, but he still has all his data. The first player is going to get destroyed simply because he is ill equipped. He simply would has no counter.

And to make it all worse, ND has decided to have people transfer all their data from this beta next month to the retail game. I've seen people who have leveled up to Rank 35 within a few days of the beta's release. If you play casually, you'll probably hit rank 35 within the month before UC3 released. Not only that, but while there may be a rank cap, there is no money cap. Meaning you can save a ****load of cash. So, the game releases, and there is a flood of new player.

What are they up against? People who know the mechanics, the maps, the power weapon locations, superior coordination from the time playing, have superior boosters, superior kickbacks, superior weapons, and superior weapon mods. Oh, they can get paid boosters as well, which is an steep advantage, but the high cost can be neglected by a dedicated beta player because he'll be overflowing with cash.

These advantages are staggering. There is NO WAY new players can possibly compensate for all this with sheer reflexes and they will be lambs lead to slaughter. They'll get a few points, rank up a bit, and as they go along they'll die less and less, but the more experienced players, giving that they are getting most of the kills, will still get FAR more points, so they'll rank up even faster than the new player will, getting access to even better things, and if the new player wants to play ball, he has no choice but to endure it until the game finally decides to throw him a bone.

So, no, it's not like this in every game, and with all the systems working against new players, I honestly don't see this game being accessible in the least after maybe 2 months. You can still go on right now and play Halo Reach. If you never played before but have decent reflexes, it'll take maybe an hour or two to learn the basic mechanics. Maybe 5 hours to learn all the maps. After that, it's all you. You can go up against a person who has played the game since launch but maybe has bad reflexes, and get the better of him. And that'll be HIS fault. With uncharted, god knows the hours you'll spend getting raped by players who have been playing longer, not through any fault of your own, but simply because the game doesn't let give you want you need to win.

Most new players are not going to take that. They especially won't take that with Modern Warfare 3 coming out literally the next week. Uncharted is unbalanced, modern warfare may not be, but even if it is, atleast then they'd all start on a level playing field, so they have the opportunity to remain on equal with everyone else.

Edit: I should mention that the noobie character will often experience the benefit of having a power play, but this isn't much. Or it's too much. I've never had a game where a power play made any difference at all unless it was exceptionally broken, like double damage. There is no middle ground, their either useless or overpowered.
 
Most new players are not going to take that. They especially won't take that with Modern Warfare 3 coming out literally the next week. Uncharted is unbalanced, modern warfare may not be, but even if it is, atleast then they'd all start on a level playing field, so they have the opportunity to remain on equal with everyone else.

Previous MW games gave the player amazing gear right from the get-go, and I doubt MW3 will be any different. I can jump into CoD4 at level 1 and wreck shit with the M16/AK-47/MP5, or MW2 with the FAMAS/UMP45. Also, the best perks for most game modes are unlocked from the start.

Seems ND still has some shit to learn with balance within a progressive leveling system.
 
I thnk ND just needs to have a much longer sprint recovery time and do not allow weapon firing while in sprint. It should be used to get out of gunfire not become the main movement speed.
 
Darkatomz said:
For those who have been asking for the signs of potential level reset:
-You've hit level 35
-You get bad framerate drops randomly in any part of the MP, from lobbies to menus to gameplay
-You're on the leaderboards (I don't know how high I got, when I started playing again I couldn't find my old position)
-Some stuff doesn't save (you don't retain the cash/booster leveling/exp/whatever you had from when you leave and re-enter the MP)
-Game freezes temporarily/permanently
-The in-game XMB is really slow

And that's about it. Piece of advice for those who are already 35 and have most of the boosters they want leveled with some unique guns, stop playing for now. See if they'll have the fix by Monday when they raise the cap, or if things return to normal when you're not hitting a level ceiling.


I've spotted some other bugs and have more feedback, buuuuuuuuuut it's 6am and I need to sleep.

ugh, i saved up almost $900,000 in cash - no way im risking that shit
 
Generic said:
You have a very peculiar view of fun that I don't think will be shared by the majority of players, new or old.

I'm having fun as well. Despite it's issues I think it's a very unique experience. It's so action oriented that you are having almost no chance to rest. If you are going only for objectives and not for kills UC3 is quite boss. I much prefer it to the slow and imo boring approach of a game like BF3. I hate it that I get killed all the time within a fraction of the second without knowing from where the shots came and no chacne to react. In UC3 my enemies often get away, that's true. But so do I and that feels great. And if I get a distance kill with my G-MAL it feels very rewarding.
 
Thrakier said:
I'm having fun as well. Despite it's issues I think it's a very unique experience. It's so action oriented that you are having almost no chance to rest. If you are going only for objectives and not for kills UC3 is quite boss. I much prefer it to the slow and imo boring approach of a game like BF3. I hate it that I get killed all the time within a fraction of the second without knowing from where the shots came and no chacne to react. In UC3 my enemies often get away, that's true. But so do I and that feels great. And if I get a distance kill with my G-MAL it feels very rewarding.
I don't know when you started or what kind of people you faced. I'm not saying the game can't be fun, but I'm just specifically referring to people who will be put up against the players who are so far and above them in skill and rank that they are going to do nothing but lose, and not because of their own faults, but because of the inherent flaws of the leveling system. THAT, is not fun. And they will be numerous, I think, given the availability of UC3, and the transfer of points on retail. And after 2 months of retail being out, most casual gamers will be gone and the hardcore will be left. At this point, I don't see UC3 being accessible in any way by new players.
 
Loudninja said:
How odd.why would you feel guilty?Who cares what other people think if you are enjoying it?

Key word, "almost" :P

I don't care really, i just find it strange how some people are tearing it apart. Been playing the Uncharted MP since the initial U2 beta and i've never fallen out of love with it, even after the infamous 1.04 patch. Have adapted to the subtle (or not so subtle) changes and continue to enjoy it.
 
Generic said:
I don't know when you started or what kind of people you faced. I'm not saying the game can't be fun, but I'm just specifically referring to people who will be put up against the players who are so far and above them in skill and rank that they are going to do nothing but lose, and not because of their own faults, but because of the inherent flaws of the leveling system. THAT, is not fun. And they will be numerous, I think, given the availability of UC3, and the transfer of points on retail. And after 2 months of retail being out, most casual gamers will be gone and the hardcore will be left. At this point, I don't see UC3 being accessible in any way by new players.

I thought the matchmaking system would take care of that by setting up new players with each other and letting the higher level folk play among themselves? It was a bit wonky at the start but it seems to be a decent job now.
 
Darkatomz said:
For those who have been asking for the signs of potential level reset:
-You've hit level 35
-You get bad framerate drops randomly in any part of the MP, from lobbies to menus to gameplay
-You're on the leaderboards (I don't know how high I got, when I started playing again I couldn't find my old position)
-Some stuff doesn't save (you don't retain the cash/booster leveling/exp/whatever you had from when you leave and re-enter the MP)
-Game freezes temporarily/permanently
-The in-game XMB is really slow

And that's about it. Piece of advice for those who are already 35 and have most of the boosters they want leveled with some unique guns, stop playing for now. See if they'll have the fix by Monday when they raise the cap, or if things return to normal when you're not hitting a level ceiling.

Yup. Getting all of these. Not playing again until it's fixed.
 
Darkatomz said:
For those who have been asking for the signs of potential level reset:
-You've hit level 35
-You get bad framerate drops randomly in any part of the MP, from lobbies to menus to gameplay
-You're on the leaderboards (I don't know how high I got, when I started playing again I couldn't find my old position)
-Some stuff doesn't save (you don't retain the cash/booster leveling/exp/whatever you had from when you leave and re-enter the MP)
-Game freezes temporarily/permanently
-The in-game XMB is really slow

And that's about it. Piece of advice for those who are already 35 and have most of the boosters they want leveled with some unique guns, stop playing for now. See if they'll have the fix by Monday when they raise the cap, or if things return to normal when you're not hitting a level ceiling.

I've spotted some other bugs and have more feedback, buuuuuuuuuut it's 6am and I need to sleep.

Hey thanks a lot man. I feel your loss but at least your warning others. Haven;t had any of this yet but I'll be on the lookout.
 
sara_is_anxious said:
something is very wrong in this game with hit detection/hit boxes when lag is factored in, specially if you're an Euro playing the Subway prome version on some American host. The list of unfair and laughable death situations (in part caused by the abuse of the blindfiring accuracy / melee damage) is insane and makes me wanna stop playing until the EU version goes public since I'm not a PSN+ subscriber or just wait until retail.

It's not just a if you're a Euro player thing. It's the same in the US. For what ever reason this game lags like all fucking hell for me (don't have this experience in any of the other online games I play) and it makes it damn near unplayable.

I had a lot of fun with the beta, and never experienced the issues I am now. It's quickly making the game go from a for sure day one buy to, fuck it I'll wait for the cheaper all DLC included addition.
 
hullostranger said:
I thought the matchmaking system would take care of that by setting up new players with each other and letting the higher level folk play among themselves? It was a bit wonky at the start but it seems to be a decent job now.


My experience with the matchmaking is the exact opposite. My friends and I had just started playing and we were all between levels 1 and 7 and it threw us into a match against people he were level 30 - 35. That has been pretty consistent. We've never been matched with people near our level.
 
Shin Johnpv said:
It's not just a if you're a Euro player thing. It's the same in the US. For what ever reason this game lags like all fucking hell for me (don't have this experience in any of the other online games I play) and it makes it damn near unplayable.

I had a lot of fun with the beta, and never experienced the issues I am now. It's quickly making the game go from a for sure day one buy to, fuck it I'll wait for the cheaper all DLC included addition.

I wouldn't say I've encountered that much lag, the worst I get is when I kill someone and then die about a second later. It's not unplayable but it does make the game very frustrating, I think I'll do the same as sara and wait until retail.
 
sara_is_anxious said:
something is very wrong in this game with hit detection/hit boxes when lag is factored in, specially if you're an Euro playing the Subway prome version on some American host. The list of unfair and laughable death situations (in part caused by the abuse of the blindfiring accuracy / melee damage) is insane and makes me wanna stop playing until the EU version goes public since I'm not a PSN+ subscriber or just wait until retail.
Same weird experience playing from France and this is infuriating. Lag can explain it but it's still infuriating. I can't remember having experimented that much lag on any game I played against US people.

And yes, the blindfire+cqc often results in me being killed first and my opponent being killed half a second later as my hit finally registers. Really Weird.

Besides, there's something I wish ND would replicate from COD is the lack of respawn delay... I hate it now when I have to wait 6 or 7 long seconds after I've been killed to return to the game.

In the end I keep coming back to the beta. Leaving it when I start to moan against my opponents but always coming back for more. I can see me playing that game online for some time but I don't see it becoming my "go to" multiplayer game based on my somehow crippled experience. I'll still buy the game though and I hope the lag will disappear when I'll play against euro folks.
 
Generic said:
For example, I heard lots of horror stories here about the Kal 7, especially when modded with an accuracy booster.
You must not play this game, because this isn't possible yet.

Generic said:
And this is not something the player can improve on his own. Lets say that a high ranking player lost all his data somehow and now has to start from scratch. He goes up against his old friend, who played with him as much as he had and is his equal in skill, but he still has all his data. The first player is going to get destroyed simply because he is ill equipped. He simply would has no counter.

I will give you this much. There's a couple of stupid kills that I'm not getting because I don't have the equipment that I had before. However, the difference really isn't too too significant. Skill trumps equipment and boosters dude. Any day.


As for the bit regarding new players... You DO know that you are generally matched with others around the same level/skill as you right? Not to say that any of what you said is wrong though.

Oni Jazar said:
I thnk ND just needs to have a much longer sprint recovery time and do not allow weapon firing while in sprint. It should be used to get out of gunfire not become the main movement speed.
I don't think you play this game either, because you just can't sprint and shoot at the same time.
 
Generic said:
Out of curiosity, what is the general consensus of the structure of the game? What does everyone think of Boosters and Kickbacks and Loadouts and Power plays? Is this good for the game, or would you rather have it back like it was in Uncharted 2, where everyone had mostly the same abilities?

Boosters are ALL shit. People complain about not being able to kill a guy now? Wait until release when that guy will have the gold Regeneration booster that heals him 70-motherfucking-percent faster than normal. Or gold Back In The Saddle, so he can spawn off his buddy every 5 seconds into your base during Plunder... I don't feel like typing out a novel on why ALL the Kickbacks, Mods, Powerplays, and Overtime shit, are shit... so I'm just going to say that they are shit. Loadouts are meh, don't care; I'd prefer the U2 system, though.

This game is the most ADD shit I have ever fucking seen -- every 5 seconds you have something flashing on the screen yelling "YOU ARE DOING EPIC THINGS!"
 
RyanardoDaVinci said:
This game is the most ADD shit I have ever fucking seen -- every 5 seconds you have something flashing on the screen yelling "YOU ARE DOING EPIC THINGS!"
Come on man, reserve that for COD.



Alright, some new feedback.

-If others in your party use a custom emblem shirt, they show up having the same emblem that you have designed in the lobby. However, the correct one is shown in game.
-When viewing treasure requirements for guns you have not unlocked (from the gun menu), pressing square doesn't do anything. But, once you get to the blank screen, pressing left or right brings you to the treasure list.
-It's a big enough deal that I have to say it again. Partying up with a group almost never works the first time around. When you try to start a game once you've 'joined,' you're usually excluded from the game. You almost always need to create a party from scratch.

-Things like the idol and grenades for throwback NEED to be given priority for pickups when there's an assload of guns lying around. Can't imagine how many times I could have saved some time or myself if this actually worked.
-If you get off a turret, you can't get back on immediately (triangle doesn't work) unless you wander a couple of steps away from it and try again.
 
I hope there's a ND dev reading this thread.

So the game is much better for me ever since I unlocked the M9, but there are still issues. Overall I do like the earlier beta much better, and most of the issues have probably been voiced by many here, but I guess it wont hurt...

1) I encountered this really weird bug on the London Underground map, where basically the two trains were just "moving" in this blue, empty space. There werent any train tracks, or anything in the environment other than the trains. Just a big, blue empty space. When you would fall, my character just kept falling until an invisible floor killed him.

2) On the airstrip map, Ive had these weird moments where the trucks are like, frozen in time or something. It could be lag, im not sure, i dont think it was it was really odd. The trucks would occasionally move but they would magically transport near the side or the back of the plane. If anyone else has had these issues, let me know too.

3) The lag. Im listing this as an issue because I did not have many lag problems during the earlier beta. Sometimes I just see guys frozen in their movements. Sometimes bullets dont register until seconds later. So for example, Ill sprint out of gun fire and take some cover, and after im in cover I die. Really weird.

4) Im having some difficulty knowing when my bullets are registering. This wasnt an issue during the beta because of the hit marker and there was a specific sound, iirc. It just gives better feedback, imo.

5) Weapon balance. This was not an issue during the beta. I remember feeling that all of the guns were great, and feeling that I could use any of them and land some kills (except for the pistol, it sucked). In this 'beta' I dont feel that at all. The only useful gun is the M9. In fact I dont feel that the multiplayer really even starts until that gun is unlocked. Everything prior has been frustrating.

6) Im glad that ND increased the sprinting speed from the beta, but the increase is a little drastic. They should reduce it, but only slightly. Right now you get around the map too quickly and its causing some other balance issues, I feel.

7) Melee. This game's melee is very annoying to me. People just take a couple of shots and then they run up to you and melee you and you die. I dont know how to rectify this but its very annoying. Maybe increasing stopping power or lowering the damage of melee. I really dont know, but it happens often and is REALLY annoying. Also, there are many times when 2 people melee'ing each other die together. Like one dude will obviously have gotten the first hit, the but the dude who gets it last still gets a kill and both players end up dying. I think its because there is a slight delay for death to actually occur and the player who was supposed to have died has his melee attack still register. This was also present in U2 and Ill be disappointed if ND doesnt address this problem.

8) People talking in the lobby dont have the mic icon next to their name. Why? Why remove something that makes sense from U2?

I think there were some other, lesser issues I had but I will post them as I remember them and as I play more. I hope ND will update us soon on whether or not they will actually address our concerns and what they're up to in terms of patches, etc.
 
H_Prestige said:
Everything was so much slower back then.

Yeah look at that, how can anyone say the speed is as it was in the beta? Running is slower, climbing is slower, even the rate of fire of the AK47 is a lot slower.
 
LightOfTruth said:
I hope there's a ND dev reading this thread.

So the game is much better for me ever since I unlocked the M9, but there are still issues. Overall I do like the earlier beta much better, and most of the issues have probably been voiced by many here, but I guess it wont hurt...

1) I encountered this really weird bug on the London Underground map, where basically the two trains were just "moving" in this blue, empty space. There werent any train tracks, or anything in the environment other than the trains. Just a big, blue empty space. When you would fall, my character just kept falling until an invisible floor killed him.

2) On the airstrip map, Ive had these weird moments where the trucks are like, frozen in time or something. It could be lag, im not sure, i dont think it was it was really odd. The trucks would occasionally move but they would magically transport near the side or the back of the plane. If anyone else has had these issues, let me know too.

3) The lag. Im listing this as an issue because I did not have many lag problems during the earlier beta. Sometimes I just see guys frozen in their movements. Sometimes bullets dont register until seconds later. So for example, Ill sprint out of gun fire and take some cover, and after im in cover I die. Really weird.

4) Im having some difficulty knowing when my bullets are registering. This wasnt an issue during the beta because of the hit marker and there was a specific sound, iirc. It just gives better feedback, imo.

5) Weapon balance. This was not an issue during the beta. I remember feeling that all of the guns were great, and feeling that I could use any of them and land some kills (except for the pistol, it sucked). In this 'beta' I dont feel that at all. The only useful gun is the M9. In fact I dont feel that the multiplayer really even starts until that gun is unlocked. Everything prior has been frustrating.

6) Im glad that ND increased the sprinting speed from the beta, but the increase is a little drastic. They should reduce it, but only slightly. Right now you get around the map too quickly and its causing some other balance issues, I feel.

7) Melee. This game's melee is very annoying to me. People just take a couple of shots and then they run up to you and melee you and you die. I dont know how to rectify this but its very annoying. Maybe increasing stopping power or lowering the damage of melee. I really dont know, but it happens often and is REALLY annoying. Also, there are many times when 2 people melee'ing each other die together. Like one dude will obviously have gotten the first hit, the but the dude who gets it last still gets a kill and both players end up dying. I think its because there is a slight delay for death to actually occur and the player who was supposed to have died has his melee attack still register. This was also present in U2 and Ill be disappointed if ND doesnt address this problem.

8) People talking in the lobby dont have the mic icon next to their name. Why? Why remove something that makes sense from U2?

I think there were some other, lesser issues I had but I will post them as I remember them and as I play more. I hope ND will update us soon on whether or not they will actually address our concerns and what they're up to in terms of patches, etc.
you should post this on the ND forums.
 
Jesus, no matter how hard I try, I cannot get Marlowes M9.

I am playing TDM, and I just need some ruby piece left. All I keep getting those is that damn Subway shit, which I have already filled.
 
Mikey Jr. said:
Jesus, no matter how hard I try, I cannot get Marlowes M9.

I am playing TDM, and I just need some ruby piece left. All I keep getting those is that damn Subway shit, which I have already filled.

i got that day one i think, equip treasure hunter if your not already using it.

its easier in the eu beta because there is no subway garbage to find

but i have found the same old shit countless times before so add this to the long
list of stuff that needs fixing, the probability of getting a new treasure must be
around 20% in my experience, should be double that at least
 
I have a feeling that ND was concerned about seeming sluggish to the casual crowd/fans of the other big games during this promo so they ramped everything up to seem exciting, and fun to that crowd but backfired because of the fans of the beta being frustrated.
 
The reload sound needs to be louder. Sometimes I can't tell if I've reloaded or not till I look at the ammo gauge. Also the hit sound needs to be louder. Also, I know it's been said, but I'll say it again: MOAR STOPPING POWER, SLIGHTLY SLOWER SPRINT, SLIGHTLY LOWER RECOIL. One last thing ND: Fleet foot..... REALLY?
@ Invidious: I think getting double treasure is fine as long as there is substantial cash in it for the lucky person to get the treasure. Like 1-2k in cash.
 
i'm missing a lot them blue arrows. Perfectly telling you wether you are in their field of vision to be able to either run up and necksnap them or just start shooting.
 
Generic said:
No. Or, atleast, not to this extent.

Take a game like, say, Halo Reach. It is very accessible. There are reflexes and coordination, which CAN be practiced and improved, but are kind of innate abilities. In other words, they are not game specific. If you have good reflexes in Halo, you'll have good reflexes in Uncharted. There is also a knowledge of mechanics. This can be a nonfactor if you simply play the campaign. Some things may change, like a weapon doing more damage in the campaign than in MP, but this is negligible. Lastly, there is map knowledge (where power weapons are, what is a safe place to hide, etc), which is just learned by extended exposure. Broadly speaking, these 3 things determine how good you are at Halo, more or less.

Uncharted has far more factors in play. On top of everything that Halo does, are also boosters, kickbacks, weapon loadouts, weapon mods, and paid boosters. It would be less of a problem if everything was balanced to a T, where the weapon you unlock at rank 50 is no more or less effective than the weapon you start out with. It'd still be annoying, because the player wouldn't have the same options the other player has, but it'd be manageable. But this is clearly not the case. All the extras you get later on all have significant advantages in some ways. For example, I heard lots of horror stories here about the Kal 7, especially when modded with an accuracy booster. An AK 47 simply cannot stand up to that in close range. It'd be nice if other options were available, such as long distance combat, but one of the major complaints of this thread is how long range weapons, unless their power weapons, don't seem to work well. The best effective method is to get close and blind fire. What is a poor noob suppose to do against that?

And this is not something the player can improve on his own. Lets say that a high ranking player lost all his data somehow and now has to start from scratch. He goes up against his old friend, who played with him as much as he had and is his equal in skill, but he still has all his data. The first player is going to get destroyed simply because he is ill equipped. He simply would has no counter.

And to make it all worse, ND has decided to have people transfer all their data from this beta next month to the retail game. I've seen people who have leveled up to Rank 35 within a few days of the beta's release. If you play casually, you'll probably hit rank 35 within the month before UC3 released. Not only that, but while there may be a rank cap, there is no money cap. Meaning you can save a ****load of cash. So, the game releases, and there is a flood of new player.

What are they up against? People who know the mechanics, the maps, the power weapon locations, superior coordination from the time playing, have superior boosters, superior kickbacks, superior weapons, and superior weapon mods. Oh, they can get paid boosters as well, which is an steep advantage, but the high cost can be neglected by a dedicated beta player because he'll be overflowing with cash.

These advantages are staggering. There is NO WAY new players can possibly compensate for all this with sheer reflexes and they will be lambs lead to slaughter. They'll get a few points, rank up a bit, and as they go along they'll die less and less, but the more experienced players, giving that they are getting most of the kills, will still get FAR more points, so they'll rank up even faster than the new player will, getting access to even better things, and if the new player wants to play ball, he has no choice but to endure it until the game finally decides to throw him a bone.

So, no, it's not like this in every game, and with all the systems working against new players, I honestly don't see this game being accessible in the least after maybe 2 months. You can still go on right now and play Halo Reach. If you never played before but have decent reflexes, it'll take maybe an hour or two to learn the basic mechanics. Maybe 5 hours to learn all the maps. After that, it's all you. You can go up against a person who has played the game since launch but maybe has bad reflexes, and get the better of him. And that'll be HIS fault. With uncharted, god knows the hours you'll spend getting raped by players who have been playing longer, not through any fault of your own, but simply because the game doesn't let give you want you need to win.

Most new players are not going to take that. They especially won't take that with Modern Warfare 3 coming out literally the next week. Uncharted is unbalanced, modern warfare may not be, but even if it is, atleast then they'd all start on a level playing field, so they have the opportunity to remain on equal with everyone else.

Edit: I should mention that the noobie character will often experience the benefit of having a power play, but this isn't much. Or it's too much. I've never had a game where a power play made any difference at all unless it was exceptionally broken, like double damage. There is no middle ground, their either useless or overpowered.
Socialist!
 
You know what kickback I hate? Quick Boom. I'm surprised I haven't seen anyone complain more about this. Ran into a bunch of people using this last night. The grenade spam can get bad, but then you have a kickback where you can toss a grenade that explodes on impact? Seriously WTF..... And a game with so many explosive kickbacks and what not where the hell is SURE FOOT!!!? You take that out, but bring back fleet foot. smh
 
jett said:
After checking out beta videos, it's just not as noticeable as it was before. Check this out. It just does not sound like that anymore when your bullets hit your target, it's muffled under all the other noise.

I do hear it pretty clearly. Don't know if it's less as in the beta, but I instantly noticed that it was back. I like it.
 
@ND. just a comment. so you get to see all the treasure you've picked up when you grab the treasures in the MP game - would be nice if you could later see them in your treasure overview screen. I was disappointed when I couldn't. I'm guessing this will be fixed/available for retail?
 
Thrakier said:
I do hear it pretty clearly. Don't know if it's less as in the beta, but I instantly noticed that it was back. I like it.

Pretty sure you're hearing things. I'm playing UC3 right now and it does not sound like the beta AT ALL.
 
+1 on the split/drop out of the party. Friend is playing and I'm not and vice versa. Same shit happened in the beta and is not fixed. Three times in a row now.
 
Darkatomz said:
For those who have been asking for the signs of potential level reset:
-You've hit level 35
-You get bad framerate drops randomly in any part of the MP, from lobbies to menus to gameplay
-You're on the leaderboards (I don't know how high I got, when I started playing again I couldn't find my old position)
-Some stuff doesn't save (you don't retain the cash/booster leveling/exp/whatever you had from when you leave and re-enter the MP)
-Game freezes temporarily/permanently
-The in-game XMB is really slow

And that's about it. Piece of advice for those who are already 35 and have most of the boosters they want leveled with some unique guns, stop playing for now. See if they'll have the fix by Monday when they raise the cap, or if things return to normal when you're not hitting a level ceiling.

This seriously scares me. Does this just erase your money and level or does it also erase your medal history and unlocks?
 
Somnium986 said:
You know what kickback I hate? Quick Boom. I'm surprised I haven't seen anyone complain more about this. Ran into a bunch of people using this last night. The grenade spam can get bad, but then you have a kickback where you can toss a grenade that explodes on impact? Seriously WTF..... And a game with so many explosive kickbacks and what not where the hell is SURE FOOT!!!? You take that out, but bring back fleet foot. smh

It's like I said earlier in the thread

"Explosive Expert lvl2 (Start with an extra grenade slot and when you die by a grenade you start with an extra one) + Kickback endurance (adds extra amount of time for kickbacks that use time) + Quick boom kickback = DEATH

Overpowered as fuck but so awesome."
 
I don't know if it was a placebo effect or ND backed out a bit since the blindfiring + melee combo is still in full force and remains the best way to play the game overwhelming those "fools" who actually take the time to aim. To me it seems like a street fighter online game with guns since 95% of the kills are caused by punches and laggy / silly cqc stuff that randomly happens by mashing square when an enemy is near.

I'm tired of seeing people running away from my carefully aimed M9 / AK + accuracy mod shots just by sprinting away and magically making my bullets disappear even if I see the hit markers. I'm also pissed that a lot of people (to be fair, I'm an Euro playing on US hosts) lag so bad that you unload 4-5 burst of the GMAL on their upper torso/head (you can hear the "ding" sound of a headshot) just to see how they magically dogde the bullets and just kill you with two ultra-fast blindfired shots from whatever weapon they're wielding + a melee attack.

game desperately needs:

- increased stopping power when running while blindfiring and taking damage, leave the stopping power as it is now for the rest, but there be some punish to those that just run around blindfiring and mashing square.

- melee damage nerfed, as I said this seems Street Fighter online but with guns and nades. Leave the powerful one-hit-kill for sneaky kills and when you find an unaware enemey, but decrease the damage of melee if performed right afte

- drecrease blind/hip-firing autoain, please, let people learn how to aim.

- add a booster/perk to decrease the damage you get from explosives, there are explosives everywhere, nades parties, rpg parties, explosive kickback parties...

this game isn't about skill, its about who has the best connection to the host and lowest latency so they get more kills just by running around holding R1 and mashing square anywhere close to an enemey. It can be fun for a couple of days, but after you've played every mode and every map you notice that it becomes stale, since there is no gunplay at all for you to improve and work on the game will get boring fast. I'm level 35 and I fell I've been firing the same as a lvl 1, leveling up doesn't make you better at the gunplay since there's none, it just gives you access to different/better weapons and attachments.
 
NAUGHTY DOG: we'll nerf the RPG kickback but leave alone the instant grenade explosion kickback that increases your grenade slots if you already got a grenade stashed and can be used as much as you want within 20 seconds, even if you die, and it costs less medals than RPG.

Needless to say, Quick boom is the only kickback worth using at the moment.

btw: I still have not seen any signs of "stopping power". On me or on an enemy.
 
jett said:
NAUGHTY DOG: grenade explosion kickback that increbtw: I still have not seen any signs of "stopping power". On me or on an enemy.


there is stopping power. you try running towards someone who is aiming at you and you will slow down, and you will die.
 
I've seen stopping power once against me and once against my opponent. It's definitely not a real deterrent to hip-fire.
 
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