Panajev2001a
GAF's Pleasant Genius
No, but to be fair the end result is what matters. Maybe part of the problem we have with UE5 is that devs focus a LOT ON THE HOW, maybe too much and this results in the compromises we know all too well?You are only focusing on flashlight, literally the only thing UC4 does with "bounced lighting", show me mealtime sunlight GI in UC4 that isn't baked as a lightmap.
Game has baked lighting and few clever tricks to simulate GI for flashlight. Are we comparing this to global real time GI now?
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Then again, I can see the reason for some of the recent pushes for RT like in the DOOM and Indiana Jones games to simplify the art pipeline too.




