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Uncharted 4 vs 007 First Light Digital Foundry comparison

What game looks better?

  • Uncharted 4

    Votes: 111 65.7%
  • 007 First Light

    Votes: 47 27.8%
  • Tie

    Votes: 11 6.5%

  • Total voters
    169
Thanks for proving my point, you showed a 13 year difference range.

The difference isn't that big, and that's just one game.

GTA VI isn't even out yet, nor we have seen real time gameplay.

Not mention, decades of work and hundreds of millions thrown into it.

2 years worth of time back then created bigger jumps than decades worth of time today.

There's a reason many don't even consider the PS5 that big of a jump, over the PS4.

Diminishing returns

In fact, many PS5 games ARE PS4 games with the settings turned a little higher.
I don't think anyone is denying diminishing returns is real, nor that modern generational jumps could be compared with previous jumps on a first, superficial glance.

But RT has been this gen's improvement and it does make a big difference. We shouldn't be using Rockstar or Naughty Dog as examples because those aren't realistic representations of what was possible to achieve last gen by regular developers, take 90% of previous gen games lighting and compare it with modern solutions. We have Indie games looking photorealistic now, when has that ever been the case in the rasterization days?

A very good Path Tracing implementation against a regular last gen game is just as real, true generational leap. Technically speaking, probably greater than some of the past.

Also, last gen games, the better looking ones, all ran at 30fps. This gen they tried to do both RT and 60fps.
 
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No, but to be fair the end result is what matters. Maybe part of the problem we have with UE5 is that devs focus a LOT ON THE HOW, maybe too much and this results in the compromises we know all too well?

Then again, I can see the reason for some of the recent pushes for RT like in the DOOM and Indiana Jones games to simplify the art pipeline too.
The bold is the key. Look as a graphics enthusiast, I might care about the how but at the end of the day, what matters is the end results.

If you hype up the use of RT and the net benefits are not immediately apparent to the average consumer, it's of no use. In this thread, someone was talking about RT enables coherent lighting.

I promise you that the average user doesn't care until they can easily identify a large enough difference. In the examples we've seen on these consoles, the differences are not immediately apparent in most cases.

What most consumers see today is ps5 games that barely look better than ps4 games.

On machines 6-8x weaker with all the constraints, devs were able to release games that are being compared to releases today. That is why this thread exists.

This has been a gen of 900p, 720p, 792p, even 540p with immortals of aveum. An embarrassing use of technical resources.
 
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Both Gonzito Gonzito and mindfreak191 mindfreak191 are right.

Game has serious texture streaming issues in some places, changing them to high and then back to ultra reloads a lot of them:

XpKVmUpxNegpbIz1.jpeg
R3T0xqCgIv5BIjIM.jpeg
b9wevyyAA1SVqzhZ.jpeg
rT2X2EycitMEaHms.jpeg
mnPW9srBL6R5K95w.jpeg
1ZxRAFvNwVqlCtIw.jpeg


At the same time, I can't replicate quality of textures seen on mindfreak191 mindfreak191 screenshots.

1h83to0b4NJHMjxC.png
f4yKPlH5ASWKGvjW.png


vs. mindfreak191 mindfreak191

ku1twqF7jPqIOg3B.jpg
 
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I feel like the game currently has texture loading issues.

Cause it doesn't make sense for this one big rock to be like this in the middle of a properly textured small garden.

Clearly something is not loading properly.


H9SzFAxOk4wAKEre.png
 
Both Gonzito Gonzito and mindfreak191 mindfreak191 are right.

Game has serious texture streaming issues in some places, changing them to high and then back to ultra reloads a lot of them:

Your computer is broken too Bojji apparently, and the digital foundry computer is broken as well, and adamsapple adamsapple xbox is broken as well

Only by some miracle that guy who made those screenshots apparently has 4k textures in his game and they all work a 100 percent correctly too
 
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Found the fucking washing machine, lol.

Yeah it looks like untextured shit. Considering there's screens showing it loading a higher grade texture, I'm gonna chalk it down to the game having streaming issues.




ZESbsmvcNoApytis.png
 
Thanks for proving my point, you showed a 13 year difference range.

The difference isn't that big, and that's just one game.

GTA VI isn't even out yet, nor we have seen real time gameplay.

Not mention, decades of work and hundreds of millions thrown into it.

2 years worth of time back then created bigger jumps than decades worth of time today.

There's a reason many don't even consider the PS5 that big of a jump, over the PS4.

Diminishing returns

In fact, many PS5 games ARE PS4 games with the settings turned a little higher.
Your point is practically a tautology. I didn't disagree with you. Diminishing returns is common law for most things in life, once you cross a certain threshold in progress. Not just graphics. It doesn't even need proof. Obviously no one would say my example is a bigger jump than your example. What I'm asking for is more nuance in the conversation.

My point is, has it reached a stage where the pursuit has become fruitless or not? I believe we aren't there yet. And until we are there, we shouldn't dismiss progress. There is nuance still worthy of discussion. It can't be dismissed with claims of diminishing returns yet.

Look at the same game in contention.

This is what they wanted to pull off with Vietnam in their prerendered-in-engine footage:

Vision:

007-first-light-screenshot-01-en-02jul25



Reality:
hQrAvb73zVDugMO0.png

Or the very opening scene

Vision:
teIGUWtV0FvVHcDV.png


Reality:

BucB1iIzZFZksgFJ.png



When the game can do so much better within its own engine, we don't even need to look elsewhere on how much further it can go before differences become hard to notice. Any layperson can still see it, so this isn't just "academic".
 
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