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Valve's TF2 revenues increased 12x after becoming F2P

Oh yes, that lovely backpack expander. That is somewhat of a exploit of a system that is out of Valve's control, but what does it matter to the customers?

Actually 2 keys yields more credits at TF2WH (22k vs 20k), also keys are less likely to be overstocked (TF2WH takes a maximum 3500 keys compared to 50 expanders)

I don't think the value propositions for champions are that high either. There is a TON of work put into each one.

I have nothing against LoL's system in theory. My problem is that there hasn't been a single champion in the past year who has came out below 4800 or 6300 IP (right around the time Riot was bought by Tencent /tinfoilhat).

Also Riot's IP price reduction plan is currently a joke. They reduced the IP prices of the first set of champions (the ones that were cheaper in the first place) and most recently reduced Irelia and Miss Fortune from 6300 to 4800 IP.

Also this whole conversation may be silly because if Dota 2 takes on a F2P system (it'd be dumb if it didn't!) it'll probably have a very similar structure and pricing system as League.

Dota 2 is all but guaranteed to be F2P, but there is nothing yet that hints you will have to buy characters. Instead it seems like you will buy individual cosmetics (pieces of armor, different looking weapons, etc), taunts, custom couriers and announcer packs
 
Also this whole conversation may be silly because if Dota 2 takes on a F2P system (it'd be dumb if it didn't!) it'll probably have a very similar structure and pricing system as League.

Similar in the sense of cosmetics and that might be it.

No way in hell is Valve stupid enough charge for heroes.
 
You'll also be using real money rather than having to buy a pre-set amount of some currency.
 
Oh yes, that lovely backpack expander. That is somewhat of a exploit of a system that is out of Valve's control, but what does it matter to the customers?

I don't think the value propositions for champions are that high either. There is a TON of work put into each one.

Also this whole conversation may be silly because if Dota 2 takes on a F2P system (it'd be dumb if it didn't!) it'll probably have a very similar structure and pricing system as League.

Dota 2 wont force you to buy heroes as it would completely fuck with the gameplay (a large portion of dota is balanced around heroes acting has hard counters to other heroes) and also hurt new players from getting into the competitive scene. Not to mention champions arent shat out every two weeks like in LoL cause they realize it forces cookie cutter skillsets, power creeps on new heroes and bad balancing. And frankly, they will make boatloads on hats and skins.
 

Custom Couriers will be genius, because it will cause the pubs to fall over themselves to be the one to buy the courier and to show off their sweet model, whatever it is.

Next they need to sell custom Wards.
 
Custom Couriers will be genius, because it will cause the pubs to fall over themselves to be the one to buy the courier and to show off their sweet model, whatever it is.

Next they need to sell custom Wards.

DotA2_STP-Run.gif


I will buy him.

Edit: DAMMIT ARCHIE ILL BUY HIM BEFORE YOU!
 
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