Re yields. A noob question, why would one encounter yield issues and the other not when they are both using the same chip?
The 3GB of RAM for OS is crap. That's what I'm told by people who have proven to be reliable. So is the two cores dedicated to OS.
How do Microsoft's first party studios compare to Sony's from a talent perspective? I heard halo 4 looks good but haven't really heard about anything else. I honestly stopped paying attention to xbox along time ago.
there's no doubt in my mind that they'll do the same thing for the most part as this gen. If I'm MS I don't see a reason to do anything different. Spend early on 3rd party exclusives, then a year or 2 down the line just stop and focus on a few IPs and let the multiplats do the rest while they focus on services.Well first party to first party its not really a contest. Microsoft should just keep doing what they did with 360 and pay for 3rd party timed exclusives and produce a couple AAA exclusive titles while focusing on the console with the superior social atmosphere and they will be doing just dandy.
there's no doubt in my mind that they'll do the same thing for the most part as this gen. If I'm MS I don't see a reason to do anything different. Spend early on 3rd party exclusives, then a year or 2 down the line just stop and focus on a few IPs and let the multiplats do the rest while they focus on services.
AFAIK (I'm sure I'll be corrected) it's because both are having everything (CPU/GPU/ESRAM for XB3) on one fat ass chip. So of the entire die being fabricated, the CPU isn't that large a part of it compared to say the GPU.
Both consoles appear to be using the same CPU, but different everything else. That is where the yield differences will appear and why one might suffer more in this regard than the other.
Absolutely. Why invest the kind of money and time in your own IP when you can just keep your capital and pick the best of the bunch. Microsoft has a much better handle on scouting exciting early IP it would seem as well.
Thanks for the reply.
If there are yield issues with one of the consoles is it possible to remedy the situation before entering mass production?
and then 3-4 years down the line people will complain about the lack of exclusive games even though they knew it was going to happen.Absolutely. Why invest the kind of money and time in your own IP when you can just keep your capital and pick the best of the bunch. Microsoft has a much better handle on scouting exciting early IP it would seem as well.
It seems like they've already started with Destiny.
Thanks for the reply.
If there are yield issues with one of the consoles is it possible to remedy the situation before entering mass production?
I don't know if they will carbon copy their strategy from this generation to the next generation. Why focus building studios in Canada, America and Europe? There certainly seems to be a plan set in motion to make them valued assets. Heck, 343 as a studio was set in motion in 2009 and finally in 2012 we saw their first real release.Absolutely. Why invest the kind of money and time in your own IP when you can just keep your capital and pick the best of the bunch. Microsoft has a much better handle on scouting exciting early IP it would seem as well.
Absolutely. Why invest the kind of money and time in your own IP when you can just keep your capital and pick the best of the bunch. Microsoft has a much better handle on scouting exciting early IP it would seem as well.
It seems like they've already started with Destiny.
That's the thing. I dont see Sony investing in third party exclusives ever again. They have too many studios and it would be a waste of money for them to try and moneyhat IP's. The best strategy for them would be to convince as many third parties as they can to not go exclusive at any point in the beginning of the cycle by offering some form of incentive. Convince them that there is more money to be had being multiplat.
I don't know if they will carbon copy their strategy from this generation to the next generation. Why focus building studios in Canada, America and Europe? There certainly seems to be a plan set in motion to make them valued assets. Heck, 343 as a studio was set in motion in 2009 and finally in 2012 we saw their first real release.
What? Its not an exclusive or anything.
there's no doubt in my mind that they'll do the same thing for the most part as this gen. If I'm MS I don't see a reason to do anything different. Spend early on 3rd party exclusives, then a year or 2 down the line just stop and focus on a few IPs and let the multiplats do the rest while they focus on services.
I don't think Sony has the money.
They'll be trying throughout production of the units to resolve any problems.
If they have their hearts set on launching on (just pulling lots of numbers out of my ass here) lets say January 1st 2014 and have been told they'll get a 50% yield for the first 3 months then they'll budget for that. But they might get to that point and find AMD have managed to get a 60% yield, or worse it might have dropped to a 40% yield. If they were really struggling then Microsoft would have to decide what to do. Accept the piss poor yield and either pass the price on to the consumer or swallow it hoping the increase over time, or delay the launch by say 3 months. Swallowing the extra cost could cost millions, but delaying 3 months waiting for yields to improve might cost them a lot of sales.
AFAIK (again, I'm expecting to be corrected) all new fabrication processes suffer from some kind of yield problem. Some are easy to iron out, some are less so.
As Sony and Microsoft, you want as high a yield as possible as that way each working chip costs less and they can either lose less on each console or maybe go into the black.
What? Its not an exclusive or anything.
timed exclusive apparently. it's as good as full exclusive in most cases, especially if it's a good game.
I don't think Sony has the money.
Yeah. I personally believe though that they will keep investing in studios, seeing as they are more and more trying to keep IP rights in their hands.Its smart of them to have at least some studios with exclusive output since if Orbis isn't a nightmare to develop for Microsoft can no longer count on people picking those 3rd party titles up on their system first and foremost like they could this gen. I think they are likely spreading their money out to incorporate paid exclusive content as well as first party offerings they can rely on for the dryer seasons.
Yeah, this is true. I think having timed exclusives like ME and GTAIV episodes did a lot to cement the reputation of the 360 as 'the gaming system' in the US and UK.
A big question for next-gen is whether or not Sony's first party studios can produce a breakout hit. Personally, I liked Killzone, but it's not like it became a household name or anything.
Not unlike some of the FUD being spread about Microsoft first parties at the moment.I still remember all the chatter about how they were going to be terrible, short and not worth the time or money, done by a b tier team at rockstar (I think people pointed to them being done by rockstar leeds) and all the rest of it and then they were released to near unanimous praise.
Just basing that off of what we know right now and it looks like a timed exclusive.
Is it time to Panic yet about the 720?
Well first party to first party its not really a contest. Microsoft should just keep doing what they did with 360 and pay for 3rd party timed exclusives and produce a couple AAA exclusive titles while focusing on the console with the superior social atmosphere and they will be doing just dandy.
Not unlike some of the FUD being spread about Microsoft first parties at the moment.
Or not.
How do Microsoft's first party studios compare to Sony's from a talent perspective? I heard halo 4 looks good but haven't really heard about anything else. I honestly stopped paying attention to xbox along time ago.
I have friends in some Microsoft 1st party studios and I've been told that a fair number of them are focusing on mobile/tablet and kinect games.
So you can't count them the same as Sony's in terms of potential next gen support.
Not saying Sony has more, just that not all of Microsoft's will be touching the Durango.
I have friends in some Microsoft 1st party studios and I've been told that a fair number of them are focusing on mobile/tablet and kinect games.
So you can't count them the same as Sony's in terms of potential next gen support.
Is it time to Panic yet about the 720?
I have friends in some Microsoft 1st party studios and I've been told that a fair number of them are focusing on mobile/tablet and kinect games.
So you can't count them the same as Sony's in terms of potential next gen support.
Not saying Sony has more, just that not all of Microsoft's will be touching the Durango.
any particular reason why? it's worked wonders for them this generation.
I have friends in some Microsoft 1st party studios and I've been told that a fair number of them are focusing on mobile/tablet and kinect games.
this is worrying. what studios if you don't mind my asking.
The NA and UK market say hello.They also do not have dominance in any major region.
The NA and UK market say hello.
pharmboy044 said:Nintendo do not count
I have friends in some Microsoft 1st party studios and I've been told that a fair number of them are focusing on mobile/tablet and kinect games.
So you can't count them the same as Sony's in terms of potential next gen support.
Not saying Sony has more, just that not all of Microsoft's will be touching the Durango.
Is it time to Panic yet about the 720?
I have friends in some Microsoft 1st party studios and I've been told that a fair number of them are focusing on mobile/tablet and kinect games.
So you can't count them the same as Sony's in terms of potential next gen support.
Not saying Sony has more, just that not all of Microsoft's will be touching the Durango.
Don't know if I can talk about the others, but the new Microsoft London studio for example is entirely mobile/tablet focused.
We'll have to wait.
Everything can change from one gen to the other. Sony's 1st party didn't have the same level of output in the Ps2 days.
If MS wants it, all it takes are good producers, willingness to invest, and hiring great talent. It's not rocket science.
Microsoft has already proven that they can create great teams producing quality games.
They did it with Halo and 343 and so they did with Playground and Horizon (which is amazing).
And it seems they were just getting started. The first two years of the new xbox will be crucial.
Even Sony, whose first party offerings are so highly regarded, had a very rough start.
Resistance, Heavenly Sword, Lair and such can't compare to the likes of Uncharted, Killzone, etc (even though HS and Lair were second party).
I can't wait for some announcements.