No, because they're not getting soggy.BlakeofT said:I've always thought that those blocks in SMB3 looked like Cinnamon Toast Crunch.
BlakeofT said:I've always thought that those blocks in SMB3 looked like Cinnamon Toast Crunch.
-Winnie- said:On the topic of KH.
Note red shorts, big yellow shoes and white gloves.
I like how this thread gradually fills with more such mind-blowing video game facts!BlakeofT said:I've always thought that those blocks in SMB3 looked like Cinnamon Toast Crunch.
BlakeofT said:I've always thought that those blocks in SMB3 looked like Cinnamon Toast Crunch.
Monroeski said:Well, yeah.It's set in the same world, 100 years later, flooded. The islands are basically the highest points of elevation from OoT. You even end up in visiting locations from OoT (I know Hyrule Castle, can't remember if there are any others) at the end when you go under the surface of the ocean.
There is a very common misconception among fans that TWW takes place exactly one hundred years after OoT. The source of this misconception is an interview of Eiji Aonuma, the game's director, conducted at the 2002 Wind Waker summit. It seems that Aonuma used an ambiguous Japanese word, and some translators translated him as saying "one hundred years." Other translators, however, translated this to "hundreds of years." (To see that this is true, look at the IGN version of the interview, and then look at the uncut GamePro version.) Among those who know about this inconsistency, it is generally assumed that Aonuma was mistranslated, and that he meant to say "hundreds" since this is what the game itself says. Unfortunately, the mistranslation made its way into the official NOA transcript of the interview. Even more unfortunately, this version of the interview as published on both nintendo.com and Nintendo Power Magazine. So this piece of misinformation has been picked up by countless gullible Zelda fans.
KittenMaster said:The bigger issue is... Why is that an axe that Mario jumps on?
I could never figure it out, can someone blow my mind on this one?
Mario is a barbarian warlord, hes merely claiming his axe back.KittenMaster said:The bigger issue is... Why is that an axe that Mario jumps on?
I could never figure it out, can someone blow my mind on this one?
Actually, that which you labeled as "What it looks like in game" is more representative of a real flame, as red<orange<white in terms of heat and a flame gets hotter as you go nearer the source (i.e. Bowser in this example).EtanSivad said:I noticed this last month. In Super Mario Brothers, Bowser's fireballs always looked really odd to me. If you look at the sprite, they're actually flying backwards. I have no idea why they reversed the sprite, maybe it was an accident or thought it looked cooler.
Link Man said:Actually, that which you labeled as "What it looks like in game" is more representative of a real flame, as red<orange<white in terms of heat and a flame gets hotter as you go nearer the source (i.e. Bowser in this example).
This. The flame is a projectile. I never even noticed it was backwards! Not quite mind blown but very interestingFimbulvetr said:But for a flaming projectile the center of the fire would be in front. It it were fire breath that'd be a different story since the source of the fire isn't moving.
EtanSivad said:I noticed this last month. In Super Mario Brothers, Bowser's fireballs always looked really odd to me. If you look at the sprite, they're actually flying backwards. I have no idea why they reversed the sprite, maybe it was an accident or thought it looked cooler.
http://home.comcast.net/~LiNaSaCh/Bowser_Fireball.gif[/ IMG][/QUOTE]
I had always wondered about this. It isn't mindblowing though. What would have been mindblowing if you'd explained [i]why[/i] they are the way they are.
Not bindblowing? *sighs* I can try harder.viciouskillersquirrel said:I had always wondered about this. It isn't mindblowing though. What would have been mindblowing if you'd explained why they are the way they are.
OBJECT OF THE GAME/GAME DESCRIPTION
One day the kingdom of the peaceful mushroom people was invaded by the
Koopa, a tribe of turtles famous for their black magic. The quiet, peace-loving
Mushroom People were turned into mere stones, bricks and even field horse-
hair plants, and the Mushroom Kingdom fell into ruin.
The only one who can undo the magic spell on the Mushroom People and
returntthem to their normal selves is the Princess Toadstool, the daughter of
the Mushroom King. Unfortunately, she is presently in the hands of the great
Koopa turtle king.
o__OEtanSivad said:Not bindblowing? *sighs* I can try harder.
From the original manual for Super Mario Brothers -
So... all the bricks you see in the game, are the Mushroom people... that means Mario is murdering people left and right when you smash the bricks.
Nope, not mindblowing either. I used to read game manuals as a kid. I always assumed that when you destroyed a brick, you were freeing a mushroom person and they'd reappear whole and intact somewhere else.EtanSivad said:Not bindblowing? *sighs* I can try harder.
From the original manual for Super Mario Brothers -
So... all the bricks you see in the game, are the Mushroom people... that means Mario is murdering people left and right when you smash the bricks.
Not necessarily... not all the bricks would be mushroom people. Also, given that the "field horsehair plants" are very possibly a reference to Fire Flowers (the reference is earlier in this thread, I think), then the "bricks" in question would be the question blocks and thus Mario's actually cannibalising the Mushroom People whenever he eats a Super Mushroom... assuming he eats Super Mushrooms and doesn't... OK, that's enough from me.EtanSivad said:So... all the bricks you see in the game, are the Mushroom people... that means Mario is murdering people left and right when you smash the bricks.
Yeah, not mindblowing either I guess.viciouskillersquirrel said:Nope, not mindblowing either. I used to read game manuals as a kid. I always assumed that when you destroyed a brick, you were freeing a mushroom person and they'd reappear whole and intact somewhere else.
EtanSivad said:Not bindblowing? *sighs* I can try harder.
From the original manual for Super Mario Brothers -
So... all the bricks you see in the game, are the Mushroom people... that means Mario is murdering people left and right when you smash the bricks.
Jesus Christ you scoundrel, stop it this instant!EtanSivad said:Yeah, not mindblowing either I guess.
Ok, one last try.
The opening tune in Earthbound when you're entering player names, uses an audio sample from the opening tune of Monty Python's Flying Circus. I discovered that when I was extracting audio samples from the ROM.
That one's pretty cool.EtanSivad said:Yeah, not mindblowing either I guess.
Ok, one last try.
The opening tune in Earthbound when you're entering player names, uses an audio sample from the opening tune of Monty Python's Flying Circus. I discovered that when I was extracting audio samples from the ROM.
Think about it in terms of a comet -Link Man said:Actually, that which you labeled as "What it looks like in game" is more representative of a real flame, as red<orange<white in terms of heat and a flame gets hotter as you go nearer the source (i.e. Bowser in this example).
An example can be found here:MNC said:Jesus Christ you scoundrel, stop it this instant!
Though some audiofiles would be nice
viciouskillersquirrel said:Nope, not mindblowing either. I used to read game manuals as a kid. I always assumed that when you destroyed a brick, you were freeing a mushroom person and they'd reappear whole and intact somewhere else.
The only one who can undo the magic spell on the Mushroom People and
return them to their normal selves is the Princess Toadstool, the daughter of
the Mushroom King. Unfortunately, she is presently in the hands of the great
Koopa turtle king.
Monroeski said:Think about it in terms of a comet -
As it flies to the bottom right of that pic, the brightest part leads it.
I always just assumed the fire was that way because (as someone mentioned) if it was just a fire breath coming from Bowser that wasn't a projectile, that is how it would look, and the NES being simple as it is they just drew it like that then made it move across the screen. I don't think it was actually flipped around, though it is a pretty cool thought.
EtanSivad said:An example can be found here:
http://earthboundcentral.com/2009/02/earthbound-music-similarities/
You can here the tune looping in the background. I don't have the actual ripped sample with me atm.
-Winnie- said:On the topic of KH.
Note red shorts, big yellow shoes and white gloves.
heh, very good point. i guess people forget that space is a vaccum and there's no atmosphere to create friction against the moving object.webrunner said:Comets don't work like that: The tail (Well, the bright part, the 'ion trail') points away from the star they orbit regardless of what direction they're moving in - it's generated by solar magnetism and not by motion. In the pic the comet is probably moving to the upper right or lower left.
EzLink said:"There is a very common misconception among fans that TWW takes place exactly one hundred years after OoT. The source of this misconception is an interview of Eiji Aonuma, the game's director, conducted at the 2002 Wind Waker summit. It seems that Aonuma used an ambiguous Japanese word, and some translators translated him as saying "one hundred years." Other translators, however, translated this to "hundreds of years." (To see that this is true, look at the IGN version of the interview, and then look at the uncut GamePro version.) Among those who know about this inconsistency, it is generally assumed that Aonuma was mistranslated, and that he meant to say "hundreds" since this is what the game itself says. Unfortunately, the mistranslation made its way into the official NOA transcript of the interview. Even more unfortunately, this version of the interview as published on both nintendo.com and Nintendo Power Magazine. So this piece of misinformation has been picked up by countless gullible Zelda fans."
:lol :lol :lol
I love how believing something that was said in an interview published in Nintendo Power makes you gullible
Don't forget the Kirby look alike:Steven_Jitters said:So after replaying Link's Awakening last month I noticed something that had gone completely over my head. There's a ton of references to the Mario series in the game that mostly include the enemies making cameos but two in particular had slipped past me.
Tarin is a reference to Mario, while in the forest looking for mushrooms he becomes a tanuki.
Mamu is Wart from SMB2.
:lol :lolFireflu said:Mario is a barbarian warlord, hes merely claiming his axe back.
*spits drink out*batbeg said:Twilight Princess being the last Zelda of it's kind,
The name for Super Mario Galaxy came from a fan letter to Nintendo Power in 1991:Blu_LED said:The castle in the background is on a spherical world. Galaxy had been planned all along.
.Blu_LED said:
The castle in the background is on a spherical world. Galaxy had been planned all along.
The funny thing is that I'm pretty sure the Wii can display about that many colours (not that it matters these days) and can play any game from most of the game systems released up to that time. It even had MP3 support for the photo channel at launch!Aaron Strife said:*spits drink out*
Shit, are you serious!? Nintendo is going to casualize the Zelda series!
The name for Super Mario Galaxy came from a fan letter to Nintendo Power in 1991:
Aaron Strife said:*spits drink out*
Shit, are you serious!? Nintendo is going to casualize the Zelda series!
The name for Super Mario Galaxy came from a fan letter to Nintendo Power in 1991:
viciouskillersquirrel said:The funny thing is that I'm pretty sure the Wii can display about that many colours (not that it matters these days) and can play any game from most of the game systems released up to that time. It even had MP3 support for the photo channel at launch!
Dude didn't see the name nor the controller coming though and the Wii is certainly NOT called the raw power system.
EDIT: He was pretty spot-on about the price, too.
I tried to look up whether the Wii used 16bit or 24bit colour, couldn't find it. But yeah, you're right.EtanSivad said:The Wii runs in (more or less) 640x480x24bit color. So it has a pallete of 16,777,216 colors, but only enough pixels to display 307,200 at one time.
Not to be a total nit-pick bastard...
Eh. I am going to guess that it's a cultural thing.mclem said:What is it with Japanese depictions of ghosts often having their tongues hanging out? I've never quite made sense of that.
I'm trying to work out how he came up with that number of colours. Now, 27876992's prime factors are 2(7 times), 11, 13 and 1523.Aaron Strife said:
honeymustardn said:I don't think this one has been posted... it's a bit of a stretch, but you might get a kick out of it: