They did that with the 1st game.
They did that with the 1st game.
I find that hard to believe and would need to see proof. Proof that this new IP (that didn't receive 9's and 10s from IGN and Meta) from a B list developer sold 1 million units at 63 bucks a pop.
Why does it have to be $63? The amount they've sold means that many people are interested in the IP.
I find that hard to believe and would need to see proof. Proof that this new IP (that didn't receive 9's and 10s from IGN and Meta) from a B list developer sold 1 million units at 63 bucks a pop.
They shipped over a million units in the first month of release, I can't conceivably see how they could have sold less than that. Also how many sales figures do you see that don't include discounted copies? Even big games like the CoDs get discounted at certain retailers, I don't think it's relevant.I find that hard to believe and would need to see proof. Proof that this new IP (that didn't receive 9's and 10s from IGN and Meta) from a B list developer sold 1 million units at 63 bucks a pop.
OK, now we know that Vigil is not under pressure to sell 4-5 million copies of the game.That number was pulled out form HDN-s ass as an example, and THQ would be happy if they even break even or earn a little.
Its a shame that majority of the GAF will enter into this thread and ignore his comments. :-/
They shipped over a million units in the first month of release, I can't conceivably see how they could have sold less than that. Also how many sales figures do you see that don't include discounted copies? Even big games like the CoDs get discounted at certain retailers, I don't think it's relevant.
Anyway it was successful enough for THQ to make a sequel so that should tell you something.
I am thinking you do a lot of horse back riding in Darksiders 2.
I am thinking you do a lot of horse back riding in Darksiders 2.
At this point I bet the Darksiders 2 team is already moving on to a new game on a different IP.
Sad face.
My point is when discussing sales we never have the information at hand of how many copies were discounted. That's why it's not relevant to the discussion at hand- was Darksiders 1 successful and will Darksiders 2 be successful?What isn't relevant? Making the strongest profit possible while it's priced at its max?
My point is when discussing sales we never have the information at hand of how many copies were discounted. That's why it's not relevant to the discussion at hand- was Darksiders 1 successful and will Darksiders 2 be successful?
It seems to me you're just using that argument (sales numbers are inflated because many people bought the game at a discount) because you have some weird grudge against this game/series.
Wait, so if a title of a franchise sells a lot of copies, the publisher greenlights another title of said franchise?
Usually if something sells very well, someone will go "Hmm, people like this stuff. Make more= sell more.", yes.Wait, so if a title of a franchise sells a lot of copies, the publisher greenlights another title of said franchise?
I think Darksiders 3 will do respectable numbers, though I'm personally hoping they blow it out of the water!
One question about the statements though. I get that numbers were used to create a sense of high sales = continued franchise, but why is there any talk about reducing the scope of the game? Does it have to do with the current size of the DS team? I saw someone mention Rubin's change in tactics regarding game development given THQ's current financial status. Could that be the reason to talk about making a smaller sequel?
Anyhow I was just curious as I saw it mentioned, but no real reasoning for it being mentioned.
...but why is there any talk about reducing the scope of the game?
Oh OK hahaNope. Ill be buying a copy at full price even though the first one put me to sleep. The art style is more attractive to me than the original and I haven't played a decent Zelda game in years. Heres to hopin.
Edit: I do have a grudge against THQ though, but that's been held onto since I was a kid during the NES days =P
That's assy. What game did you work on?On a GOOD day, THQ and all publishers have a bad habit of raising sales forecasts just to make the books look better for shareholders. Considering THQ is on the ropes, this 4-5 million number isn't just a goal, it's a freakin minimum. Maybe if some of their other upcoming games did well, Darksiders wouldn't need to make so much.
I experienced this first hand on a THQ game- they literally doubled the sales forecast, which put us under the spotlight when it sold more like the initial expectations. Somehow it's the developer's fault that the marketing department wanted to sell more copies, but didn't. We all want to sell copies.
On a GOOD day, THQ and all publishers have a bad habit of raising sales forecasts just to make the books look better for shareholders. Considering THQ is on the ropes, this 4-5 million number isn't just a goal, it's a freakin minimum. Maybe if some of their other upcoming games did well, Darksiders wouldn't need to make so much.
I experienced this first hand on a THQ game- they literally doubled the sales forecast, which put us under the spotlight when it sold more like the initial expectations. Somehow it's the developer's fault that the marketing department wanted to sell more copies, but didn't. We all want to sell copies.
Hahahahaha....
HAHAHAHAHA
lol.
Why does every fucking game has to have incredibly high sales targets? It's stupid and I guess this is the last DarkSiders game we'll get
This wasn't a sales forcast given to investors. It was a hypothetical example basically saying that if the game is successful, a sequal would be possible in the future. The original post of this thread even has quotes from a dev explaining this.On a GOOD day, THQ and all publishers have a bad habit of raising sales forecasts just to make the books look better for shareholders. Considering THQ is on the ropes, this 4-5 million number isn't just a goal, it's a freakin minimum. Maybe if some of their other upcoming games did well, Darksiders wouldn't need to make so much.
I experienced this first hand on a THQ game- they literally doubled the sales forecast, which put us under the spotlight when it sold more like the initial expectations. Somehow it's the developer's fault that the marketing department wanted to sell more copies, but didn't. We all want to sell copies.
Hahahahaha....
HAHAHAHAHA
lol.
Why does every fucking game has to have incredibly high sales targets? It's stupid and I guess this is the last DarkSiders game we'll get
Sure is full of optimism in here.
I mean, it's releasing the same day as Sleeping Dogs, sure, but in a summer that's been a wasteland, release-wise. Both it and Sleeping Dogs have the chance to do well.
Yes it has been. Check the OP.
I'm somehow afraid that neither is going to do well
4mil is not totally insane number...
1.5 mil on xbox 360
1.5 mil on ps3
0.5 mil on pc
and who knows how much on Wii U [launch game, the only game of that genre for that console in foreseeable future...]