Hey, nobody's zerfect.Pray for the poor guy that confused a 3 & 6 on his keyboard when updating that website.
Hey, nobody's zerfect.Pray for the poor guy that confused a 3 & 6 on his keyboard when updating that website.
I think this is an impossible standard, though. I think I generally understand what people mean, but that would mean that a game that drops frames at 30 fps wouldn't be 30 fps.
I think "generally 60 fps" is what most people do (or should?) mean when they say 60 fps games. No one contests Calladuty Gen 7 was 60 fps, as a point of comparison.
Granted, you do have examples of truly locked framerates-- some Nintendo games, Forza 5, Ground Zeroes-- but if a game like RAGE drops frames every once in a while, I'm still calling it 60 fps.
edit: impossible is obviously not the right word since games do it
What if it turns out to be Killzone 1080p and 60fps does that still meet everyone's expectations?
Killzone was called 1080p for a long time before someone decided to have a close look and discovered some funky goings on.
I feel same as you I personally have had trouble getting the feel for GZ & TRE and I think it's the '60' fps lolRegarding Tomb Raider: It's been a while, but I don't remember it dropping very often. There were some points where the PS4 struggled to keep it at a constant level, but it felt really fluent. Or are you guys talking about at constant framerate between 30 and 60, let's say ~45? I don't really know, but it clearly felt more responsive than all the other PS4 games I played so far.
What if it turns out to be Killzone 1080p and 60fps does that still meet everyone's expectations?
Killzone was called 1080p for a long time before someone decided to have a close look and discovered some funky goings on.
If this game used similar funkiness with resolution to achieve 60fps that would be ok right?
Well, I'd call it 60fps if it has an average framerate of 60fps. Quite a simple measure.
There is no way to have an average of 60 if it's capped at 60, unless it's 100%, all the time at that level.
So what you are saying is that you only consider console games 60fps if they NEVER drop a single frame.
That's... an interesting standard?
And aren't consoles limited to 60 Hertz? That being the case, his simple measure would be all but impossible to meet.
A frame rate that fluctuates, takes me out of the game. It's not an enjoyable experience at that point.
Besides, what's the point when the frame rate is only good when being in certain areas of the map?
Also, I don't think a duplicate frame here and there is as noticeable in a 30fps game, but in a 60fps game, the micro-pauses are more pronounced when it drops frames.
When I played Second Son unlocked and panned the camera around, I got a very un-even pan. It skipped and stuttered quite a bit (at 40fps or so), but when I cap it at 30, the pan is perfectly steady with no duplicate frames.
In my opinion, a steady frame rate is more desirable than a fluctuating frame rate. I'm going to be seriously disappointed if Watch Dogs ships the same way Second Son shipped. I can't imagine every developer is going to be as nice as Sucker Punch and Guerrilla Games and include a 30fps cap option in settings.
some brazilian retailer lists a game
OMG CONFIRMED CONFIRMEEEED DAY ONE!
__________
1080p/60fps on the playstation site
Nah .. don't know about that.
Lol perfect. It's only because the game has a chance to perform better on a console than most gaming PCs, which is impossible and should never be allowed to happen! Ever!
It's probably because the game has always been 30fps and now all of a sudden theres an advertisement not even created by Ubisoft saying it is 60. Until Ubi tells us its 60 im going by the 30fps they already told us earlier.
60 is better for controls but SOME people wont like it as it feels "speeded up" I have had this said to me.
but if a game like RAGE drops frames every once in a while, I'm still calling it 60 fps.
Same.
It's close to 60 enough to make it very much worth the boost.
One thing is sure, for now Ubisoft have not denied this.
Why?
One thing is sure, for now Ubisoft have not denied this.
Why?
On Game Informer website now.
Watch Dogs Runs At 1080p, 60 Frames Per Second On PS4
Yeah, that was a first for the series on consoles. A completely stable frame-rate.AC is capped at 30 and never drops.
I don't understand how this is possible. Didn't Giant Bomb play it at some press event and claimed PS4 had frame drops.
not sure if already posted
inb4 IE
source : http://www.reddit.com/r/PS4/comments/2579bi/watch_dogs_1080p60fps_confirmed/chephni
not sure if already posted
I don't understand how this is possible. Didn't Giant Bomb play it at some press event and claimed PS4 had frame drops.
I'm guessing it's because it's the weekend.
I think we have to wait for Monday. This was posted on Saturday. May need someone that's on the clock.
But why anybody can't believe it is possible after all?
The game has been delayed for some months and maybe this extra time allowed Ubi to get 60 fps no?
Just how deep does the wormhole go?? LolSo the database guy f***ed it it up. The source for the info on the web was probably database.
It's probably very close to going gold now. Release date is not far off.
But why anybody can't believe it is possible after all?
The game has been delayed for some months and maybe this extra time allowed Ubi to get 60 fps no?
It wasn't even locked at 30 fps when I played it a month ago. Of course there is always a possibility it was a very old build, but I'd be VERY surprised if they got such a big open world game running at 60. Running a game at 60fps requires quite a bit more than twice the power than running it at 30. It's a *huge* difference.
I'd be happy to be proven wrong, of course
At first I couldn't, then I couldn't believe I was entertaining the thought that it could be, and right now I'm starting to believe. What a ride.
Went from PS4 will melt, to PS4 will chew gum. (I wasn't the one that said PS4 will melt btw)