BibiMaghoo
Member
If this is true,I hope its not the same 60fps we got with Ghosts on PS4.Man the game was awful with those dips.
Those dips that were above 60fps? I don't think they are called dips.
If this is true,I hope its not the same 60fps we got with Ghosts on PS4.Man the game was awful with those dips.
Those dips that were above 60fps? I don't think they are called dips.
Just saw this on the playstation website, probably a typo right?
http://www.playstation.com/en-us/games/watch-dogs-ps4?CMP=soc_us__gm_psblog_topbanner_3_4_14
edit:Seems a little weird to be a typo because they type as header " the true watch_dogs experience" ?
They have had another six months to work with the PS4, so it's not hard to imagine that they have gotten a lot more out of it in that time. Also, while ACIV was locked at 30, it NEVER dipped below, not even during the most intensive scenes. Because of that, the game probably actually ran closer to 60fps than 30, but the developer chose to lock it either for parity reasons, or because they chose to have a more consistent framerate. Either way, there was a lot of performance hidden behind that 30fps lock in ACIV.this doesn't make any sense.
Ass Creed 4 was horribly optimized on PC with fluctuating frame rates on top of the line rigs and CPU's.
Ass creed 4 ran at LOCKED 30 FPS on PS4.
Why would Watch Dogs (a game more complex than ass creed 4) run at 60 FPS on PS4?
Blim played the game recently and said it was locked at 30 FPS with rare drops on PS4
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http://www.gamersyde.com/news_gamersyde_preview_watch_dogs-15226_en.html
I think its really strange that we don't have any official statement. You'd think that Sony and/or Ubisoft would set things straight if this were a mistake before sites run the story and get peoples hopes up.
Let's stop pretending that Ghosts PS4 didn't drop below 60 fps.
I was under the impression it didn't. Was the judder not caused by being above 60fps? Or do you mean that wasn't consistent, and that it did drop also?
They have had another six months to work with the PS4, so it's not hard to imagine that they have gotten a lot more out of it in that time. Also, while ACIV was locked at 30, it NEVER dipped below, not even during the most intensive scenes. Because of that, the game probably actually ran closer to 60fps than 30, but the developer chose to lock it either for parity reasons, or because they chose to have a more consistent framerate. Either way, there was a lot of performance hidden behind that 30fps lock in ACIV.
It was, but I *think* that was when it was running at 720p (in SP). When they patched it to 1080p it did have a few dips below 60.
theres something grand about 60 fps in an open world game on consoles. Like a unicorn.
Besides Jak hd collection, are there any open world games on consoles that average 50+ fps?
They have had another six months to work with the PS4, so it's not hard to imagine that they have gotten a lot more out of it in that time. Also, while ACIV was locked at 30, it NEVER dipped below, not even during the most intensive scenes. Because of that, the game probably actually ran closer to 60fps than 30, but the developer chose to lock it either for parity reasons, or because they chose to have a more consistent framerate. Either way, there was a lot of performance hidden behind that 30fps lock in ACIV.
I was under the impression it didn't. Was the judder not caused by being above 60fps? Or do you mean that wasn't consistent, and that it did drop also?
This will be a disaster for Sony if they don't fix it, if it's a mistake.
This will be a disaster for Sony if they don't fix it, if it's a mistake.
ACIV was locked at 30, it NEVER dipped below, not even during the most intensive scenes. Because of that, the game probably actually ran closer to 60fps than 30, but the developer chose to lock it either for parity reasons, or because they chose to have a more consistent framerate. Either way, there was a lot of performance hidden behind that 30fps lock in ACIV.
so much BS in this post.
the frame rate must have been variable so they decided to lock it. he is right, but i doubt it always ran at 60 FPSso much BS in this post.
I'm not saying that it is, I'm merely saying that stating it won't based on ACIV's performance is flawed.this is sooo not happening bro
have you seen the PC requirements for this game? It is going to be a technical disaster on PS4. lol at the notion it will run at 60 FPS. Soo wrong!
so much BS in this post.
so much BS in this post.
Point out said bullshit please.
1) game dips below 30fps
2) there's no "hidden power" behind the 30fps
Same thing on PC. Most open world games I played on PC had fluctuating frame rates. Far Cry 3, sleeping dogs, gta4 etc etc
open world games are too complex and their are too many variables. when 10 cars appear near complex geometry and the player causes an explosion, of course the frame rate is going to tank...then there is LOD, shadow quality and shadow draw distance, numbers of vehicles and pedestrians on scene...
I already miss your NGNL avatar
What? Why? It's true, I also never noticed AC4 dip below 30fps.
1) game dips below 30fps
2) there's no "hidden power" behind the 30fps
What? Why? It's true, I also never noticed AC4 dip below 30fps.
I played it late last week and in certain areas of certain maps it grinds down to a slide show, with tearing (prison break inparticular).
While there may be times where it exceeds 60fps, it doesn't account for all the frame rate problems of that game.
I haven't finished it yet, but in the 10-15 hours I've put in it has been solid.
So you're saying there's is a chance.
the frame rate must have been variable so they decided to lock it. he is right, but i doubt it always ran at 60 FPS
That would make sense. The situation is a bit confusing given the shoddy accuracy with which technical details were reported at the time.
1) No, it really doesn't1) game dips below 30fps
2) there's no "hidden power" behind the 30fps
3) you cant say it "probably ran closer to 60", because you have no way of knowing.
agree, but yeah ship battles, and fights with a bunch of dudes, it dips. not bad, but not like "they almost had 60fps but decided for parity sake to lock it at 30fps", is bs.
No. We were talking about COD Ghosts PS4.
agree, but yeah ship battles, and fights with a bunch of dudes, it dips.
People keep forgetting about poor Driver: San Francisco which I brought up many pages ago.theres something grand about 60 fps in an open world game on consoles. Like a unicorn.
Besides Jak hd collection, are there any open world games on consoles that average 50+ fps?
Seriously. It's about as lock as a frame-rate can get. It's a rock solid 30 fps 99.9% of the time. There aren't even any actual hitches or skips in the game either. Nothing to interrupt the fluidity. Considering the series past that's pretty impressive.This thread isn't about ACIV, but to suggest it wasn't a steady 30 FPS on PS4 suggests that person never played the game.
Initiate a sea battle with 5 (preferably bigger) ships and watch the framerate die. Nothing common but I remember 2 moments where I made the game drop to single digits,
This thread isn't about ACIV, but to suggest it wasn't a steady 30 FPS on PS4 suggests that person never played the game. Or they are trolling.
Gonna need some evidence for this claim.
Of course our initial investigation only covers the first hour of gameplay
I don't think I ever saw it drop.agree, but yeah ship battles, and fights with a bunch of dudes, it dips. not bad, but not like "they almost had 60fps but decided for parity sake to lock it at 30fps", is bs.
I don't think I ever saw it drop.
It was originally intended to be 60fps anyway. There are plenty of articles that came out around E3 with Ubisoft saying the next-gen versions would be 60fps. And then they weren't.
So maybe this time around they've had time to optimise. You have to remember that these ARE last-gen games with next-gen paint, so 60fps isn't that much of a push.
it's because i played it im saying that
kinda tough when digital foundry analysis says this about the 1080p patch
The trick is to not actually care all that muchI want to see the receipts of ACIV framedrops.
(But I still think people are setting themselves up for disappointment by even entertaining the idea of Watch Dogs being at 60 or unlocked)
People keep forgetting about poor Driver: San Francisco which I brought up many pages ago.
It was a technical feat of the highest order. Not only did it deliver a solid 60 fps in an open world city but the "possession" mechanic allowed you to jump out of any car and free-fly the camera all over the city at insane speeds without any hiccups or loading. It's really quite a miracle.
Burnout Paradise too is impressive in its own right but Driver SF is in its own league.
Seriously. It's about as lock as a frame-rate can get. It's a rock solid 30 fps 99.9% of the time. There aren't even any actual hitches or skips in the game either. Nothing to interrupt the fluidity. Considering the series past that's pretty impressive.
it's because i played it im saying that
kinda tough when digital foundry analysis says this about the 1080p patch
I think he's massively exaggerating but it is possible to encounter very minor dips in very specific circumstances hence why I believe it's 99.9% solid.I'm going to go ahead and trust dark10x and my own experience playing through the game over you, sorry
Do feel free to produce proof, though.
AC4 definitely drops under 30 in rare circumstances, especially when boarding other ships.
Initiate a sea battle with 5 (preferably bigger) ships and watch the framerate die. Nothing common but I remember 2 moments where I made the game drop to single digits,
http://www.psu.com/a020967/PS4-Xbox...uch-higher-resolution-than-current-gen?page=2All of those 60 fps references pre-release were referring to the multiplayer which is 60 fps in the retail product as well IIRC.