Not saying much. Is it native 4k or "4k"? What level of raytracing? I guess the quality of the raytracing will be significantly reduced compared to what's possible on PC (of course, I mean a 3080 costs more than the whole console).
Expect just reflections for both.
Expect just reflections for both.
Seems reasonable, but I’d like a 1440p60 option.
Yes, because we know all other developers are aiming for 120fps.It's cute that somebody actually asked about 120 fps in a Ubisoft game.
With one of the few games that have the same feature sets on both consoles (and includes RT) I predict this will be the first game to be compared in the "two extra flops" war.
Wouldn't that be Cyperpunk?
Can't wait for the meltdown here. It will be hilarious, guaranteed!
X has runs smoother, P has lesser pop in, X has this and P has that....
Relax and enjoy:
Wouldn't that be Cyperpunk?
Can't wait for the meltdown here. It will be hilarious, guaranteed!
X has runs smoother, P has lesser pop in, X has this and P has that....
Relax and enjoy:
Its interesting that Valhalla runs at 4k/60, yet WatchDogs 4k/30 with RT puddles. RT halving that gpu in half, just for puddles that you wont even notice when playing.The novelty of RT will where off fast I’d you can choose a 60fps.
Fuck 4K and RT
1440p and 1800p is enough
I dont think there gonna exist a case where ps5 has anything extra. Its slower in every area - ram, cpu, gpu. Its not gonna do anything better. Not even loading times.
Yes, because we know all other developers are aiming for 120fps.
It already started. Yes!
Its interesting that Valhalla runs at 4k/60, yet WatchDogs 4k/30 with RT puddles. RT halving that gpu in half, just for puddles that you wont even notice when playing.
Sorry but give me 60fps and no RT. In fact thats what i will be doing on PC.
nawww not from the worlds "most powerful console" weve been hearing how multiplats would be soooo much better on it from forum posters, i guess reality will set in for them soonExpect just reflections for both.
This seems like deju vu with AC Valhalla where Ubi "confirmed" it was 30fps and then it turned out to be 60fps.
you re aware tho that Watch Dogs takes place in a city with lots of reflective surfaces like windows, cars etc. right?
an option for 60fps should have been implemented tho, either do it like DMC5 and go 1080p60+RT or like Spider-Man 4k60 no RT
How come it seems like you need such a drastic cut in resolution to maintain RT at double the frame rate? Is RT disproportionately expensive at higher frames or something?
Wouldn't halving the resolution make up for doubling the frame rate, all other things bring equal? Or is it more complicated than that?