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What shouldn't be carried over to next-gen?

I'd like to see PC games stop with the added DRM like GFWL, uPlay, SecuROM, and Tages. Just go with Steamworks.

This really needs to happen.

I've put up with it over the last few years but it is seriously beginning to bug me now, to the point where I feel inclined to give games that have limited activations and pointless inconveniences like GFWL and Uplay a miss from now on.
 
I don't want motion controls to be abandoned, but it does need a reboot. Nintendo simplified it for the casual gamers who feel more at home with a TV remote than a gamepad, and Microsoft and Sony followed suit with similarly uncomplicated controls, but now let's see what can be done for the hardcore gamers. Dual nunchucks, for twin thumbsticks and twin optical pointers, and with plenty of buttons and triggers would make for a really nice motion control setup, without breaking the traditional gamepad layout.
 
Waggle
On disc DLC
Day one DLC
House Mod DLC
Shoe horning Multiplayer into everything.
Timed Exclusives
PC versions not there day one.
$60 PC Games.
Almost non existent Japanese PC support.
 
-Motion controls (looks like Nintendo is phasing these out with the Wii U, thank goodness).
-Crazy high prices for downloadable games on the Nintendo eshop and PSN. Old PSP games should not still be 5000+ yen to download and new 3DS games should not be MSRP.
-On-disc DLC and in-game purchases that require real money.
 
1) Boring open world so called non linear games which have stupid fetch quests and lame side missions to pad up a games length so that so called hardcore gamers feel they are in control of the game. Rather have cinematic games if that is the alternative.

2) Paying for Online Multiplayer

3) Shooters.
 
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God...THIS...please God make it not possible for scenarios like the above to EVER happen again. Smartglass isn't even here yet and I already hate the idea of it...
 
You mean like Xbox Live, or the game itself actually charging you extra to play online??
Cuz if you are hoping for XBL to become free, theres almost a zero percent chance of that.



What?
No no no, isnt that half the fun of playing any action/adventure/RPG game seeing your character get stronger.

I cant live without some sort of progression, even if its getting another weapon that isnt necessarily better just new im happy.
Progression helps me know im well progressing.

I think every RPG would be so much less without characters getting new abilities....wouldnt you be bored by the 20th hour knowing your character will never get any better?

The end of loot?.....Son you crazy.

I meant in multiplayer. When you start off you get the wonky peashooter while people who've been playing the game a while already have the superscoped, insanely accurate, 100 round mag weapon. It just becomes a grind to get the better weapons/perks. I have no problem with unlocking different weapons/perks but I hope this philosophy of deliberately unbalancing the game by awarding better weapons/perks goes the way of the dodo.
 
- Excessive hand-holding
- Terrible pacing
- Achievements/Trophies need to stay, as I can see why people like them and I like them myself for those (few) games that implement them well. However there should be an option for players to disable them, either for specific games or for all games. Shouldn't be that hard to implement.
- Sub-HD resolutions. Every game next gen should meet a minimum standard of 720p, 30 FPS and no screen tearing.
- Exotic hardware architectures (CPU, RAM, video, etc.).
- Miniscule amounts of RAM
- DVD format
- Game prices that are higher than $50, unless they are collector's editions. Unlikely to happen though.
- Homogeneous game pricing for most games. (I.E. most games launching at $59.99). Allow variable pricing a la Steam. Give devs and publishers more power to set their own prices, with an upper bound.
- Retailer-specific DLC
- Games that are only available at specific retailers.
- Non-skippable company and technology logo screens when you boot up a game
- Firmware updates in their current form. That goes for Sony, Microsoft and Nintendo. Especially Sony. I'd like the industry to get to a point where firmware updates are infrequent and as unobtrusive as possible.
- Console boxes only coming with composite cables, not component or HDMI. The boxes should include HDMI cables. The HDTV generation has matured to a point where I think it's safe to do so.
- Developers and especially publishers playing it too safe in their games. I know it's not easy to turn a profit, and I know there's XBLA/PSN, but we want to see more high-profile AAA retail games that take risks and show some real ingenuity.
 
I hope we're long-past the need for double-A batteries. While they're at it, better battery and input lag reduction. That can always get better.
 
Paying for online gaming.

Thisthisthis.

I'm not giving Microsoft a dime of my money if they keep up with their "pay to use your own internet connection to play the games you already paid for" model. They can gently GTFO for another 6+ years if they want to stick with that.
 
- Excessive hand-holding
- Terrible pacing
- Achievements/Trophies need to stay, as I can see why people like them and I like them myself for those (few) games that implement them well. However there should be an option for players to disable them, either for specific games or for all games. Shouldn't be that hard to implement.
- Sub-HD resolutions. Every game next gen should meet a minimum standard of 720p, 30 FPS and no screen tearing.
- Exotic hardware architectures (CPU, RAM, video, etc.).
- Miniscule amounts of RAM
- DVD format
- Game prices that are higher than $50, unless they are collector's editions. Unlikely to happen though.
- Homogeneous game pricing for most games. (I.E. most games launching at $59.99). Allow variable pricing a la Steam. Give devs and publishers more power to set their own prices, with an upper bound.
- Retailer-specific DLC
- Games that are only available at specific retailers.
- Non-skippable company and technology logo screens when you boot up a game
- Firmware updates in their current form. That goes for Sony, Microsoft and Nintendo. Especially Sony. I'd like the industry to get to a point where firmware updates are infrequent and as unobtrusive as possible.
- Console boxes only coming with composite cables, not component or HDMI. The boxes should include HDMI cables. The HDTV generation has matured to a point where I think it's safe to do so.
- Developers and especially publishers playing it too safe in their games. I know it's not easy to turn a profit, and I know there's XBLA/PSN, but we want to see more high-profile AAA retail games that take risks and show some real ingenuity.

This +region-locking.
 
Fetch quests. You seriously can't design something more interesting than "Mr Bob has scattered 5 pieces of a generator throughout the world. Go find them in order to power the bridge so you can proceed."?
Fuck off.
 
I bought a guitar for guitar hero. It came with a transmitter that took a usb slot.
I bought a 6 button controller for street fighter, it came with another usb dongle.
The PS4 better have some freaking native bluetooth support for third party controllers.
 
I meant in multiplayer. When you start off you get the wonky peashooter while people who've been playing the game a while already have the superscoped, insanely accurate, 100 round mag weapon. It just becomes a grind to get the better weapons/perks. I have no problem with unlocking different weapons/perks but I hope this philosophy of deliberately unbalancing the game by awarding better weapons/perks goes the way of the dodo.

What games have you played that the higher level weapons/perks are substantially better than the starter weapons/perks?
Heck all the MP games ive played in recent years the early weapons were just as good as the later ones.
In some cases the starter stuff is actually the best for most situations, and then the later ones are good for specific play styles.


If we get rid of all progression in multiplayer games the games would last alot shorter.
Half the fun of this gens Multiplayer games has been the psuedo RPG elements that have been added.

If we go back to the Quake days ill feel like we just went back in time
 
If you get rid of the 'plastic discs' the prices will remain higher for longer.

People have to stop this meme that gaming companies control prices. We who buy games are the ones who decide the prices.

Stop buying games day 1 for $60, wait for price drops. The publishers/distributors will either drop the prices or have crappy revenue, which one do you think they'll choose?
 
Stop buying games day 1 for $60, wait for price drops. The publishers/distributors will either drop the prices or have crappy revenue, which one do you think they'll choose?

They'll choose day1 DLC, multiplayer codes etc. They'll go down kicking and screaming before lowering $60.
 
Review embargoes.
Region lock.
Pre-order and retailer exclusive DLC that is never made available to the public.
 
retailer exclusives
overpriced/day 1 DLC
always online DRM
forced multiplayer
dumbed down/appeal to masses/streamlined linear action/shooter games
 
- Excessive hand-holding
- Terrible pacing
- Achievements/Trophies need to stay, as I can see why people like them and I like them myself for those (few) games that implement them well. However there should be an option for players to disable them, either for specific games or for all games. Shouldn't be that hard to implement.
- Sub-HD resolutions. Every game next gen should meet a minimum standard of 720p, 30 FPS and no screen tearing.
- Exotic hardware architectures (CPU, RAM, video, etc.).
- Miniscule amounts of RAM
- DVD format
- Game prices that are higher than $50, unless they are collector's editions. Unlikely to happen though.
- Homogeneous game pricing for most games. (I.E. most games launching at $59.99). Allow variable pricing a la Steam. Give devs and publishers more power to set their own prices, with an upper bound.
- Retailer-specific DLC
- Games that are only available at specific retailers.
- Non-skippable company and technology logo screens when you boot up a game
- Firmware updates in their current form. That goes for Sony, Microsoft and Nintendo. Especially Sony. I'd like the industry to get to a point where firmware updates are infrequent and as unobtrusive as possible.
- Console boxes only coming with composite cables, not component or HDMI. The boxes should include HDMI cables. The HDTV generation has matured to a point where I think it's safe to do so.
- Developers and especially publishers playing it too safe in their games. I know it's not easy to turn a profit, and I know there's XBLA/PSN, but we want to see more high-profile AAA retail games that take risks and show some real ingenuity.

You'll never get flexible princing with physical retail, since pricing a game lower than others decreases the publishers margin due to the fixed cost of goods.
 
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