I'd like to see PC games stop with the added DRM like GFWL, uPlay, SecuROM, and Tages. Just go with Steamworks.
Full retail price for digital downloads.
Retailer exclusive pre-order bonuses.
"cinematic action games" and visceral/gritty reboots
DLC that
I suspect this thread will become a depressing checklist, of the very things that will be carried over.
Retailer dlc/dlc codes for preorders. I can't think of anything more annoying than having to input my six dlc codes to get my stupid Shitty Armor of Uthrelordepoo.
You mean like Xbox Live, or the game itself actually charging you extra to play online??
Cuz if you are hoping for XBL to become free, theres almost a zero percent chance of that.
What?
No no no, isnt that half the fun of playing any action/adventure/RPG game seeing your character get stronger.
I cant live without some sort of progression, even if its getting another weapon that isnt necessarily better just new im happy.
Progression helps me know im well progressing.
I think every RPG would be so much less without characters getting new abilities....wouldnt you be bored by the 20th hour knowing your character will never get any better?
The end of loot?.....Son you crazy.
Plastic discs.
$60 pricing.
Firmware updates every fucking week
Paying for online gaming.
- Excessive hand-holding
- Terrible pacing
- Achievements/Trophies need to stay, as I can see why people like them and I like them myself for those (few) games that implement them well. However there should be an option for players to disable them, either for specific games or for all games. Shouldn't be that hard to implement.
- Sub-HD resolutions. Every game next gen should meet a minimum standard of 720p, 30 FPS and no screen tearing.
- Exotic hardware architectures (CPU, RAM, video, etc.).
- Miniscule amounts of RAM
- DVD format
- Game prices that are higher than $50, unless they are collector's editions. Unlikely to happen though.
- Homogeneous game pricing for most games. (I.E. most games launching at $59.99). Allow variable pricing a la Steam. Give devs and publishers more power to set their own prices, with an upper bound.
- Retailer-specific DLC
- Games that are only available at specific retailers.
- Non-skippable company and technology logo screens when you boot up a game
- Firmware updates in their current form. That goes for Sony, Microsoft and Nintendo. Especially Sony. I'd like the industry to get to a point where firmware updates are infrequent and as unobtrusive as possible.
- Console boxes only coming with composite cables, not component or HDMI. The boxes should include HDMI cables. The HDTV generation has matured to a point where I think it's safe to do so.
- Developers and especially publishers playing it too safe in their games. I know it's not easy to turn a profit, and I know there's XBLA/PSN, but we want to see more high-profile AAA retail games that take risks and show some real ingenuity.
Aka: playing a videogameForgot about these.
"Want to take down this giant ship? square square square square, triangle triangle triangle, rotate counter clockwise left, right, left right, x x x x"
I meant in multiplayer. When you start off you get the wonky peashooter while people who've been playing the game a while already have the superscoped, insanely accurate, 100 round mag weapon. It just becomes a grind to get the better weapons/perks. I have no problem with unlocking different weapons/perks but I hope this philosophy of deliberately unbalancing the game by awarding better weapons/perks goes the way of the dodo.
If you get rid of the 'plastic discs' the prices will remain higher for longer.
Stop buying games day 1 for $60, wait for price drops. The publishers/distributors will either drop the prices or have crappy revenue, which one do you think they'll choose?
What issue can you possibly have with this?review embargoes.
What issue can you possibly have with this?
- Excessive hand-holding
- Terrible pacing
- Achievements/Trophies need to stay, as I can see why people like them and I like them myself for those (few) games that implement them well. However there should be an option for players to disable them, either for specific games or for all games. Shouldn't be that hard to implement.
- Sub-HD resolutions. Every game next gen should meet a minimum standard of 720p, 30 FPS and no screen tearing.
- Exotic hardware architectures (CPU, RAM, video, etc.).
- Miniscule amounts of RAM
- DVD format
- Game prices that are higher than $50, unless they are collector's editions. Unlikely to happen though.
- Homogeneous game pricing for most games. (I.E. most games launching at $59.99). Allow variable pricing a la Steam. Give devs and publishers more power to set their own prices, with an upper bound.
- Retailer-specific DLC
- Games that are only available at specific retailers.
- Non-skippable company and technology logo screens when you boot up a game
- Firmware updates in their current form. That goes for Sony, Microsoft and Nintendo. Especially Sony. I'd like the industry to get to a point where firmware updates are infrequent and as unobtrusive as possible.
- Console boxes only coming with composite cables, not component or HDMI. The boxes should include HDMI cables. The HDTV generation has matured to a point where I think it's safe to do so.
- Developers and especially publishers playing it too safe in their games. I know it's not easy to turn a profit, and I know there's XBLA/PSN, but we want to see more high-profile AAA retail games that take risks and show some real ingenuity.