tonythedemon
Neo Member
I've been seeing it drop frames when I am driving really fast but that's about it.
people that are not noticing any delay, are their brains refreshing at 30hz or what? filthy peasants!
masterrace indeed. fucking sad
Just tested it. There is no perceptible delay between me pressing the stick and the camera moving, and my tiniest possible movements move the aim even in first-person, unlike either of the videos posted ITT.
Would you kindly upload a clip? I find this hard to believe.
Gonna chime in and say turn up camera sensitivity if your referencing to camera movements.Otherwise show vid pressing action buttons and actions occurring ingame to show input lag.Otherwise gonna say especially with first person issues guess it comes down to base game being developed as a third person game.
Have you played GTA before? It's definately there and always has been. Why are we talking about this now?
Why not talk about it now? If Rockstar were to take notice and fix it, then that would be great for everyone who notices it and/or is bothered by it.
Here's another vid on youtube that probably explains and shows it a bit more clearly. The deadzone coupled with the acceleration curve is the real problem.
https://www.youtube.com/watch?v=AQFXJdPxFOY
If people are having no problems then they should make the video above showing they get inputs when the right analog stick is moved 1mm-3mm from origin.
I have all sensitivity settings on maximum in the video I posted. Here it is again:
https://www.youtube.com/watch?v=He77KcLJN-o
By doing what, adding 30 frames?
Hurr durr.
No, by fixing the dead-zone, input delay and movement acceleration.
1. Have you experienced extreme input lag on PS4 or Xbox One? (Y/N) Yes, PS4
2. What version of the game did you play? (Disc/Digital) Disc
3. If applicable, have you experienced extreme input lag on PS3 or Xbox 360 (Y/N) Xbox 360, No
4. If applicable, what version of the game did you play? (Disc/Digital) Disc
That's not the problem and it's pretty clear in the videos floating around this topic.
Deadzone could use a tweak (or maybe even a slider in the options to tweak if you experience drift) but it would solve absolutley nothing about input lag. It's their engine, it's 30 frame. It's like that for gta4 and rdr too.
Rockstar needs to see these videos. The deadzone is a real problem. I think the title of this thread should reflect that.
Then it would be their engine, not the 30fps specifically, that's the cause. Far Cry 4 is 30fps on PS4 and is much more responsive.
Man...I really hope it's not due to their engine, that would mean we have no hope of this being fixed.
Well.. The only rockstar game that has less input lag is max payne. But it's not in first person and you still see the delay.
I didn't play fc4 on ps4 so i don't reall know :/
It has a huge deadzone, but no lag...ps4 here.
Then why is the camera still moving after the controls have been released?
Can everyone please stop saying there is no latency. If you're that convinced it's not there, post a video. We've asked repeatedly.
This. You can clearly see in my video that the camera is still moving after the stick has returned to its original position. This is what causes me to over-aim and get my ass killed when playing MP missions. Lol.
Would you kindly upload a clip? I find this hard to believe.
Just tested it. There is no perceptible delay between me pressing the stick and the camera moving, and my tiniest possible movements move the aim even in first-person, unlike either of the videos posted ITT.
Holy crap, I didn't know this was such a problem with the console versions. Hopefully the PC one will be fine but I am worried.
Then why is the camera still moving after the controls have been released?
Can everyone please stop saying there is no latency. If you're that convinced it's not there, post a video. We've asked repeatedly.
lmfao chill the fuck down, it was a joke
Dead zone
Input lag
Input lag in slow-mo so anyone can see it easily.
Im still having fun in the game, but with assisted aim on "Partial".
Just tested it. There is no perceptible delay between me pressing the stick and the camera moving, and my tiniest possible movements move the aim even in first-person, unlike either of the videos posted ITT.
I just crated a thread on the GTA forums about this:
http://gtaforums.com/topic/754440-input-delaydead-zoneacceleration-issue-ps4/
Hopefully Rockstar take notice. I would tweet them, but I don't have twitter.
I'll watch that thread with interest. It will either get ignored or filled with people saying it's your TV and / or their version doesn't do it and they're super sensitive to latency