lughnasadh123
Member
A game can have both good gameplay and a story. You don't have to pick between the two.
thats were we are mistaken, the dude is gonna work until he rests in peace (by his own will probably)When Miyamoto retires
Well, that also explains why Miyamoto is not a C-Level type at Nintendo, he does not have the guts for it (to be honest, the last gaming guy with guts for a C-Level was Iwata, God bless his soul).I used to idolize Miyamoto until Reggie admitted in an interview that Miyamoto was vehemently against having Wii Sports as a free pack-in for the Wii. It's hard to imagine Wii b being so successful with it. Reggie said he had to fight really hard for it be included. Now that Reggie is gone, Nintendo expects players to pay for shit like "The Welcome Tour" when they buy a Switch 2 ... while Sony is giving gamers Astro's Playroom with their PS5 purchase.
mynintendonews.com
"I'm in a small meeting with Mr. Iwata and Shigeru Miyamoto… and we are talking about how to best launch the system (Wii) and I said I really think we should pack in Wii Sports. I kid you not. The look that Mr. Miyamoto gave me… Mr. Miyamoto gives me this death stare. Then he says Reggie-san, 'we don't give away content for free'. This is were my historical experience with the companies content came in. I instantly retorted, 'But Mr. Miyamoto, when I bought my SNES, Super Mario came free with that system. So it has been done, but strategically and with thought as a way to drive the business forward.'"
However, since technology has advanced, there's a need of a story to have a more complete and cohesive narrative to join the gameplay.
I got annoyed with how the modern Zeldas are too complex. They are not fun anymore.
Gameplay > Story
Game stories are usually like reading a book for kids or at best teenagers. No depth. They're often just pulling the easiest strings. Then they add more violence to make it seem like it's for adults.
Be careful what you wish for ...No one can deny that Miyamoto is a legend in video games, and he has created many classic franchises, starting with Mario.
With that said, I think his biggest weakness is his insistence in not having story in games. I understand his point of view, as gameplay should be top priority in a video game, since the primary objective is to play and have fun. I love the fact that Nintendo redesigned the controller for each generation to give us new experiences.
However, since technology has advanced, there's a need of a story to have a more complete and cohesive narrative to join the gameplay. I know some of their franchises are simple and for kids, but even then, they could have a simple and good story.
To me, the biggest disappointment is The Legend of Zelda. This franchise has the potential to be Final Fantasy level of epic (even more so), but it's stuck with the same simple story almost non-existent. Then, in Breath of the Wild, when they introduced voce acting, I thought it was time to have a story-heavy game, but it wasn't the case. I was very disappointed, because the potential is there! And they created amazing characters in Breath of the Wild that just went to waste.
Other franchises that could benefit from having a much expansive story are Metroid and Star Fox. Those two franchises also have a potential to have AAA, JRPG, level of epicness.
There's a story that the development team had to add the story for Mario Galaxy without Miyamoto finding out until the very end, and what was the result? One of the best stories that Mario has had, and introduced a beloved new princess until today.
Whenever Miyamoto is not in control, I think that developers and Nintendo will begin to add more story to the games, and many of them need it!. I still believe gameplay should be the focus in EVERY game, not just Nintendo, but the production values are increasing, and many other developers and publishers have proven that you can have both!