EverydayBeast
thinks Halo Infinite is a new graphical benchmark
Reviews aren’t always accurate
God Hand IGN cannot be topped
Hahaha, what?Too much water and NieR reviewer where he stopped the review because he can’t fish properly.
Pretty much every review from a mainstream organisation in the last 5 years. Instead of a product review we get the reviewers personal "hot take" on everything else surrounding the product as well.
Albeit ZP did (according to legend) coin the phrase 'PC Master Race™' in this Video he also lazily threw 'Misogynist' into the mix to describe Geralt for no good reason and heralded in the trend of reviewers bandying around that term (hatred of women) for any game that had the temerity to show a pair of digital tits. Not his best moment tbh.
and it still sold well to guarantee a sequel. Sorry woke brigade.One of the reviews for Days Gone where they trash it for reasons that have nothing to do with anything that matters.
This is a better one:Games journalism is dead.
This is a better one:
It's a terrible game that stretched 4 hours to 20hours of hiding under tables and enabling generators... and the monster is alien. we all know him too well to be scary
This is a better one:
It's a terrible game that stretched 4 hours to 20hours of hiding under tables and enabling generators... and the monster is alien. we all know him too well to be scary
idk.. I played it on normal and it was a extremely tedious experience because of all the waiting and enabling power generators... It would've been great if it was 5 hours.Man, that was nitpicky as hell.
But, then again, I don't find RedLetterMedia funny so make of that what you will.
Maybe they should've played it on Hard? Normal is way too easy.
Hard is the definitive difficulty for the game.idk.. I played it on normal and it was a extremely tedious experience because of all the waiting and enabling power generators... It would've been great if it was 5 hours.
Nowhere near as good a frictional games (although I think soma is better with "safe monsters")
IGN on Alien Isolation
This. The reviewer completely missed the point. Many of his complaints I saw as positives for a horror game.Games journalism is dead.
"Too much water" is a valid criticism of Pokémon R/S and the review wasn't too bad either. Using the bullet point against the writer instead of the criticism in the actual review is stupider than how the bullet point sounds with no context.
Yet, despite publisher Ubisoft’s denial of political themes, “Division 2” comes more from the mindset of Fox News’ primetime star Tucker Carlson than Clancy.
But then comes that wave of Tucker Carlson. Carlson’s hyper-conservative ‘news’ show treats white men as victims, said gun laws represent class warfare on the day of a school shooting, and treats Republicans – positively – as ferocious tigers. Carlson’s rants appear to have inadvertently birthed the world of “Division 2.”
An opening cinematic questions where you have your gun, and notes the goal is to “unite us.” Through guns. Unite us all in guns. So, so many guns. It’s enough to have Carlson frothing on air.
“Division 2” is the worst of ‘stand your ground’ laws and ‘good guy with a gun’ beliefs. Enemies wander the streets, guns outstretched sideways as they blindly fire like Hollywood’s abysmal thug stereotypes. There’s no narrative context for their actions, or why all of them willingly die for their cause – or what their cause actually is. They just hate innocents. That makes them easy villains to conservative eyes. They’re bad guys, the lot of them, and that’s all anyone needs to know. “The Division 2” may as well be Carlson’s primetime lead.
The reasoning lies in the inherent power fantasy. Tucker Carlson empowers those sitting on their couch with Bud Light yelling at brown people. Tom Clancy lured tech-minded absolutists who see military strength above all.
“The Division 2” represents the hyper-blandness of Tucker Carlson, a generic white guy spouting about how everyone hates you, making things great for themselves, and finding the absolutist solution to fix it all. With guns, primarily.
jesus
How?"Too much water" is a valid criticism of Pokémon R/S
IGN review for Days Gone.
Ryan writes:
“Days Gone makes some interesting choices that kept my play session engaging, and the sections of its story that I experienced piqued my interest enough that I was legitimately frustrated that I couldn’t continue playing at the end of the demo. While I’ll admit that I initially rolled my eyes at yet another Gruff White Male Protagonist™ in a grim world – especially one with such a Gruff White Male Protagonist™-ey name as Deacon St. John – I ended up getting far more invested than I’d initially expected. I shouldn’t be surprised, I suppose – this is a first-party Sony title, and Bend is no stranger to writing around well-developed characters and games with a strong narrative focus, either.”
Kotaku review for Days Gone.
Schreier first discusses the storyline itself, before commenting on the character’s race.
“So that’s the thing, I’m intrigued to see where the story’s going. And the performances are really good. I like the main character a lot, even though he’s this typical gruff triple-A white dude biker.”
There is the kotaku review of greedfall
Albeit ZP did (according to legend) coin the phrase 'PC Master Race™' in this Video he also lazily threw 'Misogynist' into the mix to describe Geralt for no good reason and heralded in the trend of reviewers bandying around that term (hatred of women) for any game that had the temerity to show a pair of digital tits. Not his best moment tbh.
IGN review for Days Gone.
Sackboy: A big adventure review by Sixthaxis
How could anyone call old Geralt 'I'm looking for a whore' Of Rivia a misogynist? Madness.
But what if that—the magic and the screen—is exactly the problem? While what’s on Microsoft Flight Simulator’s screen is, obviously, sublime, what the game is—how it exists, how it looks, what it does, and what it lets players do—isn’t possible without the cloud, machine learning, and the rest of the technology silently working behind the screen. Flight Simulator wouldn’t be a different game without them; “it” wouldn’t exist at all. So these Microsoft services aren’t just what makes the game possible; they are, to some degree, the game itself. This cuts to the intractable, ontological question of what a video game is, what can really be called a “part” of it, and where the game properly begins and ends. Is it simply the dynamic between a player and a particular set of rules? Their computer or console? A billion lines of code? Zeros and ones on a hard drive? A server in Tysons Corner, pumping data into your home from the heart of spy country? The despoiled landscapes and the exploited labor that make all of this possible?
There’s no right answer to these questions, as if any one of these is inherently more “real” than the others. Instead, there are only partial perspectives that offer different questions to ask, and whichever one you choose likely says a lot about your relationship to the game. But focusing only on what we can see and do in Microsoft Flight Simulator erases what’s happening behind the scenes, where profound transformations in the computational architecture powering games are taking place. So let’s go one step further. If we take not just the world of Microsoft Flight Simulator for granted, but also the technologies that make it possible, the map of what we can discuss when we talk about Microsoft Flight Simulator expands considerably. And, then, something more troubling appears on the horizon.
Not a published review but I always thought Adam Sessler's review of Grand Theft Auto 5 for Rev3 games was completely pretentious bollocks.
How is too much water a valid criticism?
Because remember the score and bullet points are meant to near totally summarize your review without me needing to actually read it.
Even the writers and editors accepted that they fucked up, but you are going to try and defend it?
Okay.