Ratchet probably suffers more from franchise fatigue and it being a remake than anything else. People just sort of gradually lost interest in the series. It had like a dozen games and the last few were met with relative disinterest. If it was a brand new game going all out I'd bet we'd seeing a lot more excitement.
Also might suffer from presumptions it's a tie-in to the movie which never really helps with perceptions of quality. I mean, it IS a tie in the to movie, I guess.
I honestly think she'll come around. She's very creative so I thought Tearaway would be perfect. She could do some of the easier parts plus the second screen stuff and I'd do the harder parts.
Honestly, I think she gets frustrated because her coordination isn't up to scratch yet, plus trying to manage movement and the camera. Also, the controller is a bit big still.
I think I can get her around
I tried the demo and found it dull. Yet another indie platformer that emphasizes style and quirkiness vs actually compelling gameplay. Looks just like any number of games of the same type that eventually get put on PS+ so that's probably why there's not much interest for it.
Too expensive. I played it, and it's a great game, but I can't pay full price for a platformer in this day and age, especially a single player one. Give me a physical copy for $20 and I might bite.
Probably not enough guns.
There's a lot more value to me, and many others, at enjoying stories that come out of situations, not a platformer that leaves zero room for interpretation, nuance, and more. It's just the most basic of games, the shallowest from any kind of mental stimulus apart from puzzles, which rarely tell a story.
I think people want stories, or make their own. Platformers tend to completely fail at that, and not even try, and I don't think they can.
Combination of things. How many people can identify the name of the player character? Do kid friendly games sell on Sony hardware? Is the game fun to play or can you get the same or better experience anywhere else?
Like Sackboy or Knack before it, this character just isn't interesting enough for anyone to care. Not even Crash would sell on PlayStation in 2015.
It reminded me way too much of LBP which is a series that I was more then down with after the second.
I notice a lot of people being turned off by the demo.
Others have said the demo sequence is basically the tutorial part of the game, which in of itself is a bit too long.
Is this a case of the demo backfiring?
Too expensive. I played it, and it's a great game, but I can't pay full price for a platformer in this day and age, especially a single player one. Give me a physical copy for $20 and I might bite.
I notice a lot of people being turned off by the demo.
Others have said the demo sequence is basically the tutorial part of the game, which in of itself is a bit too long.
Is this a case of the demo backfiring?
Splatoon was a copy/heavily based on another game wasn't it?
People saying the audience isn't there, I'm not so sure that's true.
Yooka Laylee will do great on PS4 and Xbox One, and that's in the same vein as this.
I remember seeing an alpha video of some independent shooter that was doing the "win by painting" mechanic, but it never came out as far as I know.
Personally I think this is a terrible way to judge a game's value, nothing personal. Length should not dictate cost, if the experience is fulfilling. It also sets a precedent that indies are "worth less" than AAA games, when many of the best experiences the past several years have been from indie games. Just attaches an arbitrary monetary value to things and doesn't act as a good standard to judge quality at all.Don't get me wrong, I loved Tearaway. I even got the platinum trophy on it.
But A; the game was never worth $40 to begin with. It's like what, 6 hours long to *platinum*? The story is simple enough, especially for a platformer: You're a letter. Deliver yourself. Except the majority of the game focuses on telling *that* story, rather than being a platformer. There's more platforming in the first level of SM64 than the majority of Tearaway. That's not a diss on Tearaway, by any means. The game IS fantastic and when it's ACTUALLY being a platformer, it's some of the most fun I had on my vita. Unfortunately, the content isn't there, and while it's incredibly charming, I agree with some posters here that the game feels too "indie."
Except I don't think it feels indie, I think it feels like an XBLA game. So, I really couldn't in good conscience tell anyone to spend $30 on the game. Or $40.
But it's currently $20, so go buy it, people.
Yup. The game is basically the antithesis of Nintendo's philosophy. It definitely values style over substance (gameplay).
Do you think the reasons are similar as to why people aren't excited about the new Ratchet and Clank?
Except I don't think it feels indie, I think it feels like an XBLA game. So, I really couldn't in good conscience tell anyone to spend $30 on the game. Or $40.
What does this even mean.
And if you can platinum Unfolded in 6 hours without following a collectibles guide, I'd be incredibly impressed.
I know art is subjective and all, but how can you not like the art style in this game? It's honestly one of the best visual whimsy styles out there, and more visually impressive than any of Nintendo's Wii U stuff aside from the Kirby and Yoshi games.
Visually it's quite creative, so it's a bit odd seeing claims that the art style is "ugly" :/
Personally I think this is a terrible way to judge a game's value, nothing personal. Length should not dictate cost, if the experience is fulfilling. It also sets a precedent that indies are "worth less" than AAA games, when many of the best experiences the past several years have been from indie games. Just attaches an arbitrary monetary value to things and doesn't act as a good standard to judge quality at all.
Granted I haven't played Tearaway, so maybe you not getting a fulfilling experience seems to justify your opinion here, but it just sounds like a dangerous opinion that can lead to others taking extreme stances on anything that's not a AAA FPS or Uncharted clone, and there's enough of that as it is.
It's kind of... missing something. Some kind of spark...