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Why is Retro working on Donkey Kong such a disappointment?

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Coolwhip

Banned
Because we all expected a platform defining game from Retro, not a sidescroller sequel.

Metroid Prime, Star Tropics reboot, a brand new IP or a 3rd person Metroid (something I would love) would all be more thrilling than DKCR 2.
 

DaBoss

Member
My problem is the fact Nintendo has so many games in the platformer genre. I was really hoping that Retro was working on something else to give Nintendo some variety in software.

The thing I'm glad to hear is that Retro said they feel they haven't finished the job with DK, otherwise I would have been extremely disappointed.
 
The Wii U just seems too safe. There's a feeling of "More of the Same, in HD" with the Wii U just receiving continuation of a select few of the more established Nintendo franchises that we've seen very recently. All of the more well produced games are just iterations (Mario, Mario Kart, Wii Party, Donkey Kong, Pikmin, Zelda, Smash) and the "Retro Big Project" was hope that there would be something fresh and exciting for the console, like the Project Sora/Kid Icarus scenario.

The only two exceptions are Bayonetta 2 and X, although they are still sequels of franchises we've seen recently, and the only timeline we have is a very vague "2014", meaning it may be late 2014 or even 2015. Not promising.

I guess Nintendo's recent efforts with fresh titles bombing has made them a little more reticent on going down that path again.... but it sure is needed.
 
At this point, I'm starved for new IPs from Nintendo, or at least IPs that haven't been around for generations. I mean we all played Smash, Kart, 3D Mario, etc. last generation with the Wii, and it seems like Nintendo's just pulling out the exact same franchises again
 
For all the arguments about wanting something "fresh and new," I can guarantee you this level of whining wouldn't be happening if it was another Metroid Prime game.

At least Metroid Prime 4 would be keeping the Metroid brand alive. Besides, all of the Metroid Prime games are pretty different from each other, and it's not like we have a glutton of 3D first person action platformer adventure games (unlike the massive amounts of 2D platformers). And Metroid offers more opportunities for interesting art design.

I would probably complain a little bit, but I get it.
 
I for one, want to see Nintendo make studios working on new IPs.
Not necessarily retro or EAD but they need fresh blood to bring back core gamers. For that they need a LOT of new games with very different appeal. Donkey Kong is fine. Mario is fine. We need these games.
But gamers want more and they've shown it for quite a long time now.

They need their own Naughty Dog to make very ambitious games such as the Uncharted series or TLOU.
Retro could have been working on such new IP because they have the talent for it.
 
I personally have had my fill of DKCR. Great game (except the barrel rocket sections), but I want something new and unique. As I grow older and have less time for games, my desire for straight sequels has diminished.
 
I don't want them on Metroid either.

I want Retro to be unleashed fully and allowed to create a brand new IP.

This.

New IP, let them flourish creatively, and they'll make a game that will give the WiiU some of the attention it desperately needs.

EDIT:

"Wah wah wah. There's too many shooters. E3 was all FPS games"

"Oh, Rare is making a DKC games? Fuck that! Waaah!"

E3 wasn't all FPS, I'm looking forward to KH3, Killer Instinct, FF15, Second Son, and Watch Dogs. None of them being FPSs. I couldn't care less about BF3, Killzone or whatever. After seeing all those games I have to say Nintendo's presentation was the stalest by far, with stuff like Retro doing another DKCR being one of the main reasons why.
 

pakkit

Banned
People are upset that Nintendo isn't structured in a way that allows devs to create their own IPs. It's a different system, where creators are kind of "franchised out." On the plus side, creators hone their craft in making specific types of games and are able to retain their job. On the other hand, creative risks are generally muted. I think the last Nintendo developer that was able to exhibit their own creative freedom was N64-era Rare. Otherwise, we see a few new IPs, but for the most part Nintendo sticks to its game philosophy that prioritizes classic game design over individuality.

I think some people read into it as a "western" dev being stifled by Nintendo's philosophy, but at the end of the day the fact remains that Nintendo and Retro remain committed to crafting incredible game experiences. At this point, if you can't get excited for 2.5D platformers, that seems to me like a personal problem.
 
I'm sure Donkey Kong will be fantastic just like Donkey Kong Country Returns. I just wish Retro was working on a new IP. Maybe some sort of WRPG to compliment Monolithsoft's X.
 

stuminus3

Member
I understand and appreciate that some people were hoping for something different but I'm personally stoked, I can't wait. I don't see it as a waste of talent at all. A Donkey Kong Country game is as valid as any other game.
 

Kusagari

Member
The Wii U just seems too safe. There's a feeling of "More of the Same, in HD" with the Wii U just receiving continuation of a select few of the more established Nintendo franchises that we've seen very recently. All of the more well produced games are just iterations (Mario, Mario Kart, Wii Party, Donkey Kong, Pikmin, Zelda, Smash) and the "Retro Big Project" was hope that there would be something fresh and exciting for the console, like the Project Sora/Kid Icarus scenario.

The only two exceptions are Bayonetta 2 and X, although they are still sequels of franchises we've seen recently, and the only timeline we have is a very vague "2014", meaning it may be late 2014 or even 2015. Not promising.

I guess Nintendo's recent efforts with fresh titles bombing has made them a little more reticent on going down that path again.... but it sure is needed.

Wonderful 101, it's not Nintendo but you listed Bayonetta 2, doesn't impress you?
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
At least Metroid Prime 4 would be keeping the Metroid brand alive. Besides, all of the Metroid Prime games are pretty different from each other, and it's not like we have a glutton of 3D first person action platformer adventure games (unlike the massive amounts of 2D platformers). And Metroid offers more opportunities for interesting art design.

I would probably complain a little bit, but I get it.

I'm puzzled about this oversaturation of 2D platformers.

Let's see--we saw DKC, right? That's one. We've got NSMBU. That's two. Yoshi Yarn isn't coming until 2014 at the earliest and my guess is we won't see it until 2015. What else has Nintendo shown that is a 2D platformer?

As for the people wanting Retro to be "unleashed," you do realize most of the people behind Metroid Prime are gone, right?
 
To me, the problem is that Retro's mystery project was the one chance for them to drop some sort of bombshell on us and dazzle us with something that was both technically impressive and could show what the Wii U was capable while also providing the userbase with something outside of Nintendo's wheelhouse. I'm sure Donkey Kong will be a fun game, but my problem is that -- when someone critiques Nintendo's woes with the Wii U right now -- I don't think "it's lacking in mascot platformers" ranks very high on the list. Whether it was Metroid or something brand new, Retro's undisclosed project was looked to as a wild card that might fill a void in the lineup. Instead, it's another Donkey Kong Country game.

I don't think it's beneath them, as I'm sure they'll release a great title here. But this is a remarkably safe play when I feel Nintendo desperately needed to take a chance here.
 

Hoodbury

Member
I personally was hoping for a new IP and something for Nintendo to compete on the online multiplayer FPS genre. I feel they could have given something similar to Titanfall or Destiny. But I'm a dreamer I suppose.
 

marc^o^

Nintendo's Pro Bono PR Firm
Because Metroïd Prime was so good even the best AAA platformer can't possibly overcome the fantasy of a MP sequel just as perfect as the original.

But FPS/FPS are now so good and numerous on other platforms Nintendo is probably right to focus on genres gamers don't find that easily elsewhere.
 
It absolutely is NOT. Few teams could create a platformer of Returns' caliber; it's one of the greatest platformers to date, and now the team who made it is making a sequel. Even more remarkable is the fact they still have so many creative ideas, and with the new camera angles and such they've found a way to make the game look even more dynamic. I'm pumped.

This, exactly. DKCR was one of my favorite games of 2010, and is easily among the best platformers of all time, for my money. I'll admit I was a little bummed to hear they weren't working on a new IP, but the trailer completely won me over. Don't even have a Wii U yet, but I can't wait to play this game.
 

Aeana

Member
After playing so many bad 2D platformers in my life, and after DKCR being one of the best I've ever played, I don't consider DKCR2 a waste of talent at all. I'm really happy it's being made, honestly.
 

Delstius

Member
I'd rather have them do second DKCR than another 3rd person Metroid.

A new IP would have been nice tho, but they're still working on another unknow title unless I missed something.
 
ss7.jpg


Retro can do better than this. Graphically its disappointing. Its a disappointment ambitions wise too. Everyone knows Retro is one of the greatest developers and yet their making a 2-d plat former. Its just not a genre that stands out nowadays as much as it did in the past. Its like ND coming out and saying they are going to do a racing game.

This is could of been Nintendo's clutch, their ace up their sleeve. A new Retro IP would have been a massive draw to buy a WiiU.
 
Because I'd rather see them make something crazy/ambitious. I'm sure the new Donkey Kong will be a really solid platformer just like the existing one, just not psyched about it.
 
I'm puzzled about this oversaturation of 2D platformers.

Let's see--we saw DKC, right? That's one. We've got NSMBU. That's two. Yoshi Yarn isn't coming until 2014 at the earliest and my guess is we won't see it until 2015. What else has Nintendo shown that is a 2D platformer?

As for the people wanting Retro to be "unleashed," you do realize most of the people behind Metroid Prime are gone, right?

Well, there's New Super Luigi U coming soon. There's also -- and I understand that it's third-party and multiplatform now -- Rayman coming in September. And then when you move to the 3D realm, you've got Mario and Sonic coming as well.
 

XenoRaven

Member
I was initially disappointed, but I'm getting more and more excited. The first game was really fun, and it looks like they're expanding on what made the first so great. I think the reason for the disappointment is that people were expecting to be wowed by at least one Nintendo game. E3 was a showcase of what the next generation hardware will bring. Game worlds have increased in size, scope, and detail. BF4 showed off an entire skyscraper being taken down in a multiplayer map. Metal Gear Solid is open world now with horse-back riding and a variety of vehicles to get into and use. Nintendo didn't show anything like that. Everything Nintendo showed looks like something we've already seen. 3D World looks like 3D Land. MK8 looks like MK7. The studio that people know can really deliver an amazing and immersive experience is Retro, and we got a game that looks like one we already played.

Again, I'm excited for the game. Retro will put all their creative force and talent behind this game, and I'm sure it will be just as amazing as the original. I just think people were expecting either HD Prime or something completely new.
 
Retro is awesome, and DKC was one of the best games last gen, so a sequel is fantastic news.

I'm hoping that with some of the talent they've been hiring, that Nintendo has been working on expanding them so they can do multiple titles.

I'm sure they are already working on something else.

In the end, the decision to do another DKC title was Retro's, not Nintendos.
 

Gartooth

Member
Honestly OP I'm confused as well.

Personally I would have wanted a new IP from Retro, but it sounds like Nintendo didn't give them that option. It was either Metroid or Donkey Kong, and I think they made the right choice. That studio is probably tired of Metroid, they will definitely come back to the IP some day, but that series defined the studio for almost 2 entire console generations, they were eager to work on something like Donkey Kong.

Just looking at what they introduced in DKC TF there looks to be a lot more things they want to do with the series before hanging it up.
 
I don't know about you guys, but Donkey Kong Country Returns (and Tropical Freeze), are the kind of caliber of games I expected Nintendo's EAD group to produce. It seems more and more that EAD has kind of abandoned hardcore games for the most part, which is exceedingly disappointing. And now it seems Nintendo is letting that task fall on the likes of Retro, Next Level Games and others. The problem I see is Nintendo mismanaging Retro's flagship talent- attracting a western audience with fantastic graphics and core appeal.
 

-Eddman-

Member
People had impossible expectations from Retro's "secret" project. It's partially Nintendo's fault since they contributed to the mistery and hype, but the complaints are mainly by the folks expecting some sort of gritty AAA blockbuster Startropics revival or something like that.

I'm OK with another DKC, I was disappointed by the graphics and art direction, which looks exactly like the last game, but Wise on board made up for it.
 
This announcement didn't make the same impact the first DKCR made. Most ofthe people I know where hoping for an announcement a la DKCR, not it's sequel.

I thought they could be working on a new IP or something. I'll keep my expectation lowet next time.
 
I take it the guy who said they were making Star Tropics has been banned by now.

Anyway, I was disappointed that this is what they were working on instead of something brand new, but at the same time I wouldn't want any other developer making a Donkey Kong game. If anything Retro should expand so they can have three games going at once and can put out a new game every year or two. This is the company Nintendo should throw the most money at, and they own it.
 
let me put this is an easy to understand chart


metroid >>>>>>>>> dk

Metroid Prime is among my top ten games of all time, but let's be real; each Metroid Prime was worse than the one before it and Metroid Prime 3 was veering into the direction of actiony level-based FPS that the series should absolutely not go in. I have no faith in another Retro developed MP to divert that. It's also pretty clear by the third that Retro was tired of Metroid.

DKCR was a breath of fresh air from them, let's see where they can take it.
 

MMaRsu

Banned
I love platformers, I love Donkey Kong from back in the SNES days.

Nintendo NEEDS new IP's. As an old Nintendo fan the only games I am interested in are the Zelda games these days. The new Mario certainly doesn't look interesting at all.

Retro is a great studio, and I'm sure they'll do Donkey Kong proud. But really..a new DK game? Man if only they were able to go full out on a new IP.
 

Akey

Banned
I loved DK and will probably enjoy it more then a new Metroid. On the other hand Nintendo needs western games and Rare could make those type of games. The Wii U looks to have 0 third party support in 2014.
 
I'm puzzled about this oversaturation of 2D platformers.

Let's see--we saw DKC, right? That's one. We've got NSMBU. That's two. Yoshi Yarn isn't coming until 2014 at the earliest and my guess is we won't see it until 2015. What else has Nintendo shown that is a 2D platformer?

As for the people wanting Retro to be "unleashed," you do realize most of the people behind Metroid Prime are gone, right?

We also have, you know, non-Nintendo platformers. Indie games are loaded with them, and there's a shit ton of them coming to WiiU alone (like Ducktales, Shovel Knight, Rayman Legends, etc). I've got more 2D platformers to play than I'll ever finish.

And whether or not the people who made Metroid Prime are there or not, DKCR showed the people that remain are really good at what they do. Expand! Create! Innovate!

Metroid Prime is among my top ten games of all time, but let's be real; each Metroid Prime was worse than the one before it and Metroid Prime 3 was veering into the direction of actiony level-based FPS that the series should absolutely not go in. I have no faith in another Retro developed MP to divert that.

That is definitely a point of contention. I think MP2 is a better game than MP1.
 

dark10x

Digital Foundry pixel pusher
Retro can do better than this. Graphically its disappointing. Its a disappointment ambitions wise too. Everyone knows Retro is one of the greatest developers and yet their making a 2-d plat former. Its just not a genre that stands out nowadays as much as it did in the past. Its like ND coming out and saying they are going to do a racing game.

This is could of been Nintendo's clutch, their ace up their sleeve. A new Retro IP would have been a massive draw to buy a WiiU.
Somehow those visuals almost remind me of a more advanced version of Jak and Daxter...

 

LeleSocho

Banned
I don't actually think people are disappointed about DK but more like that people were expecting something totally different from Retro.
It's like being disappointed at Michael Jordan playing Baseball instead of Basketball.
 

jlscool

Member
Yesterday, Nintendo announced that Retro studios was in fact, working on the sequel to Donkey Kong Country Returns. The previous game was one of, if not the best 2D platformer I've yet to play, and it's easily the best DK game, ever. Now, the scope will be bigger, there's a new story with new enemies and islands, and David-fucking-Wise is composing the soundtrack for the game.

What the fuck is the problem? People are saying that Retro are wasting their talent, there's too many platformers, and other such nonsense. What the fuck side of whose bed did I wake up on? Since when do we exist in a generation where there's an over-saturation of platformers? People are begging for a huge adventure game like Metroid for the Wii U because apparently DK is milked and Metroid is long forgotten. Okay... but that doesn't stop the fact that Retro previously made THREE Metroid games in the past, and one just came out a few years ago. Returns was the first Donkey Kong game since Jungle beat, and the first Donkey Kong Country game since, well, 3.

Over-saturation? Rehash? This is the sequel to a reboot of one of the most critically acclaimed side scrolling platformers of all time, and it looks even better than the original. And DAVID-FUCKING-WISE. How are people not excited for this? "Retro are working on Fucking Donkey Kong"? Damn right. RETRO ARE WORKING ON FUCKING DONKEY KONG, and it's gonna be dope as hell.

I am not sure the scope will be bigger. The press materials say it is only 5 Islands and Donkey Kong Country Returns had 8. I think this is just a filler title to get money coming in so Retro can work on their "real" project. I also think that because there are so many platformers coming to the system, that the game format is losing value to where no one would pay over $40 for those type of games.
 

mclem

Member
I like how EmCeeGramr put it:
like, i understand

this famous chef that made three of the best steaks ever suddenly decided three years ago to make a hamburger and you were all "that's beneath that chef"

but then it turned out to be one of the best hamburgers ever made. like, god damn what a burger.

then you start salivating over their next dish. it's got to be a steak of some kind. you start dreaming about what kind of cut it'll be. the sauces.

and then they present to you another burger

it's okay to feel a little disappointed! just know that it's not demeaning to the chef, because it'll be just as great of a meal as any steak

Did the person who got the second steak feel similarly disappointed?


That's the problem I have with this analogy; the idea that 'steak' is automatically superior to 'burger', that '3D FPS' is automatically superior to '2D platformer'. I'm okay with people being disappointed by this - I'd kinda have liked to see something completely new too - but don't make the argument along those lines.
 

Morokh

Member
- That's something Nintendo could have done in the main-house and the result would have been pretty much the same.
- Retro being a western developer has the ability to create something that looks radically different from what Nintendo usually does.
- 2,5D Platformers, as good as they are, are considered easy to produce filler games, or lacking scope and ambition.
- Nintendo needed to surprise people and break from the usual franchise milking/rebirth, Retro would have been a good fit for that.
 
I don't think it's about wasting their talent per se. It's that the Wii U desperately needs a show piece title since they don't have that singular 'jump in' title like Wii Sports that everyone wants to play.

Retro is likely one of the few Nintendo teams at the moment capable of producing such a game, so the fact that they are not is why so many are disappointed.

No doubt DKCTF will be a fantastic game, but it's not going to be a 'WOW' game that will drive console sales or show the capabilities of the Wii U. It just doesn't seem to be the game the Wii U needs right now.
 

Somnid

Member
This is one of those things where if Naughty Dog announced it was doing Uncharted for PS4 there would be no discussion. Or 343 doing Halo for that matter.

2D platformers have consistently gotten shit from modern gamers as being lesser games. Even on Wii game like DKCR were described as something that should be a $20 downloadable. Tight and focused gameplay are not as in vogue as graphics and set-pieces with a lot of the gamer crowd (though certainly 2D platformers are very well liked in general).
 
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