I agree but VF is a lot deeper. In Tekken you can mash buttons and be successful, given the right situation. That's one of the reasons why it's so popular in my opinion (Beside the fact that it is a great game and graphically & artistically impressive).No offense intended, but the people saying Tekken is casual or easy to play do not know the game at all. If you want to be even a half-decent player who has proper movement, it is a very difficult game to learn.
Virtua Fighter sold 2.2 million unity on Saturn, which is huge on its own.
Without Eddy Tekken has no ease of play advantage and even then that's just one character.
In Virtua Fighter if you try to do that(mashing buttons), you're not gonna go particularly far...
I think the biggest reason is just platforms. VF made it's bones in the Saturn and DC era while Tekken was king from the early PS1 era through the PS2.
They both sit on the unpopular table.
I go back and forth between Soul Calibur and Tekken. I don't think it's fair to regard them as rough equals, but I do because they came out of the same era, same developer. I've fallen off the wagon of fighting games too so I don't know where they're at right now, but I always liked them both and going back and forth between them was always fun.I always thought Soul Calibur was better than both. Not sure nowadays though kinda fell out of fighting games.
I do think it's easier to button mash VF then it is for Tekken.ITT people who never played Tekken for more than 30 seconds in the 90s think it's a button masher.
SMH people, current Tekken is deeper than VF was. Go try some online ranked and see if you can mash buttons.
And so we're many other fighters.Tekken was tied to very successful console, followed by the best selling console of all time.
Virtual Fighter was not.
It's that simple
Do you have data to prove this?Toshinden did just as much if not more with it's first 2 games.
Didn't Tekken get it's start from using Sega's engine that ran VF? Pretty sure I saw that in a recent YouTube video from Matt McMuscles.
People aren't talking about pitting button mashers against pros, just the impression the game leaves at first for those unwilling to grasp how its mechanics work. Ie, a dude earlier in this very thread was saying VF2 (!) sucked and wasn't as popular because among other things he couldn't complete the arcade mode and the AI later opponents trashed him even on easy mode (and it's not super cheap AI like SNK/Capcom bosses or anything, it even has an expert mode that isn't the hardest but rather has the AI learn from how you play so it can eventually defend against/employ your own combos and juggles, that was pretty rad and gave you ever evolving opponents even if you mastered the game if you played enough expert matches for it to get better). While in Tekken 3 (which btw was years later, both the arcade game and the home port, VF2 actually released before Tekken 2 and still looks on par with 3 in all its high res glory - on the home ports that is, the arcade VF2 is miles better than any version of Tekken 3 - it just doesn't have flashy sparks on hits) he could complete a bunch of modes and unlock shit and repeat the process to no end without having to get good. Never mind VF was back then (until 4/5 Quest modes) barebones so all you had was the actual gameplay, fighter vs fighter, so even if he could beat the AI with button mashing he'd just give up on the game thinking there's nothing else to do after he "beat" it, without getting any kind of CG ending or unlocks at that, lol). And to those that say people who say VF is deeper haven't played Tekken a lot, lol. Tekken was obviously still the popular go to game and the one everyone could play vs, compete in local tourneys, set records among friends in things like the survival mode (in 3 I got to around 60something wins with Xiaoyu without cheesing it so I wasn't a pro or anything but still knew the game well enough to gauge, though good Dr. B. players always pwned me I never got the hang of his moveset), etc., so yeah VF fans played it too. My local arcades only got the likes of Daytona USA from sega and Sega Rally 2 later on, also Virtua Cop (I forget 1 or 2) alongside Point Blank and Time Crisis, for fighting games they mostly had 2D stuff, Tekken 3, Soul Edge of all things, much later Tekken Tag and Soul Calibur and that was about it sadly (then they died off).You can mash buttons in Tekken just as you can in any fighter. You'll beat novice players and you may even get lucky once in a while against a decent player. But good players will push your shit in if your whole strategy is based on mashing. I've been trying to become decent at Tekken and even basic movement, which sounds easy on paper, is actually hard. Can't tell you how many times my hands wanted to fall off from grinding the Korean Backdash in training mode.
Because it requires a higher level of execution.
So Tekken is like having sex and Virtua Fighter is 5 plus years of your life of work for a piece of paper and years more of debtsame reason why more people have babies than PHDs
one is just easier
Do you have data to prove this?
Why isn't VF as popular? Because it doesn't sell as much, because other games sell more! Genius! Should have seen it coming seeing the rest of your posts, but damn, that's mind blowing insight showing your in depth knowledge far surpasses everybody else's! Pack it up everyone, /thread
VF used to be harder than Tekken but it's gotten a lot easier especially in the latest version and that's something nobody outside of the dedicated long term players actually realizes. The hardcore players in Japan never liked the watered down VF5 FS and it gradually lost it's popularity there where the series had once been the number 1 in the arcades. Tekken has gotten easier as well but not the extent that VF has and it's to the point that Tekken is probably the harder game now. Tekken is really complicated in comparison.Tekken was on PlayStation. Slicker presentation. More content.
This is a myth. VF is easier to play than Tekken.
Precisely.
What do you mean hardly any moves? The characters have large movesets especially characters like Vanessa, Shun Di and Lei Fei. If you want to complain about small movesets look at Street Fighter.I agree.
Tekken to me always seemed more fun and for casuals to goof around with because it looked better, had bone crunching hits, and I played Tekken Force too (and sucked at it when on paper it should be easy!?!?).
I'd say Tekken is a much deeper game. More characters, more moves, and a hell a lot more unpredictable since there's so many kinds of fighting styles and attacks that can come your way.
VF games seem to have hardly any moves. And boring as shit.
Personally, I dont think there is one thing VF is better at over Tekken aside from someone preferring more grounded graphics as opposed to Tekken's crazy cast with exploding fist sparks.
VF used to be harder than Tekken but it's gotten a lot easier
VF games seem to have hardly any moves.
People aren't talking about pitting button mashers against pros, just the impression the game leaves at first for those unwilling to grasp how its mechanics work. Ie, a dude earlier in this very thread was saying VF2 (!) sucked and wasn't as popular because among other things he couldn't complete the arcade mode and the AI later opponents trashed him even on easy mode (and it's not super cheap AI like SNK/Capcom bosses or anything, it even has an expert mode that isn't the hardest but rather has the AI learn from how you play so it can eventually defend against/employ your own combos and juggles, that was pretty rad and gave you ever evolving opponents even if you mastered the game if you played enough expert matches for it to get better). While in Tekken 3 (which btw was years later, both the arcade game and the home port, VF2 actually released before Tekken 2 and still looks on par with 3 in all its high res glory - on the home ports that is, the arcade VF2 is miles better than any version of Tekken 3 - it just doesn't have flashy sparks on hits) he could complete a bunch of modes and unlock shit and repeat the process to no end without having to get good. Never mind VF was back then (until 4/5 Quest modes) barebones so all you had was the actual gameplay, fighter vs fighter, so even if he could beat the AI with button mashing he'd just give up on the game thinking there's nothing else to do after he "beat" it, without getting any kind of CG ending or unlocks at that, lol). And to those that say people who say VF is deeper haven't played Tekken a lot, lol. Tekken was obviously still the popular go to game and the one everyone could play vs, compete in local tourneys, set records among friends in things like the survival mode (in 3 I got to around 60something wins with Xiaoyu without cheesing it so I wasn't a pro or anything but still knew the game well enough to gauge, though good Dr. B. players always pwned me I never got the hang of his moveset), etc., so yeah VF fans played it too. My local arcades only got the likes of Daytona USA from sega and Sega Rally 2 later on, also Virtua Cop (I forget 1 or 2) alongside Point Blank and Time Crisis, for fighting games they mostly had 2D stuff, Tekken 3, Soul Edge of all things, much later Tekken Tag and Soul Calibur and that was about it sadly (then they died off).
Reject humanity, embrace the bearMore boring/realistic character designs. You have a fucking playable Bear in Tekken. Who's not gonna love that.
Actually mashing is easier with VF because there's only two buttons.VF is too hardcore and as far as I recall even button mashing doesn't work there.
Not to mention - lack of colorful characters. Too ground to earth.
That used to be Toshinden originally, Sony pushed it hard.because was one of the flagship franchises of one of the most successful consoles of all time
Okay now your biases are starting to show through; was your question in the OP a genuine one out curiousness or one so you could find excuses to try trashing on valid answers throughout the thread to affirm your own preconceived notions? All I did was ask a simple question; "do you have sources", because I was genuinely curious, and all you had to do was provide the numbers and a source link if able. That's it.You're joking right? Toshinden 1 did 1.2 million with the first game alone, the 2nd did 582,000 that's 1.8 million on the PS1 alone. That's not including sales of the Saturn versions or Toshinden 3. So for the first two games each they are pretty even.
Virtua Fighter sold 3 million across 4 games, VF1, VF2, VF1 remix, VF kids. I wouldn't be surprised if Toshinden ended up the same or close by with it's 4 games on just Playstation.
Despite these higher sales than the average 3D PS1 fighter, it still never sold anywhere near Tekken 2. So this throws the it's on Playstation excuse for Tekken right in the dumpster.
Lol it has nothing to do with the auto combos, as blazblue, guilty gear, persona and gbvs have had auto combos and easy inputs in their games before.Which one is the one that you can play mashing buttons with Eddie?
That's the popular one.
Why is DB Fighterz the popular Arc system game?
It has auto combos.
That's why devs are trying so hard to lower the bar for newer players.
People want to look cool mashing a button or two.
This won't happen with VF and that's fine.
Why aren't Soulsborne games more popular?