I doubt there'd be anything truly mind-blowing, but that wouldn't be unprecedented for Nintendo; I recall hearing that the 3DS dev kits didn't have 3D enabled until after (or shortly before) they officially announced the system with the 3D feature in March 2010, and that the Wiimote speaker wasn't enabled until just before E3 2006.
Yeah i was referring to the wii-mote speaker when i said:
Now, foreign studios weren't aware of some functions of the Wii-mote until rather late in development, but it wasn't as significant as the previously mentioned ones (3D or haptic screen for the padlet), so i doubt it will be the case again (for big kept-in-secret things on the subscreen).
And
Edge quote
So, Could be Nintendo hidding key features of the WiiU to delevopers? I'm pretty sure they are. Don't forget E3 is in June and the launch of the Wii U will be in October-December so if they reveal something new they will have time to fix their games to incorporate that.
In my opinion there are very few western developers who really knows how the Wii U end up being. Peter Moore is one of them (He personally traveled to Kyoto to see how things were evolving) and he was very happy after the trip.
Hey there
Yeah i didn't exclude this possibility at all. But if you think about it, stereoscopic 3D late revelation to third-parties came along with a huge boost of the system capacities via frequencies, to allow basically the rendering of another picture to make this feature work. The effort in the gamedesign, in the roots of third-parties projects, to integrate this, wasn't that huge. Not as huge as a "you can feel what you touch on the padlet screen" aka haptic screen (for creative developers of course). For serious studios, this ability can drastically change the gamedesign of their titles, and having to integrate these new ideas a few months before the launch (because there are no such things in current dev kit) will surely produce rushed and shaky results, if we even saw implementation on launch softwares. Still, there's always the eventuality of smallest hidden features, like integrated vitality sensor, additional camera on the back, etc.
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You've used that acronym twice; is that an official abbreviation? Or just something you came up with?
The Wii U DRC. I like it much better than "U Pad", that's for sure.
Yeah, Display Remote Controller, it's how the controller "dev kits" (new models) are supplied to studios, how third-parties name it.
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Today has been FUN! And imagine how much more fun it'll be when we get actual, honest-to-Nayru news!
(BTW.. I never congratulated IdeaMan on his newly-found celebrity status! When you're working for one of the big companies, remember to visit us here from time to time.)
Well, thanks, but it wasn't the intent to be famous (you can add "in" before for some i guess after reading a few other website comments yesterday
).
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Disappointed by NG 3 gamerankings score :/
The closing comments of the IGN review are rough:
Ninja Gaiden 3 is a gash on the face of the franchise and one of the worst games the action genre has yet suffered. It has no consideration for its fans’ wants or what a new audience may have enjoyed. It’s a nightmare that’s as easy as it is uninteresting, and it abandons what used to work for awful new ideas that don’t work together. Under no circumstance should you ever waste your time on this self-indulgent and abysmal wreck.
It seems there are huge gameplay problems, a pity because if it was smaller ones like visuals, cameras, etc, that could be fixed for the Wii U version. It's less likely that they will address these major flaws.