DeepEnigma
Gold Member
To get people to buy it again?
The market has changed all around compared to 2013.
We'll see.
To get people to buy it again?
I'm not baiting, wtf, the larger argument is the idea that PC gaming is just as good/affordable as getting something like a PS5 and in order to preserve that illusion you've been using evasive language surrounding the SSD tech.
You're baiting and trying to argue in circles. You asked if it's analogous to the $100 NMVe drives, and it is. MS and Sony aren't inventing new hard drive tech, they're using NMVe.
LMAO! I remember that post. During that ban phase, I was called to Sony HQ down in San Diego and discussed about some of the tentative innovations which were being planned for the next generation console. I suggested that a hole needed to be included because gamers nowadays are phallic in nature and like to stick things inside holes a lot more than usual. Shawn Layden agreed to my suggestion and greenlit the idea. Sometimes, I think I was the one responsible for his firing....Paging MiyazakiHatesKojima
Didn't you mention there was a "hole" or something you "insert" in the PS5 that is innovative but you can't speak on it (after you came back from the ban request), you silly lovable little troll you?
I will get fucked by the prices here in Brazil. You are not alone my friend.The games are gonna be more expensive on those 100gb discs I think right? At least at first, gone are the £50/$50 starter rrp games.
£70/$70 per base game do you reckon Minimum? With some games up to £100 for gold editions, ultimate editions hitting 140 on physical, digital prices even higher. A few months to a year in that should come down to about 49.99.
So what’s that in Australia like $5000 aud per censored Mortal Kombat game? nah kidding mates it’s more like $130 aud right? over in Canada $115 cad?
Because we all know how the pricing goes, it never quite matches the USA, These days I feel like they interchange the $ for the £ rather than the correct exchange rate.
And we’re fucked after Brexit on Game pricesin the UK anyway, even if the rest of the world stays around the PS4 RRP entry point prices.
I'm not using evasive language. Do you even know what NVMe is? And I mean without googling a non-consumer level server drive.
Scarlett and the PS5 aren't being built with magical hardware. They're using technology that you can go out right now and buy. Can you do it for $500? Probably not. But the tech exists and that's what's going in the new systems; just like with the PS4 and Xbox One. Both used AMD CPUs and GPUs that had PC equivalents. Like like the current systems, shortly after they launch you can go out and buy the same GPU and slap it in your PC (although the high end cards by then will probably better).
NVMe is newer SSD tech. Most computers don't use them yet because they need a specific port on the motherboard so most people use SATA SSDs. But with the right interface NVMe is faster.
By the time they need to mass produce the PS5 and Scarlett, prices will also be at a level where they could realistically put a 1Tb drive in the systems and sell for $400-500.
Rumored hole it the controller is just the reset button...lol.
I’ve been lifting for the past 7 years so I’m ready to take on that extra 30 grams of controller weight"[the controller] doesn't have a name yet"
Gosh, I wonder what it might be called ...
The next-gen controller uses a USB Type-C connector for charging
Larger-capacity battery
Haptics motors
A bit heavier than the DualShock 4 (depending on your point of view)
Any idea if the NMVe is basically the same tech as HP were selling in their desktops 2 or possibly 3 years ago ? I remember it specifically being advertised in their PC's.You're baiting and trying to argue in circles. You asked if it's analogous to the $100 NMVe drives, and it is. MS and Sony aren't inventing new hard drive tech, they're using NMVe.
Was Bill farting?Microsoft
Mandatory installation for games is underwhelming, so is the limited backwards compatibility. Guess I will go PC-only in the next gen.
Mandatory installation for games is underwhelming, so is the limited backwards compatibility. Guess I will go PC-only in the next gen.
All this talk about name, haptics and such. But where is the most important info we need? Spid
Was Bill farting?
Look at Michelle Obama’s face. In fact, look at all the faces around him. It must really have stunk.
Bill’s like “That’s right... breathe deep.”
Looks like a fucking toilet seatThe devkit is real after all.
As opposed to the last 6 years of it being mandatory?Mandatory installation for games is underwhelming
The fuck?
PC has Raytracing, SSDs, 3d audio, and doesn't care about haptics with M&KB. LOL, how about the PC being able to run games at higher settings, higher resolutions, and 60+fps, all while playing the same fucking games bro.
The only thing consoles have over pc is the loading thing... Hell my 2080ti will smoke whatever the PS5 eventually has in it.
The delusion is so strong right now.
The more surprising thing is we are hearing anything at all with more than a year till launchIt's probably been speculated on already. I'm just too lazy to read up, but I wonder if Sony's silence this year was because of Layden.
- Ray tracing support is hardware based
The weakness of PC is its lack of standardization.... you can't make a character travel super fast or fly a jet at mach+ if the world can't load. So all the power a fraction of the PC community may have is meaningless.
So is raytracing to most of the PC community....whereas it will be 100% effective for PS5 users.
Also the fact that it is hardware accelerated, means that combined with the new cpu and gpu and proper optimization, you will probably see more impressive visuals on console. Particularly mid-cycle.
Also haptic will be incredible, imagine it paired with VR.
not really. "there is ray-tracing acceleration in the GPU hardware". Well, technically, of course, you could use GPU hardware for ray-tracing, but this will kill your performance.
What you want is dedicated ray-tracing hardware cores. that's not what the PS5 is able to do. they will use resources of the GPU hardware for ray-tracing, but then you can't use those resources for other stuff.
The next Xbox (scarlett) will have dedicated ray-tracing hardware codes, see here: https://www.windowscentral.com/xbox...ated-ray-tracing-cores-says-gears-5-developer
This is a HUGE difference, like generational difference.
lol get a life, like seriously digging out old responses? wtf? also, where does it say, that there are dedicated ray-tracing hardware cores? no where, because they are just using GPU resources for ray traying. meh.
Having played Control with RTX completely on I will say Raytracing is much more than a "couple of puddles" . Ray tracing is a generational leap in rendering in all aspects (lighting, ao, etc). Playing with it off or on is like PS3 vs PS4.No, not really.
If you look at what the best nvidia has to offer right now, raytracing effects while looking cool are somewhat limited. Assuming scarlet has the equivalent of a 2080 in raytracing hardware, you're taking a few puddles of water here and there, and it might get put to good us in things like in-engine cutscenes.
Don't get me wrong, it will have something the ps5 can't do, sure. We're not talking about scarlet being able to do real time pixar movies eh.
So what is going to happen when GTA6 comes out and they have a Jet that can go over Mach 1 ?You have to be trolling.... Haptics have been on PC VR since Vive launched lol and your other points are complete delusion.
Probably something like limp vs hard.I wonder how different will controller feel compared to the previous ones.
First off, the jet wont go mach fucking 1, as a dev myself I can tell you have no clue what you are talking about. Secondly, if I am wrong, anyone who is unable to play a game on PC with the jet going, LOL, mach 1 will just have to upgrade. Thats what PC gamers do, they upgrade when they have to.So what is going to happen when GTA6 comes out and they have a Jet that can go over Mach 1 ?
PS5 will be able to do that across the board..... will PC gamers have to buy an ultra fast SSD or what if PS has proprietary tech? Will PC have to wait till SSD reaches that speed?
Likewise GPU's take a huge nosedive when raytracing is turned on, will you be sacrificing FPS or resolution? I am curious...
Having played Control with RTX completely on I will say Raytracing is much more than a "couple of puddles" . Ray tracing is a generational leap in rendering in all aspects (lighting, ao, etc). Playing with it off or on is like PS3 vs PS4.
That said, Nvidia's ray tracing sucks and will be dead due to the standardization from consoles.
How would they sell you another peripheral for VR then?
I'm sorry but RT is the future of game rendering, just like PBR before it. Within five years there will be no AAA games with realistic visuals that are not using RT. Notice I did not say "RTX" is the future, because it isn't. RTX is just a marketing gimmick.A good portion of that is because control omitted a lot of standard rasterization, AO and cube map effects it would have had if it did not rely on the ray tracing.
They just did not develop them at all like they would have, and threw it all through RT so the leap looked greater, but did not look that much greater than compared to even tradition games from 2014 using long form methods.
If that is the future we have to endure, then it kind of sucks for those who once got the effects prior to RT tech. Almost lazy in a way, where base games are now taking a step back missing features it once had (raterization, cube map reflections, AO, etc..)
You don't have to exactly copy Nvidia's approach.
You could chose to do ray / BV tests on dedicated or specialised hardware, but do ray / triangle intersection tests in a shader [edit: on more RT friendly CUs], for example.
You could also allow more developer control over acceleration structures.
I look forward to seeing AMD and Intel's approaches compared to Nvidias. Nvidia's RT cores are dead silicon if not used for RT, which is itself dependant upon accepting Nvidia's black box approach to RT. There may be a better way to integrate RT workloads into the traditional render and compute pipelines, with the necessary modifications.
Err ... come again?
I said that I think Sony and MS will have very similar implementations, both based largely on AMDs technology ...?
Did I say that they wouldn't release it? no.....First off, the jet wont go mach fucking 1, as a dev myself I can tell you have no clue what you are talking about. Secondly, if I am wrong, anyone who is unable to play a game on PC with the jet going, LOL, mach 1 will just have to upgrade. Thats what PC gamers do, they upgrade when they have to.
This idea that a company will make a third party game like GTA6 and exclude that game from being on PC because of fucking loading is completely retarded.
I'm sorry but RT is the future of game rendering. Within five years there will be no AAA games with realistic visuals that are not using RT. Notice I did not say "RTX", is the future, because it isn't. RTX is just a marketing gimmick.
One of the launch game is rumored to be a remake of Demon's souls.I will keep saying this but I hope to god Sony doesn't forget about Japanese games, I hate to see Playstation turn in Xbox, this currently my biggest worry with PS5.
The Xbox One does not have full backwards compatibility either. God help them both?If this thing doesn't have full bc god help them goddamnit. Fucking Microsoft is doing a killer job.
I hope to see more than remake/remaster I want to see new IP similar to Gravity Rush, The Last Guardian and even full on JRPG from Studio Japan.One of the launch game is rumored to be a remake of Demon's souls.
That's not Japanese enough, it will need a game with very big hair, ridiculous poses and the protaginist will need to spend at least 50% of his / her time in the air!One of the launch game is rumored to be a remake of Demon's souls.
Calm down mister. Don't turn this into a 4chan level insult.lol get a life, like seriously digging out old responses? wtf?
The Xbox One does not have full backwards compatibility either. God help them both?
First off, the jet wont go mach fucking 1, as a dev myself I can tell you have no clue what you are talking about. Secondly, if I am wrong, anyone who is unable to play a game on PC with the jet going, LOL, mach 1 will just have to upgrade. Thats what PC gamers do, they upgrade when they have to.
This idea that a company will make a third party game like GTA6 and exclude that game from being on PC because of fucking loading is completely retarded.
I’m thinking they might leave it all for E3
Seems like a lot of the tidbits they might have thrown into a Feb conference are out there to some extent. Rough specs and a vision of hardware ability, controller capability, some tech demos, launch window.
1 big event with price, games, launch date and design seems a good possibility. Then more info drips for U, online etc in State of Plays up until launch
not really. "there is ray-tracing acceleration in the GPU hardware". Well, technically, of course, you could use GPU hardware for ray-tracing, but this will kill your performance.
What you want is dedicated ray-tracing hardware cores. that's not what the PS5 is able to do. they will use resources of the GPU hardware for ray-tracing, but then you can't use those resources for other stuff.
The next Xbox (scarlett) will have dedicated ray-tracing hardware codes, see here: https://www.windowscentral.com/xbox...ated-ray-tracing-cores-says-gears-5-developer
This is a HUGE difference, like generational difference.