The number one best-selling game on the console uses MS cloud services and only works online. Many of the biggest games releasing this fall are similarly, always online, as Ubisoft is aggressively pursuing that angle and Activision is doing so with Destiny.
Sorry, but this one beat those in term of light family slice-of-life story
Never seen that before, interesting. The difference, up till 200ms, is barely noticeable let alone if you didn't watch it directly after each other.http://youtu.be/aiWdJxshWMM?t=3m3s
I dont know guys.. You can put me on the side that believes that shit can happen...
That tricky "graphics AI".Well what do you expect?? No one believes this nonsense because it is total nonsense, cloud computing like MS are talking is a decade plus away, 3 X x1 power? Please. Who would design a game that when you log off line the graphics AI degrades?? No publisher will waster their time.
Wut?
LOL
You're really working hard on the X1 thread attacks aren't you.
Microsoft has shown that Physics and AI can be handled by the cloud. Physics calculations for non-essiental things could greatly enhance some games.
You talked about baseless assumptions in another thread, yet seem to know any major improvement is "10 years away"
We've had dedicated servers and bots for decades. It's not an exclusive feature for the xbone, it's been around since the Dreamcast went online, and the PC before that.
Aren't you guys bored of beating on them for the same dumb shit?
Are you equating "ping" with cpu processing? Pinging is basically just asking a question to the server to verify if there's a connection.
So what seems to be the general reaction to this statement from the Japanese folk it was aimed at?
Thought experiment:
If Microsoft just about breaks even on each Xbox One, how expensive is it to have the equivalent processing power of three aditional units for each console sold?
So what seems to be the general reaction to this statement from the Japanese folk it was aimed at?
So what seems to be the general reaction to this statement from the Japanese folk it was aimed at?
just pretend that this is actually possible... i think it's amazing how Microsoft acts like they own cloud computing and competition couldn't just do the same thing if the advantage really was that big.
This generation has started out being all about false advertising.
So what seems to be the general reaction to this statement from the Japanese folk it was aimed at?
Aren't you guys bored of beating on them for the same dumb shit?
In a closed-door meeting called "Xbox 101" attended by GamesIndustry International, the company stressed that Xbox One has "the computational power of more than 10 Xbox 360 consoles," and that "the cloud brings infinite additional processing power."
Aren't you guys bored of beating on them for the same dumb shit?
http://youtu.be/aiWdJxshWMM?t=3m3s
I dont know guys.. You can put me on the side that believes that shit can happen...
More than ten!From ten to eight, Infinite to three
Most sane and intelligent people get it, if a game launches and has 2 million players, nobody is going to have say 10 million TF of low ping cloud data centres near / local to all those players spread across USA / Europe and Asia...
Its bullshit, always has been and an insult to anyone with half a brain....MS need to stop this rubbish, its insulting
Aren't you guys bored of beating on them for the same dumb shit?
Are you implying that the AI processing is going to be so slow on the server, that it will add a significant additional delay for functionality that occurs almost instantly on the host machine?
ping google.com
PING google.com (74.125.226.96): 56 data bytes
64 bytes from 74.125.226.96: icmp_seq=0 ttl=50 time=54.879 ms
That tricky "graphics AI".
Wut?
LOL
You're really working hard on the X1 thread attacks aren't you.
Microsoft has shown that Physics and AI can be handled by the cloud. Physics calculations for non-essiental things could greatly enhance some games.
You talked about baseless assumptions in another thread, yet seem to know any major improvement is "10 years away"
True
However, a fully dedicated, free to developers, dynamic server system is not a norm we've had.
So, I'd recommend giving things a little more thought before claiming to have your intelligence insulted, and offering calculations such as 2 million players = 10 millions servers.
No. I'm just saying they're not really the same thing. In a ping you're sending a really small amount of bytes.
Code:ping google.com PING google.com (74.125.226.96): 56 data bytes 64 bytes from 74.125.226.96: icmp_seq=0 ttl=50 time=54.879 ms
That's really not a lot of overhead to send back through a network. I'm sure there are more qualified people here but I'd think you'd have to send and receive more than 56/64 (varies on ping implmentation but I think you get the point) bytes respectively in order to do AI processing offloaded to a server hosted elsewhere.
If you're saying Azure servers are incredibly fast, I don't doubt it, I just wanted to make sure I understood what you meant.
Who is this and why is she so sexy?
Microsoft has shown that Physics and AI can be handled by the cloud. Physics calculations for non-essiental things could greatly enhance some games.
Aren't you guys bored of beating on them for the same dumb shit?
Well to be fair, so has this talk from Microsft about the cloud. It seems to go hand in hand.Honestly, it's gotten so stale.
Id recommend you read properly my post, I did not mention 10 million servers, I mentioned 10 million Terra Flops, which if Xb1 is say 1.3 TF that's 7 x the compute power of those 2 million consoles.
And spread around for low ping....nah...