So this is a very different issue that cropped up in the Xbox One Scaler Thread, which was more concerning sharpening. I thought this subject deserved it's own thread to figure just what exactly is happening since it seemed to be derailing the other thread.
In short user Timu has been a kind and active contributor to the console screenshot thread. As he was posting screenshots of Xbox One games other users pointed out that his screenshots were sporting severely crushed blacks. Most of us thought it had to due with Full Range RGB being set and possibly causing some trouble after that Digital Foundry BF3 comparison. In turn we requested that he take some screengrabs with the system set to Limited RGB and see what happened. At the very least we expected the black level to be reduced and yet, here are the screens he took.
This is with RGB set to full:
and these are with RGB set to limited:
He's posted some other photos from DR3 with the gamma cranked up to attempt to compensate for the lack of detail, and yet the problem still persists:
If this has been covered before, or if there's merely something wrong with his captures please lock the thread. But at the very least I thought this would make for an interesting discussion in pinning down what could be going wrong either in the Xbox One's output or in Timu's method of capturing.
In short user Timu has been a kind and active contributor to the console screenshot thread. As he was posting screenshots of Xbox One games other users pointed out that his screenshots were sporting severely crushed blacks. Most of us thought it had to due with Full Range RGB being set and possibly causing some trouble after that Digital Foundry BF3 comparison. In turn we requested that he take some screengrabs with the system set to Limited RGB and see what happened. At the very least we expected the black level to be reduced and yet, here are the screens he took.
This is with RGB set to full:
and these are with RGB set to limited:
He's posted some other photos from DR3 with the gamma cranked up to attempt to compensate for the lack of detail, and yet the problem still persists:
Ok, here's Dead Rising 3, and I increased the gamma because it looked way worse than before.
If this has been covered before, or if there's merely something wrong with his captures please lock the thread. But at the very least I thought this would make for an interesting discussion in pinning down what could be going wrong either in the Xbox One's output or in Timu's method of capturing.