Tellaerin said:
Did I say something funny?
Indeed you did! You said something ridiculously and absurdly funny, in fact, so much so that I had to express my laughter at the comment even though I had told myself I wasn't going to post in this thread anymore.
Tellaerin said:
These people complaining (and I notice you're one of them)...
Oh heavens to Betsy! I've had the temerity to
complain! Outrages upon indignities!
Tellaerin said:
... don't seem to be fans of the story, the characters...
I'm quite a fan of the story and the characters that were introduced to me in the game well over a decade ago. I'd say the writing is a pretty big element there -- the writing is, actually, the biggest thing that defined the story and the characters for me and made them so memorable and great. Oh, and the voice acting. That was also pretty defining for the characters. The writing and voice acting were integral elements of the story and characters, so yes, I'd say I was a fan.
Tellaerin said:
Not a huge fan of the gameplay, that's true. I've said that specifically. I think it was pretty good, but not mindblowingly great or anything like that. Lunar: The Silver Star never would've become the classic that it is fondly remembered as today based only on its gameplay. I can't imagine anyone arguing this point to the contrary.
Tellaerin said:
You're so caught up in WD's particular take on the translation...
Because it's the translation that made me a fan of the game.
Tellaerin said:
... that you can't seem to allow for the possibility of someone rendering the script into english with the same charm.
It won't be done with the same charm. It might be done with charm, but it won't be the same. For some people, that'll be a great thing -- though I wager that's a fairly small group. For other people, it'll be an unacceptable thing. For others still, it'll be something warranting a wait-and-see approach. Me? Well, we'll see.
Tellaerin said:
What you're fans of is Working Designs Lunar, not Lunar.
Because the game that Working Designs released is Lunar. It's the Lunar I fell in love with, at any rate, and that
is Lunar, for me. Do you want to get into a philosophical debate here? Get all existential up in here with us? "What is the true nature of Lunar? Am I a man dreaming I'm a fan of Lunar? Or is Lunar dreaming me?" Or maybe you'd like to take us on a romp down Locke's socks or the Ship of Theseus to help us better understand what Lunar truly is? Maybe Lunar is a metaphorical
concept, not really a true thing at all -- it's just an ideal, like love or beauty that means different things to different people! Yeah, that's the ticket. Lunar is in the eye of the beholder.
Or maybe you're just dumb for suggesting that people who have been fans of a game for ten, eleven, twelve odd years, who most likely bought the POS Sega CD system for these games alone, who called Gamestop or Funcoland or Babbage's every day for five months straight as the game was met with continual delays from its promised release date when the time came for the remake aren't actually fans of the game.
I'm a fan of Lunar, but as I've noted, the writing and voice acting (along with the music) were the two biggest reasons why. I'm also a huge fan of, say, Ristar, but for entirely different reasons -- in that case, I'm a fan because of the gameplay. If someone did a remake of Ristar that removed or altered the one major component of which I was a fan (the gameplay) -- if they, say, turned it into a football simulator instead but still called it "Ristar" -- I would not be so much a fan of that.