It was 2nd party right? Always wanted to play it.
Rock'n"Roll Climber by Vitei (published by Nintendo). Give it a try, I enjoyed it quite a bit after unlocking the robot character, which made everything much easier and less frustrating.
It was 2nd party right? Always wanted to play it.
Yeah, I added to it a few posts later. I honestly don't care about how huge it is, but what's in it.Which is completely relative to the amount of unique content inside the world, not the physical size. After all, games like Dark Souls feel absolutely huge and dense, whereas games like Fallout 4 can feel empty and devoid of anything meaningful to do.
Yeah, I added to it a few posts later. I honestly don't care about how huge it is, but what's in it.
I'd rather have a lake as deep as the ocean instead of the ocean as deep as a puddle
Hopefully at E3.So when are we gonna hear more about Zelda?
Hopefully at E3.
Zelda is being shown at Treehouse 9 a.m. Pacific on Tuesday.Yah, the thing is, since there is no direct, how do we know when it'll be shown? Is there a date/time for a livehouse stream or something?
Yah, the thing is, since there is no direct, how do we know when it'll be shown? Is there a date/time for a livehouse stream or something?
For future reference, the end of that sentence is "destiny". It was corrected in the GBA version.remember what uncle said at the beggining of a link to the past:
Zelda is your......your...... ..........
Maybe link is just bait. Not necesarly zelda´s twin brother.
Zelda is being shown at Treehouse 9 a.m. Pacific on Tuesday.
9:00 AM PDT on tuesday
I really hope the overworld is manageable and not insanely large. Something like Skyrim is too large for its own good; there's no charm, too little to remember because it's all so vast. If you have a smaller world there's so much more interesting stuff you can do with it. It can be dense and layered. Don't forget that this is Zelda; there's gotta be at least 9 dungeons in this world too, which is also a huge difference from something like the Elder Srcolls, where every stone's throw is another identikit dungeon to be found.
Bingo square ideas:Ok people. Here is it
How do we fill this out?
Ok people. Here is it
How do we fill this out?
Ok people. Here is it
How do we fill this out?
Thanks, went ahead and made one for everyoneOk people. Here is it
How do we fill this out?
Nice, will be funny to watch yall only have freespace filled outThanks, went ahead and made one for everyone
I just want a world 100x the size of Planet Mira, with lots of rupee chests and nothing to spend them on
I just want to keep reading the message telling me a blue rupee is five rupees. Five!
*Miyamoto reads Mato's post and delays Zelda U/NX indefinitely to add this feature*Also a message for the green ruppes.
Thanks, went ahead and made one for everyone
Ironically, Skyrim is actually a relatively small open world. A third of it is impassable mountains, it's smaller than Oblivion, and stuff like Witcher 3, the Far Cry games, GTAV, and Just Cause 2 and 3 absolutely dwarf it.
I just want a world 100x the size of Planet Mira, with lots of rupee chests and nothing to spend them on
I just want to keep reading the message telling me a blue rupee is five rupees. Five!
I think they're going to copy the Souls series to some extent with a passive online layer. They already kinda did this in TWWHD, with the Tingle Bottle functioning like the messages in the Souls series (albeit showing up at random).Regarding Aonuma's mantra of "rethinking the conventions of Zelda," I have seen a lot of talk regarding challenging the convention of exploring in a set order (with the talk of open world, etc.); but are there any thoughts as to what challenging the convention of a single-player focus (which Aonuma also discussed in the 2013 direct) will bring? I imagine it will be some multiplayer functionality, but I can't imagine it would be solely co-op in the overworld...
One player as link and one player as the horse.Regarding Aonuma's mantra of "rethinking the conventions of Zelda," I have seen a lot of talk regarding challenging the convention of exploring in a set order (with the talk of open world, etc.); but are there any thoughts as to what challenging the convention of a single-player focus (which Aonuma also discussed in the 2013 direct) will bring? I imagine it will be some sort of multiplayer functionality, but I can't imagine it would be solely co-op in the overworld...
I'm not expecting it to happen but I'd love getting invaded by other players in a Zelda dungeon.Regarding Aonuma's mantra of "rethinking the conventions of Zelda," I have seen a lot of talk regarding challenging the convention of exploring in a set order (with the talk of open world, etc.); but are there any thoughts as to what challenging the convention of a single-player focus (which Aonuma also discussed in the 2013 direct) will bring? I imagine it will be some sort of multiplayer functionality, but I can't imagine it would be solely co-op in the overworld...
Bingo square ideas:
- Reggie's eyes look extra moist
- Reggie licks his lips
- Reggie talks with his hands
- Reggie is wearing a Triforce pin
- Reggie is wearing a Zelda shirt
- Reggie claims [insert Zelda title] is one of his favorite games
- Reggie looks vaguely angry
- Reggie talks in soothing voice
- Reggie references a meme
- Reggie uses the word "immersive"
And don't forget:
- Aonuma talks about his hobbies
- Miyamoto talks about crawling into caves
- Aonuma speaks in slow, stilted Engrish
- Miyamoto takes credit for everything
- Aonuma and/or Miyamoto painstakingly explain things that have existed in open-world games on other consoles forever (i.e. setting GPS waypoints)
Ok people. Here is it
How do we fill this out?
I just want a world 100x the size of Planet Mira, with lots of rupee chests and nothing to spend them on
I just want to keep reading the message telling me a blue rupee is five rupees. Five!
Also a message for the green ruppes.