I remember them saying Zelda WiiU will be like going from Japanese food to Western, obviously talking about influences, ect. Now I know it's been discussed that it'll be more open, perhaps a little like Skyrim, but they could also be talking about story and to a greater extent, what Western flavoured combat and dungeon crawling could mean for the game. I'm assuming we'll still get all the Zelda puzzles, but combat could be more open to strategic or more confrontational, receiving and dealing damage differently? Instead of Z target to party and strike, which could be optional. And after playing through some heavy doses of Fallout4 I could almost imagine a lot of side quest puzzles(helping NPCs and such) could or might have branching consequential outcomes, unlocking different story possibilities to a degree, even changing your "hero status?" I'm not saying their next game will actually be Fallout or Skyrim with Zelda paint, but borrowing from those games would really make things different in some ways. World exploration, traversal, combat, story, dungeons...it's crazy that quite literally everything as we know it could be dramatically affected. All the more crazy when you look at that amazing art and realize that's probably the one aspect that's still "traditionally" Zelda. Just a rambling.