I won't lie, I'd like a Lara/Elena crossover game. Could be fun.
So what are the chances we'll finally see some gameplay?
I'm not a big TR fan but isn't she way too talkative in here?
That makes three of us. I talk to my selves all the time. And my cat just nods and licks herself.
Yeah, me too.
You're not alone! High five for insaneGAF!
Hahahahaha
Wait, I get the feeling that I might be the only person here that talks to myself.
there's easy platforming and then there's no possibility of dying basically platforming. In CD's TR games it was still very possible to miscalculate a jump and fall to your death; it was still possible to fall from a ledge if you don't time something right. They just made the frequency of such occurrences rarer because the platforming was generally easy overall.
When climbing with the axe in this game, when you jump to another surface, you have to manual grab in time or else you'll fall.
Weren't people unhappy in the previous thread about auto-grabbing ledges so you can't fall? So isn't this good news that you must time a button press after you jump in order to reattach to surface? And in addition, you have to control your jump in air to angle it properly.
People talk to themselves all the time. It's normal.
As long as it's not overdone, I like it when characters speak out loud. It gives me a sense of character.
Where did they say/show this? Because it looked to me like standard, leap towards the ledge, character auto-corrects, you press X at any point to grab.
Hmm, video links aren't displaying the game at all. I must have missed it
I just hope the experience is more open world than linear, but I have a bad feeling it's not.
People talk to themselves all the time. It's normal.
As long as it's not overdone, I like it when characters speak out loud. It gives me a sense of character.
agreed. Allows you to hear what the character is thinking
Supposed to be more hub world like Arkham, not single level based like Uncharted
I'm a few minutes into the demo and it looks like they've replaced the tomb raiding with lantern shooting and collecting fruit and vegetation.
Interesting......
Just watching and the animations before the game crashes(?) are pretty bleh.
Those busywork challenges are all the rage now. It plays into completionists' OCD.
Gotta fill those bars.
IGN always seems to be gushing about this game more than any other site.
Coincidence?
While that is true of Uncharted games, I want to see someone actually try this in a video for this game. From this 1 hour thing, it doesn't seem as automatic...the dude spectacularly fails a jump around 1:01:55.
Maybe the tombs video on Wednesday will highlight what it's really like, and whether the platforming will be a puzzle.
Reasons for Hope:
1.Playable Gameplay Demo @ NYCC 2012
2.Game Previews from various media outlets
3.The handful of game trailers we have seen
4.The gameplay mechanics as they have slowly been unveiled
5.The extended walkthrough video they just showed the other day
6. Final post-BETA release comes out and we've all been tricked and it's actually totally like a Tomb Raider game... maybe? Please?
...I need a reason to hope
when you jump to another surface, you have to manual grab in time or else you'll fall.
When Lara falls from a ledge does she automatically grab it?
Ehm, well this is quite hard to explain. I sensed that Lara couldn't fall off ledges in the beginning of the demo (on the beach) but you could jump of. After that I didn't really try anymore.
I did ask Meagan about this and she was sure further on in the game you could just walk of the edge and drop to your death, but she wasn't 100% either, so she asked the Game Director, who was
also there, and he explained that this decision (you can or you can't fall of in this or that place) was made for the 'synchronisation (connection)' with the character. In some moments the emotional
bond you get with Lara needs to work and walking of edges distracts from that at that time. It's well thought out. In the end it's all about getting the most out of the story and connecting you with
Lara as a person, so they have their reasons. In other places I had to press B to drop Lara off an edge, so I'm not sure if she does this automatically.
While that is true of Uncharted games, I want to see someone actually try this in a video for this game. From this 1 hour thing, it doesn't seem as automatic...the dude spectacularly fails a jump around 1:01:55.
Maybe the tombs video on Wednesday will highlight what it's really like, and whether the platforming will be a puzzle.
Tuesday, 12/11: VGA Trailer Rewind Theater
We'll be combing through the latest trailer and pulling out every last detail we can find.
"Coincidence" the same way this game is guaranteed 85%+ metacritic rating. Mark this post, because it's basically how obvious game journalists are at this point
Where exactly did you heard this? Because people who've actually played the demo said she automatically grabs ledges and surfaces when she jumbs.
http://www.tombraiderforums.com/showpost.php?p=6548391&postcount=1
The only manual thing you have to do is that you have to press x when you try to grab climbable surfaces.
Interest renewed.
The day has finally arrived.
The day has finally arrived.
And now I can't watch this on the off chance I do pick the game up. Exploration spoilers aren't my thing. Please somebody provide some general impressions.
Thanks, and boy that was general. ;PPhysics based puzzles and optional tombs with more puzzles.
Also, certain areas can't be accessed till you get the tools to enter. The example in the video had these rock walls that lead into the optional tomb that required the pickaxe to climb.
Thanks, and boy that was general. ;P
They show the guy climbing up to the optional tomb before he gets the axe.
"He can't enter the tomb cuz he needs the axe, so we'll go get that and come back."
They cut back to getting the axe and then climb the mountain AGAIN.
Finally they get to the tomb.
"We're going to skip passed the tomb now..."
WHAT?!
It felt like the Poochie episode of Itchy and Scratchy.
And what's the prize for raiding the tomb? A spoiler map!
The day has finally arrived.
And now I can't watch this on the off chance I do pick the game up. Exploration spoilers aren't my thing. Please somebody provide some general impressions.
You know what would've been cool? A Tomb Raider with really deep climbing and platforming mechanics, where on the d-pad, instead of weapons, you'd have, like, climbing gear.
Remember the scene from The Descent, when they have to cross the bottomless pit, hanging from the ceiling, and the girl rests one arm at a time, etc etc? That would've been cool, selecting the piton with the d-pad and fixing it on the rock to refill your gauge and shit.
And be alone, only you, wild animals and some supernatural shit later on; only being able to run, hide or lure said hazards into traps, to stay alive (no shitty combat nor QTE kills).