NotTheGuyYouKill
Member
I actually like the newer, talkative Lara. She was always pretty boring in the old games.
Agreed.
I prefer talkative protagonists over zones of silence.
I actually like the newer, talkative Lara. She was always pretty boring in the old games.
I'm not a big TR fan but isn't she way too talkative in here?
It's a service to newcomers of gaming or for people who are just stuck and don't have all day and week to play a game.I dont plan on using it. I just dont like the direction a lot of these games take with stuff like this. Feels so wrong.
I'm not a big TR fan but isn't she way too talkative in here?
I actually like the newer, talkative Lara. She was always pretty boring in the old games.
Agreed.
I prefer talkative protagonists over zones of silence.
Nothing worst than chatty characters.
While that is true of Uncharted games, I want to see someone actually try this in a video for this game. From this 1 hour thing, it doesn't seem as automatic...the dude spectacularly fails a jump around 1:01:55.From what I've played of Tomb Raider at NYCC 2012 and in the walkthrough video, Tomb Raider platforming is basically Uncharted. You can almost close your eyes and the game will play itself to victory.
Anyway, there's already one other thread I'm complaining about Tomb Raider in so that's my quota or else I'll go insane from all the missed opportunities
Agreed.It really breaks the immersion for me as well as the feeling of isolation.
Agreed.It really breaks the immersion for me as well as the feeling of isolation.
I've always felt the opposite, oddly enough. If characters don't talk, it breaks the immersion for me. Cause when shit's getting weird or crazy, it doesn't make sense they wouldn't think or say anything about it.
Especially when the main character talks with himself IMO. Lara in that trailer looked more like a character in a teeny horror flick. (Scared, didn't know what to do, talked with herself.) Of course it's an extreme situation and she is trying to help and is also anxious, but her behaviour looked out of character for me. Isn't she suppossed to be level-headed adventurer? I know they try to do something new, I'm not sure this is supposed to be a sort of prequel but at least that's the image I have of her. I don't want to be too judgemental though and watch more footage. Animation could need some improvements especially when compared to Uncharted.
I've always felt the opposite, oddly enough. If characters don't talk, it breaks the immersion for me. Cause when shit's getting weird or crazy, it doesn't make sense they wouldn't think or say anything about it.
Detective mode is optional. Just don't use it. It only makes sense they don't want first timers or rookies to just quit and never look back. Try to have some sort of understanding that these games are not just made for you.
Isn't it more fun to complain about them though? Maybe time to just remember the fond memories you have of video games 10-15 years ago and find a new hobby.
EDIT: My reply comes across almost as cynical so I'm no better and I've stated my fears bout this game too. Still there comes a point where you just have to acknowledge that this game isn't what you enjoy and its time to move on. I think I'll enjoy it a good deal but its not going to quite deliver that classic TR feeling from 96. Maybe if the game does well, they'll address that.
The discussions about vertigo and tearing up while playing were painful to listen to.
Why? I had a bit of vertigo when she was peering below while holding onto the beam mid-way. Subjective things are really that painful to you?
Disagree. In public yes, but not in isolation. It makes perfect sense and I can personally relate to it more.Eh, characters talking to themselves is a contrivance created because film/game makers think the audience/player is too stupid to get what a character is feeling at the moment and to let them know what the character is thinking internally by having the character literally tell them. People talking to themselves in reality is just weird, regardless of what's going down. As for internal thoughts, I'm playing the game, so I'm going through the same situation, I think my own internal voice can suffice most of the time. Characters can talk when other people are around, in cutscenes, or in good ol' fashioned soliloquies.
Disagree. In public yes, but not in isolation. It makes perfect sense and I can personally relate to it more.
Disagree. In public yes, but not in isolation. It makes perfect sense and I can personally relate to it more.
Hey, my cat is listening when I am talking in private.
Only thing that really bugs me about the game as it stands is the regenerating health. You can't go on and on about "survival" for over an hour and then have Laura's bullet wounds miraculously heal themselves. Seems really out of place.
It's a service to newcomers of gaming or for people who are just stuck and don't have all day and week to play a game.
Some people forget how often they got stuck in the old days when they just started gaming.
For this game, with all its problems, this is def. a non issue.
I dont like it either but I do wonder what their options here would be. I guess the best survivor-like method would be to have meat and plant life regen health.
Old Tomb Raider uses health packs but that was also stupid as youd find them in the strangest places.
I would think it would be pretty easy to have bandages or health packs considering there are many human enemies in the game.
I love Left 4 Dead for this. Both with bandages for heals and pills for temporary benefits.The Last of Us has Joel wrapping his wounds with bandages while in combat, so it is entirely possible to do this.
You can choose not to use detective mode, but they said they wanted to make sure interactive set pieces pop regardless. You can see that the ropes and climbable walls appear to glow like they aren't affected by the lighting engine.Not terrible, I like some of the environmental interaction bits. There does seem to be a bit more going on here than just autoplatforming.
Overall though, it's clearly a cover shooter with the usual pacing issues I have with such. Enemies appear to just sit around like a shooting gallery until they are engaged. The cutscene and barely interactive crawling through tight space bits seem to interrupt and be as prevalent as we've basically become used to this generation. Shaky cam is as irritating as ever.
Did I hear them say you can opt out of getting ledges and other such environmental progress items highlighted?Edit: Yeah, they did. That's a positive.
Commentary in this video is truly cringeworthy PR fluff. The discussions about vertigo and tearing up while playing were painful to listen to.
I understand and dislike the changes to the character, but that's neither here nor there for me at the moment. I mean, the series has always been cheese, so I guess replacing the female James Bond trope with the teenaged PG-13 horror movie survivor trope is just swapping out cheddar for baby swiss. I just think cheddar is beddar.
All in all, this really just reinforces what I've been expecting, but I may be able to chug through it and enjoy some of it, but the distinct lack of puzzles, hidden crap, and overabundance of slow cover combat is going to make me go into this judging it like a new IP.
Which brings me to this:
This shot makes that title seem completely erroneous and out of place, and sort of underscores how much I feel this should simply be a new IP.
Hahahahaha
Wait, I get the feeling that I might be the only person here that talks to myself.
Wait, I get the feeling that I might be the only person here that talks to myself.
There's somebody peeking somewhere in that Tombcharted screenshot. How ever finds it first gets a virtual cookie.
Hahahahaha
Wait, I get the feeling that I might be the only person here that talks to myself.
I talk to myself sometimes. If I was alone on a deserted island, Id be having full blown conversations with me.
Nope.
I've stumbled upon a lot of people who do it. It doesn't even seem all that odd to vocalize your thoughts.