Rebellion:
Combo I Hacker: /\/\/\/\
Standard combo for Rebellion. Last hit sends enemy flying.
Combo II Death Coil: /\/\,(pause)/\/\
Alternate combo that adds more hits and more horizontal coverage.
Drive: /\ (hold and release) /\
The charge move of Rebellion. Releases shockwaves up to 3 depending upon button pressed (Overdrive)
Hightime: O
The DMC signature launcher. Your passport to combat heaven.
Rising Hightime: O (press and hold)
Launcher follow that allows you to rise with your enemy for aerial follow ups.
Air Rave Base 1: In air: /\/\/\
Basic 3 hit air combo sends opponent flying
Roulette Spin Base 2: In air: /\/\ (pause) /\
The alternate aerial combo from DMC4's Nero. The extra spins launches the enemy even higher.
Stinger: Forward, Forward /\
The classical sword lunge moves that allows you to get in and close the distance between you and your opponent.
Trillion Stab: Forward, Forward /\ (mash /\)
Remixed follow up to Stinger allows you to keep the combos going after knockbacks.
Helm Breaker: In the air O
A vertical downward slash
Dodge: R1
The basic dodge of the game.
Air Dodge: In the air, R1
A simply flip in the air that is neutral in direction. Pressing a direction will allow a very short dash in the specified direction.
Osiris: (L2 must be held at all times during these set-ups)
Combo I Karma: /\/\/\/\/\
Standard Osiris combo lots of horizontal coverage.
Combo II Cleaver: /\/\ (pause)/\/\/\
Alternate Osiris combo that delivers even more hits.
Raze: /\(press and hold)
A chargeable move that creates a swirl of slashes around Dante and launches all enemies around him while launching himself. Charge increases number of hits and damage.
Prop: O
Standard launcher for Osiris as Dante spins the scythe and keeps the opponent juggling. Can be canceled during the spins.
Shredder: O then O
Follow up to Prop that shreds the enemies with more spin but in the opposite direction.
Streak: Forward Forward /\
A swirling lunge forward with the scythe to keep the combo going across long distances.
Air Combo I Hangar: /\/\/\
Standard air combo for Osiris
Air Combo II Double Up: /\/\ (pause)/\/\
The alternate air combo that has more hits and sends your opponent even higher
Rake: In the air O
A vertical scoop that allows you to pick up enemies below you straight into an air combo
Feed: passive ability of Osiris that powers up the weapon as you attack and hit more frequently with it.
Angel Lift: []
Dante uses his angel powers to pull himself towards the enemy. The application of this move is similar to a teleport.
Kicker: During Angel Lift tap [] an additional time
After a pull Dante delivers a kick that sends opponent flying
Leap: During Demon Pull tap X an additional time
After a pull Dante delivers a beastly uppercut that launches the opponent.
Angel Dodge: R1 or L1 timed to an enemy's attack
A phasing teleport dodge that allows you to phase through enemies unharmed.
Arbiter: (R2 must be held at all time during these set ups)
Combo I Judgment: /\/\/\
A powerful 3 hit combo with the Arbiter.
Combo II Trinity Smash: /\/\ (pause) /\ (or hold for last hit)
The last hit of this move is extremely powerful and leaves after images of Dante for extra impost.
Flush: Forward – Forward /\
Dante tosses the axe like a projectile, delivering solid long ranged damage
Tremor: O
A devastating vertical hit that sends a shockwave forward. The shockwave can launch enemies.
Aerial Flush: In the air /\
Dante tosses the axe from the air.
Drop: In the air O
Essentially a Tremor that brings Dante to the earth delivering a powerful strike.
Launches enemies straight up.
Demon Pull: []
Dante pulls the enemy towards him like the Devil Bringer from DMC4.
Can use Kicker and Leap after Demon pull as well.
Demon Dodge: R1 or L1 timed with opponents attack
A timed dodge that if successfully pulled off powers up the Arbiter's next attack.
Weapon Changing:
If you initiate the paused combo of one weapon, and switch to the other, you will automatically go into the alternate timed combo of the other weapon.
Example:
With Rebellion: /\/\, (pause) L2+/\
You will go straight into Osiris alternate timed combo ender. You can take this mentality from any one of the three weapons to an other. It doesn’t have to start with Rebellion.
Ebony and Ivory:
Ricoshot: [] press and hold [] then release
The new charged shot variant of E&I. Bullets ricochet off of surfaces.
Rainstorm: In the air []+X (press and hold)
The Gunslinger move from DMC3/DMC4 that sees Dante spiraling down while firing his guns aimed downwards
Inverse Rainstorm: [] + X on ground (press and hold) to extend duration. (or it might be mash, not sure)
As the name describes it, this is the Rainstorm going in the opposite direction upwards
If the shotgun is enabled in the demo, fireworks is preformed via []+X as well.
And finally, as a note – you want to demon pull enemy shields off. Judging by the footages I’ve seen, trying to break them with Rebellion and Osiris seems like a lost cause.
** These are PS3 controls.
/\ = Y
O = B
R2/L2 = Triggers
Square = X
The controls are one to one conversion between the ps3 and xbox 360.