BigBearJohnson
Banned
It's been a while since I've played 4, but didn't it pretty much look like this?Halo 4
It's been a while since I've played 4, but didn't it pretty much look like this?Halo 4
No they weren't.
Snake's wearing a bullstache.
i would define console games with perfect IQ as bullshots
No they weren't.
That's pretty much what I remember the game looking like..
That's pretty much what I remember the game looking like..
There are differences but "bullshot" is unfair.I was thinking the same thing.
Maybe he/she was joking?
Yes, but a lot of these console games have PC counterparts.
This is one of the prerendered cutscenes that they spoke of.My mistake. 343 was asked if they were pre-rendered or in-game and they said both. But I think almost all of them (within the campaign itself) were using in-game assets. I'm not quite remembering which scenes would be which, though.
This was on much more powerful hardware than the retail Wii U
Halo 4
why are people still posting tech demo shots
I dunno man Oblivion really did look like that last time I booted it up.
Agreed. Super-sampled screen shots for a console game are disingenuous, because the game will never be capable of looking like that on the consumer's hardware. Given the right hardware however, PCs are definitely capable of achieving visual parity.Many of the shots here are for games that only had console versions at launch or ever. I agree that super-sampling on PC game screenshots is less an issue. But on consoles where they know very well that they couldn't even hit 720p on games like AC?
I'm almost positive that in their vidoc following e3, bungie devs claimed that the demo was in engine and that was what the game was going to look like.Because they don't understand the difference between when a developer says, "This is what the game looks like," and, "This is what the game can look like." There are also people posting things like the Halo 3 teaser that was never actually identified as "in-game footage" (to my knowledge).
Because they don't understand the difference between when a developer says, "This is what the game looks like," and, "This is what the game can look like." There are also people posting things like the Halo 3 teaser that was never actually identified as "in-game footage" (to my knowledge).
The Bungie representatives made it clear to us that the trailer was running in real-time on the Xbox 360. The trailer is set in the African desert, and it was taken from roughly a third of the way through the game. Cowan noted that the constant battling has taken its toll on Master Chief, and you can see that by the many scratches and gouges in his armor. The flashes of Cortana seen in the trailer fill you in on the state of her mind, and the Forerunner structure seen in the distance at the end of the trailer represents a pivotal point in the story.
We next met with Marcus Lehto, Bungie's art director, who filled us in on the technology as he gave us a fly through of the locations in the trailer. The crater seen in the trailer is three miles across, and it's all rendered in real geometry. Halo 3 has a new global lighting system that now lights everything uniquely from the same source, which explains just how that setting sun looked that good as it illuminated everything in the trailer. Halo 2, on the other hand, used a lighting system that lit everything separately. Meanwhile, parallax mapping is able to give depth to structures in the distance, such as the clouds above the crater. A new particle system offers different levels of light diffusion to take the quality of the atmosphere into account, and that makes for different layers of light.
The demo shifted away from the crater to the part of the level you see the Master Chief walking in from. He was controllable, which means that the trailer indicates just how good the game will look. Lehto was able to zoom in on the Master Chief with the camera, and you could see the many different ways light reflected objects onto him. For example, you could see light reflect off the ground and onto his armor. A new materials system shows the difference between his armor and the rubber undersuit. It's so detailed that if you bring the camera close to the Master Chief's visor, you see everything in front of him reflected in it, right down to the ammo counter in his rifle.
1080p is so cool
What game is this?
I'm almost positive that in their vidoc following e3, bungie devs claimed that the demo was in engine and that was what the game was going to look like.
Edit: found it
http://youtu.be/14VuexP9UYE#t=07m01s
In case fine linking isn't working... 7 mins in.
1080p is so cool
What on earth is/was this from?
EDIT: Nevermind - I see someone else asked the same thing a minute ago and got an answer.
Because they don't understand the difference between when a developer says, "This is what the game looks like," and, "This is what the game can look like." There are also people posting things like the Halo 3 teaser that was never actually identified as "in-game footage" (to my knowledge).
When I think "Bullshot" I think of this image specifically.
When that shot was shrunk down and put in magazine previews, it looked incredible. As crappy as it looks blown up, I don't think there is any part of Trespasser that looks that good.
Is that Dark Souls and/or Dark Souls II?
There was a strange separation from the Ultra 64 and the Nintendo 64 with regards games like Killer Instinct. Given the delays, it all got swept under the carpet and it was mostly forgotten about on launch wasn't it? At least, that's how I saw it. Mario 64 did a good job of taking the mind off I suppose.
Still, that Chief Thunder still brings back painful memories of getting quite impatient with Nintendo...
That's pretty much exactly how the retail game wound up looking.Halo 4
*Running on a PC
Prior to Final Fantasy XIII's NA/EU release:
They pasted 360 buttons over PS3 shots.I don't get it? The game looks exactly like that.
Wii U tech demo.At least post names guys. What is this? :\
Ubi makes a comeback - I nominate "Assassin's Creed: Liberation" for the Vita.
Reality:
Clever post, but I expect them to fully dodge any such issues by using some visual style like cell-shading or 'impressionism' that will allow them to claim that comparisons are useless. Which they pretty much will be.