Like 99% of the things we watchIt surprises me that half a million people already wasted their time watching this staged piece of crap.
It surprises me that half a million people already wasted their time watching this staged piece of crap.
I just do not understand the stuff people cry at (or pretend to). The introductory TLoU cutscene shown was about the same lacklustre standard of direction and writing these games always come up with, riddled with clichés, obnoxiously unsubtle design choices to force players in a certain direction, appallingly bad use of the camera (in the non-player controlled segments) and 'big' moments dependent entirely on flash rather than substance to elicit a reaction. Only thing that's improved is the graphics - terrible shadows aside - and the voice acting, which was pretty good considering what the actors had to work with. I'm sure the actual game is as groundbreaking and magnificent as everyone claims it to be - haven't played it, obviously - but it's inconceivable how anyone could hold up that introduction for anything other than its failure to master even the most rudimentary building blocks of storytelling.
It's so fake. You have to be alone playing this game or at the very minimum left to play it, instead of giving your opinion to a camera knowing your being filmed.
I can't watch casual noobs playing video games.
I just do not understand the stuff people cry at (or pretend to). The introductory TLoU cutscene shown was about the same lacklustre standard of direction and writing these games always come up with, riddled with clichés, obnoxiously unsubtle design choices to force players in a certain direction, appallingly bad use of the camera (in the non-player controlled segments) and 'big' moments dependent entirely on flash rather than substance to elicit a reaction. Only thing that's improved is the graphics - terrible shadows aside - and the voice acting, which was pretty good considering what the actors had to work with. I'm sure the actual game is as groundbreaking and magnificent as everyone claims it to be - haven't played it, obviously - but it's inconceivable how anyone could hold up that introduction for anything other than its failure to master even the most rudimentary building blocks of storytelling.
Tlous threads really bring the salt jeez
Naughty Dogs (or Naughty Gods as some like to call them) are probably the most beloved developer on GAF, along with Platinum and maybe CDProject Red.Indeed, some of the reactions that any mention of Last of Us in a thread title (Or any ND game it seems) on Neogaf provokes from certain members can only really be described as 'disproportionately hostile' imo.
So, every movie ever where a dog dies is considered a masterpiece?Naughty Dog can be very proud. They know they've made a masterpiece when you've got people who are playing it for the first time tearing up on camera.
So, every movie ever where a dog dies is considered a masterpiece?
I sometimes feel like I'm the only one that didn't tear up at that scene in the beginning. I knew that character for a total of 20 minutes, which isn't anywhere near enough time for me to care enough about her dying.
So, every movie ever where a dog dies is considered a masterpiece?
I sometimes feel like I'm the only one that didn't care at all about that one scene, let alone tear up at the events portrayed. I knew that character for a total of 20 minutes, which isn't anywhere near enough time for me to care enough about her dying.
I just do not understand the stuff people cry at (or pretend to). The introductory TLoU cutscene shown was about the same lacklustre standard of direction and writing these games always come up with, riddled with clichés, obnoxiously unsubtle design choices to force players in a certain direction, appallingly bad use of the camera (in the non-player controlled segments) and 'big' moments dependent entirely on flash rather than substance to elicit a reaction. Only thing that's improved is the graphics - terrible shadows aside - and the voice acting, which was pretty good considering what the actors had to work with. I'm sure the actual game is as groundbreaking and magnificent as everyone claims it to be - haven't played it, obviously - but it's inconceivable how anyone could hold up that introduction for anything other than its failure to master even the most rudimentary building blocks of storytelling.
That's only been the subject for some of their videos. They've always had reaction videos covering various other topics in the world, past and present.I thought the point of these things were to show people stuff from before (or in the case of old people react after) their time. Teens reacting to a game released in the last few years which they could have bought as a teen themselves seems a bit of an odd choice.
this doesn't make any sense either. just because it evokes emotions doesn't mean it's a masterpiece (and some people cry at anything), it may be a masterpiece(arguable) for other reasons but making people cry is a pretty low bar to set.
What is there to "react" to? This is nothing outside of their normal experience with popular media. If they have seen any modern survival story portrayed on film, television or otherwise, they would have seen similar elements.
In general, I dislike the teen videos where they are exposed to things that they have a good chance of having experience with already. It seems lazy.
What is there to "react" to? This is nothing outside of their normal experience with popular media. If they have seen any modern survival story portrayed on film, television or otherwise, they would have seen similar elements.
In general, I dislike the teen videos where they are exposed to things that they have a good chance of having experience with already. It seems lazy.
Tlous threads really bring the salt jeez
What is there to "react" to? This is nothing outside of their normal experience with popular media. If they have seen any modern survival story portrayed on film, television or otherwise, they would have seen similar elements.
In general, I dislike the teen videos where they are exposed to things that they have a good chance of having experience with already. It seems lazy.
Are you a father? Or do you have any young children in your family who you are close to?
Are you a father? Or do you have any young children in your family who you are close to?
I mean, even if you don't, it's not hard to see why scenes like that are upsetting to so many people. I don't think you're necessarily supposed to care about the character, but the scene itself. A man losing his daughter, that's a sad thing. If that shit doesn't touch you, then you must be a cold hearted mofo.
Yeah, I love my little nephew and niece more than anything in the world and I would always protect them, but all that doesn't really matter to me when I'm playing a game, reading a book or watching a movie or television show.isn't my little nephew or niece, she's a character in a game who has nothing in common with them despite the fact that both are young.Joel's daughter
For me to care about a character I hardly know in any story they have to be in situations that hit close to home. For instance, I cried when in an episode of Six Feet Under an old man died of a brain anyeurism, because my grandpa just recovered from one.
Are you a father? Or do you have any young children in your family who you are close to?
I mean, even if you don't, it's not hard to see why scenes like that are upsetting to so many people. I don't think you're necessarily supposed to care about the character, but the scene itself. A man losing his daughter, that's a sad thing. If that shit doesn't touch you, then you must be a cold hearted mofo.
But the is game basically a cartoon. And even as amazing as those graphics were at the time, humans still look really bad and not realistic in video games to me. I can't get emotional over CG.
Understandable, I guess. Even though I can't relate.
But have you watched Grave of The Fireflies?
Or Watership Down. Or When The Wind Blows.Understandable, I guess. Even though I can't relate.
But have you watched Grave of The Fireflies?
Naughty Dogs (or Naughty Gods as some like to call them) are probably the most beloved developer on GAF, along with Platinum and maybe CDProject Red.
I would even argue to a fault.
It's not so hard to imagine that perhaps, out of the 7 billions people on the planet, some of them may dislike, even vehemently, ND games.
As someone else that didn't cry at that part, I think it has to do with the immediatejump into summer. Had they actually spent more time with Joel just after Sarah had died, then maybe I would have felt something.
Understandable, I guess. Even though I can't relate.
But have you watched Grave of The Fireflies?
You might be overthinking the aim of these particular videos. It's just a fun little Let's Play, not a thorough analysis of unfamiliar cultural material.What is there to "react" to? This is nothing outside of their normal experience with popular media. If they have seen any modern survival story portrayed on film, television or otherwise, they would have seen similar elements.
In general, I dislike the teen videos where they are exposed to things that they have a good chance of having experience with already. It seems lazy.
Two saddest video game intros:
1) The Last of Us
2) Kingdom Hearts 2
I editted my post accordingly haha. But yeah, I get what ND was doing and I get why people would cry at that scene. I personally didn't, because it didn't resonate with me. Something else that contributes to that is probably the fact that it's established that they're in an extremely hostile environment and that dying from a zombie/mutated human or a freaked-out survivor is completely within the realm of possibilities at that point.Like I said above in my edit, it's not necessarily about the character itself, it's about the scenario, you know?, that's what we're supposed to care about and relate to. That's what's supposed to draw an emotional reaction. Which is why she doesn't have a lot of screen-time. It's not necessary. ND are attempting to appeal to basic human emotions with that scene.A man losing his daughter
lol wow, some fucking miserable people in this thread. Those teens seemed like nice kids who were having a good time and reacting earnestly to an emotional rollercoaster of an intro. No need to be so acerbic.
Grumpy, emotionally-stinted gamer reacts to teens reacting to The Last of Us.
You might be overthinking the aim of these particular videos. It's just a fun little Let's Play, not a thorough analysis of unfamiliar cultural material.
Understandable, I guess. Even though I can't relate.
But have you watched Grave of The Fireflies?
If that shit doesn't touch you, then you must be a cold hearted mofo.
rubbish. I saw my friend play this and i still feel this is one of the most impactful games ever. I think gaf is too elitist/particular on some of these things. And this person (girl ironically) didnt really love any games since mario on the snes since plants and zombies. And she loved tlou. The impact this game has on the general populace not the gaming community can't be understated.
I just do not understand the stuff people cry at (or pretend to). The introductory TLoU cutscene shown was about the same lacklustre standard of direction and writing these games always come up with, riddled with clichés, obnoxiously unsubtle design choices to force players in a certain direction, appallingly bad use of the camera (in the non-player controlled segments) and 'big' moments dependent entirely on flash rather than substance to elicit a reaction. Only thing that's improved is the graphics - terrible shadows aside - and the voice acting, which was pretty good considering what the actors had to work with. I'm sure the actual game is as groundbreaking and magnificent as everyone claims it to be - haven't played it, obviously - but it's inconceivable how anyone could hold up that introduction for anything other than its failure to master even the most rudimentary building blocks of storytelling.
I just do not understand the stuff people cry at (or pretend to). The introductory TLoU cutscene shown was about the same lacklustre standard of direction and writing these games always come up with, riddled with clichés, obnoxiously unsubtle design choices to force players in a certain direction, appallingly bad use of the camera (in the non-player controlled segments) and 'big' moments dependent entirely on flash rather than substance to elicit a reaction. Only thing that's improved is the graphics - terrible shadows aside - and the voice acting, which was pretty good considering what the actors had to work with. I'm sure the actual game is as groundbreaking and magnificent as everyone claims it to be - haven't played it, obviously - but it's inconceivable how anyone could hold up that introduction for anything other than its failure to master even the most rudimentary building blocks of storytelling.