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The Evil Within - PAX East In-Game Trailer

I can't wait

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Love it. It's like Mikami is deliberately going out of his way to make the gnarliest video game ever.
 
Going to new locations makes for bad design. So you saw we should have never left the police station in RE2? Never jumped to Antarctica in CV?

I would not expect a key found in Europe to fit a lock in Antarctica.

You think having to find a random item you dropped in some random spot in the game world is better than having a set locations where everything is kept for you. How is that better design. It makes for insane amounts of backtracking, which is terrible game design. Obviously they could make it where the items mean nothing and you always find whatever "key" you need near the location but that is not RE. RE was about anticipating what you needed and managing those items.

This is almost exactly what Real Survival does: If you leave an item in the Guard House, you have to run all the way back to the Guard House to get it. Amazingly, this does not break the game. Huh.

As I've mentioned many times, a number of RE-esque games had no item boxes and worked just fine. The only reason it sucks in Zero is because the second half is extremely linear, defeating the purpose of limited inventory in the first place.
 

Lynq

Banned
I love everything they are showing. Looks amazing.

Finally, horror game that is not first-person indie "just hide and run" title.
 

dreamfall

Member
Wow, just wow!

Mikami bringing the action horror in spades- everything looked so fantastic! Some of those enemies looked pretty horrifying. Man it shall be terrifying!
 
I would not expect a key found in Europe to fit a lock in Antarctica.



This is almost exactly what Real Survival does: If you leave an item in the Guard House, you have to run all the way back to the Guard House to get it. Amazingly, this does not break the game. Huh.

As I've mentioned many times, a number of RE-esque games had no item boxes and worked just fine. The only reason it sucks in Zero is because the second half is extremely linear, defeating the purpose of limited inventory in the first place.

But all the management of items would be wasted if you couldn't get any of the ammo or health you saved up in a new location. The point is to manage the inventory from the start till the end.

Running back to the guard house cause you so happen to have no clue you would need that valve later is stupid and poor game design. This way backtracking left to specifically located sections in the game world, helps the flow of the game tremendously.

Other games did not have the inventory shortage RE did, other games did not force you to manage an inventory as detailed as RE did. And other games are simply not as good as RE was.
 

Dusk Golem

A 21st Century Rockefeller
So I've watched the trailer a few too many times and noticed a few things I bet others may have not noticed. This post may contain spoilers, so warning.

The name of the hospital is called Beacon Mental Hospital. Later in the trailer, we see some person (not wearing the same clothes as Sebastian) walking down a hill, and the asylum has a giant tower that is emitting a giant beacon of light.

There is a reoccurring woman in the trailer. She's an elderly lady with blonde hair. She first appears in the trailer in the mental asylum room, she is the one in a straight-jacket who turns, and then who's face is a mirror that then shatters when it reflects Sebastian. However, I believe this might be later in the game. Later in the trailer, the same lady (now face fully restored) is seen being thrown in a fire by one of the zombie enemies. Later in the trailer (right before the hooded man) we see the same lady, but she's been turned into one of the zombie things and her jaw has been unnaturally opened extremely wide, and the camera zooms in on her.

There's a scene of Sebastian going through a field of sunflowers towards a farmhouse. This is likely related to his past, and later in the trailer we see a family portrait with a father, mother, son, and daughter. The father and mother look normal. The son is wearing an outfit extremely similar to Sebastian's, but his face is cut out and a bunch of insects are crawling out of it. The daughter's face is covered with sinister shadows, and her eyes have bee replaced with giant gaping black holes.

There is a scene of Boxman rapidly hitting his own head with his hammer furiously.

I don't think the hooded man is the main antagonist. There's a clear shot of his face in the trailer, and he appears to have been heavily surgically worked on, even to the point his brain is partially exposed, seen behind a cyborg-like jar.

The scene when Sebastian opens the elevator and there's several spiral drills, he seems to be being dragged towards and pulls out his gun to shoot something before he gets pulled in.

The giant monster that grabs Sebastian through the door has chains all over him, but not just that, he also has human limbs sticking out of him, like a human torso sticking from his belly and a spinal cord and head dangling out from his shoulder.

There's an enemy wearing a rubber mask and with a dirtied business suit and tie in a room full of mannequins. He seems to be trying to disguise himself as one of them.

We see the female cop partner briefly in a tank covered in barbed wire that is filling up with water to drown her.

There's a repeated whispering at the end of the trailer, but I can't make out what it says. It sort of sounds like it's saying "It's your lie" or "Wish for why" or something like that.
 
But all the management of items would be wasted if you could get any of the ammo or health you saved up in a new location. The point is to manage the inventory from the start till the end.

But this is also how every RE game plays, outside of Real Survival. My point was to illustrate that teleporting items aren't a necessity.

Running back to the guard house cause you so happen to have no clue you would need that valve later is stupid and poor game design. This way backtracking left to specifically located sections in the game world, helps the flow of the game tremendously.

Having a seemingly innocuous item in the guard house be an important item in the mansion would be poor game design, period.

The item boxes interrupt the flow of the gameplay, by forcing you to go back through the mansion, drop off unnecessary inventory, go back to the spot with the needed object, pick it up and proceed. Then once you use it, you need to go back through the mansion again, pick up their initially useful items, and come back once more. It's a cheesy, tedious ploy to increase the length of the game that could be greatly shortened by letting you skip the whole "run back to box" part.

Other games did not have the inventory shortage RE did, other games did not force you to manage an inventory as detailed as RE did. And other games are simply not as good as RE was.

LOL. There are exactly two RE games with serious inventory shortages and detailed management, and one's a remake of the other.
 

Metalmarc

Member
Resident evil 4 x Last of us x resident evil one x silent hill x Evil dead
+ some originality = The evil within

No one is going to buy last gen with shit ps2/xbox textures like that

Forcing everyone to choose next gen?
 
This might sound weird to some of you but I feel that some of the low-res graphics add to the atmosphere of the game in a positive way.

Also, 10 bucks on the spectacles guy going all Aizen.
 

Tain

Member
I'm ultimately fine with the Rage approach to texturing. Game was pretty visually distinct room-to-room.
 

TGO

Hype Train conductor. Works harder than it steams.
Looks great but I hope to god that's PS3/360 because those textures are bad for even lastgen standards
 
Fuck, that was awesome. I hope the story and acting remain up to snuff, but the visuals look great. I hope the final release is smooth, the frame rate wasn't great in the video. But this has gotten me amped up.

I can't wait

kyzxvd.gif

kcfgpv.gif

xccupt.gif

That first one gives me serious Hannibal vibes.

Has anyone stated if it's PS3 or PS4?
 

Neff

Member
Potential different points in the game and possible related lighting differences aside, this does seem to be a different version to the one in the extended gameplay video.

b99u.jpg
 
ok that trailer sold me, im love the atmosphere.

i think thats the last trailer ill watch until release. what a good morning surprise.
 
There were three Alone in the Dark games before 1996 that allowed you to drop items on the floor without breaking the games. A number of other games with persistent maps - like System Shock - let you drop items on the floor without breaking the game. RE is unique in forcing you to use magical boxes, with the express purpose of lengthening the game by increasing the amount of backtracking you have to do.

You can only do so much with the 8KB save file limit of the PSone. AITD one's saves were pushing over 8k already. Not that that really explains the boxes being magic...
 
It's a cheesy, tedious ploy to increase the length of the game that could be greatly shortened by letting you skip the whole "run back to box" part.

So instead you want run back to the ONE room you put it in part. How is that any better, one room that you may forget where you laid down some items or having multiple locations to recover that item? What you say makes no sense, its always better to have more options in recovery. Yes its nice to simply be able to discard something I understand that part but going back to reaquire an item is a pain in the ass.

What you propose makes the game far longer and adds more running back to X moments.
 

Lernaean

Banned
There's a repeated whispering at the end of the trailer, but I can't make out what it says. It sort of sounds like it's saying "It's your lie" or "Wish for why" or something like that.[/spoiler]

Why do i hear 'it's in your mind'?
Dammit, it's not really audible and each one of us can make any assumption, but listen to it again.
 

JJD

Member
Praise Mikami! This game gives me RE4 vibes! I hope it's good!

RE 5 and 6 never felt the same to me...
 

DVCY201

Member
Midnight Hour. I'll be there.

Although, looks like Tango is struggling a bit with iD Tech 5, but I don't really care.
 
The monsters look so good. I'm going to buy the shit out of this game, we need more of this genre, damn it! Ah, just the thought of this game being even half as good as the Silent Hill series, or even RE4 has me excited.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
I want to make this trailer into a physical object and then rub it on the front of my pants over and over.
 

AlterOdin

Member
its like dead space
http://youtu.be/MMKhoHl9BnE?t=8m53s

maybe there is a serious accuracy penalty for moving?

Damn it. Since I am left handed, and that that the previous decade had many games without southpaw controls, I decided to try to adapt to "regular" controls.

I never got a 100% and now I am all fucked up controlscheme-wise :) That is I have lousy aim with my right thumb, and at the same time it feels unnatural to move (not look) with my right hand. Think I have to 100% southpaw again.

That one of the reason I love RE4 so much, you move and aim with left stick, which is perfection for me.

But I digress, looking forward to some creepy "Mikami" action again.
 

Astral Dog

Member
So I've watched the trailer a few too many times and noticed a few things I bet others may have not noticed. This post may contain spoilers, so warning.

The name of the hospital is called Beacon Mental Hospital. Later in the trailer, we see some person (not wearing the same clothes as Sebastian) walking down a hill, and the asylum has a giant tower that is emitting a giant beacon of light.

There is a reoccurring woman in the trailer. She's an elderly lady with blonde hair. She first appears in the trailer in the mental asylum room, she is the one in a straight-jacket who turns, and then who's face is a mirror that then shatters when it reflects Sebastian. However, I believe this might be later in the game. Later in the trailer, the same lady (now face fully restored) is seen being thrown in a fire by one of the zombie enemies. Later in the trailer (right before the hooded man) we see the same lady, but she's been turned into one of the zombie things and her jaw has been unnaturally opened extremely wide, and the camera zooms in on her.

There's a scene of Sebastian going through a field of sunflowers towards a farmhouse. This is likely related to his past, and later in the trailer we see a family portrait with a father, mother, son, and daughter. The father and mother look normal. The son is wearing an outfit extremely similar to Sebastian's, but his face is cut out and a bunch of insects are crawling out of it. The daughter's face is covered with sinister shadows, and her eyes have bee replaced with giant gaping black holes.

There is a scene of Boxman rapidly hitting his own head with his hammer furiously.

I don't think the hooded man is the main antagonist. There's a clear shot of his face in the trailer, and he appears to have been heavily surgically worked on, even to the point his brain is partially exposed, seen behind a cyborg-like jar.

The scene when Sebastian opens the elevator and there's several spiral drills, he seems to be being dragged towards and pulls out his gun to shoot something before he gets pulled in.

The giant monster that grabs Sebastian through the door has chains all over him, but not just that, he also has human limbs sticking out of him, like a human torso sticking from his belly and a spinal cord and head dangling out from his shoulder.

There's an enemy wearing a rubber mask and with a dirtied business suit and tie in a room full of mannequins. He seems to be trying to disguise himself as one of them.

We see the female cop partner briefly in a tank covered in barbed wire that is filling up with water to drown her.

There's a repeated whispering at the end of the trailer, but I can't make out what it says. It sort of sounds like it's saying "It's your lie" or "Wish for why" or something like that.

Good attention to detail, that is interesting
 

Reebot

Member
Pretty rough graphically, as many have already noted, but just about everything else looks on point. I'll be there day 1, no question.
 

stormplyr

Member
This looks wild. I just can't handle horror games :/ I still haven't finished outlast when I said nope nope nope about 15min in.
 
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