Acquiescence
Member
I can't wait
Love it. It's like Mikami is deliberately going out of his way to make the gnarliest video game ever.
I can't wait
Going to new locations makes for bad design. So you saw we should have never left the police station in RE2? Never jumped to Antarctica in CV?
You think having to find a random item you dropped in some random spot in the game world is better than having a set locations where everything is kept for you. How is that better design. It makes for insane amounts of backtracking, which is terrible game design. Obviously they could make it where the items mean nothing and you always find whatever "key" you need near the location but that is not RE. RE was about anticipating what you needed and managing those items.
Has there been any info on the controls scheme?
Was wondering (and hoping) if it's tank-controls ala RE4? In the video, when shooting on safe-head, it kinda looked like it. (But can also be the player just not moving)
Full disclosure: there will be a no filming notification.
Full disclosure: I hope people violate it.
I would not expect a key found in Europe to fit a lock in Antarctica.
This is almost exactly what Real Survival does: If you leave an item in the Guard House, you have to run all the way back to the Guard House to get it. Amazingly, this does not break the game. Huh.
As I've mentioned many times, a number of RE-esque games had no item boxes and worked just fine. The only reason it sucks in Zero is because the second half is extremely linear, defeating the purpose of limited inventory in the first place.
But all the management of items would be wasted if you could get any of the ammo or health you saved up in a new location. The point is to manage the inventory from the start till the end.
Running back to the guard house cause you so happen to have no clue you would need that valve later is stupid and poor game design. This way backtracking left to specifically located sections in the game world, helps the flow of the game tremendously.
Other games did not have the inventory shortage RE did, other games did not force you to manage an inventory as detailed as RE did. And other games are simply not as good as RE was.
Graphics look really rough, way worse than the last trailer. I guess this is 360 /PS3 footage.
I can't wait
There were three Alone in the Dark games before 1996 that allowed you to drop items on the floor without breaking the games. A number of other games with persistent maps - like System Shock - let you drop items on the floor without breaking the game. RE is unique in forcing you to use magical boxes, with the express purpose of lengthening the game by increasing the amount of backtracking you have to do.
Has anyone stated if it's PS3 or PS4?
It's a cheesy, tedious ploy to increase the length of the game that could be greatly shortened by letting you skip the whole "run back to box" part.
There's a repeated whispering at the end of the trailer, but I can't make out what it says. It sort of sounds like it's saying "It's your lie" or "Wish for why" or something like that.[/spoiler]
its like dead space
http://youtu.be/MMKhoHl9BnE?t=8m53s
maybe there is a serious accuracy penalty for moving?
The game looks great, but jeez, the textures are dogshit.
So I've watched the trailer a few too many times and noticed a few things I bet others may have not noticed. This post may contain spoilers, so warning.
The name of the hospital is called Beacon Mental Hospital. Later in the trailer, we see some person (not wearing the same clothes as Sebastian) walking down a hill, and the asylum has a giant tower that is emitting a giant beacon of light.
There is a reoccurring woman in the trailer. She's an elderly lady with blonde hair. She first appears in the trailer in the mental asylum room, she is the one in a straight-jacket who turns, and then who's face is a mirror that then shatters when it reflects Sebastian. However, I believe this might be later in the game. Later in the trailer, the same lady (now face fully restored) is seen being thrown in a fire by one of the zombie enemies. Later in the trailer (right before the hooded man) we see the same lady, but she's been turned into one of the zombie things and her jaw has been unnaturally opened extremely wide, and the camera zooms in on her.
There's a scene of Sebastian going through a field of sunflowers towards a farmhouse. This is likely related to his past, and later in the trailer we see a family portrait with a father, mother, son, and daughter. The father and mother look normal. The son is wearing an outfit extremely similar to Sebastian's, but his face is cut out and a bunch of insects are crawling out of it. The daughter's face is covered with sinister shadows, and her eyes have bee replaced with giant gaping black holes.
There is a scene of Boxman rapidly hitting his own head with his hammer furiously.
I don't think the hooded man is the main antagonist. There's a clear shot of his face in the trailer, and he appears to have been heavily surgically worked on, even to the point his brain is partially exposed, seen behind a cyborg-like jar.
The scene when Sebastian opens the elevator and there's several spiral drills, he seems to be being dragged towards and pulls out his gun to shoot something before he gets pulled in.
The giant monster that grabs Sebastian through the door has chains all over him, but not just that, he also has human limbs sticking out of him, like a human torso sticking from his belly and a spinal cord and head dangling out from his shoulder.
There's an enemy wearing a rubber mask and with a dirtied business suit and tie in a room full of mannequins. He seems to be trying to disguise himself as one of them.
We see the female cop partner briefly in a tank covered in barbed wire that is filling up with water to drown her.
There's a repeated whispering at the end of the trailer, but I can't make out what it says. It sort of sounds like it's saying "It's your lie" or "Wish for why" or something like that.