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Far Cry 4 will be released on November 18th (PS4, Xbox One, PC, 360, PS3)

KemoSabe

Member
Please stop theese cross gen releases already and give us full blown next gen...
Anyways, the guy on the cover looks like he came straight from saints row...
Not sure if i like that.
 

Dr Dogg

Member
dat girlfriend tho

What on earth is going on with her right breast in that picture?

Lisa totally did my nut in during Far Cry 3 I was glad come the end
yeah it was her or crazy island lady and crazy island lady didn't patronise me at every turn
 
That requires effort most developers / publishers will not be putting into these games.

To just put an example out there, Fallout : New Vegas had the city walled off (at the last minute) before release because of console limitation, PC the platform that could have handled an open city had it walled of as well, devs rarely if ever go the extra mile, aslong as the content is 1:1 it's ready for shipping though Ubisoft will undoubtedly be hyping the current gen versions for being ''so much more'' while in the end they're exactly the same.

The difference is that most developers look at a simple cost benefit analysis, and since PC generally speaking represents ~10% of potential sales of AAA releases (based on the high PC adoption rate of 14% on Skyrim http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/) the additional effort would not pay off on a relatively small customer segment. However, now that PS4 and XO are out and cannibalizing last gen game sales, the "additional effort" can now be justified or the game can just be designed to take advantage of the more powerful hardware. That is the logistical difference.

Edit: Ubisoft already has a precedent of tailoring games more closely to current gen hardware, as Black Flag had the dynamic foliage on current gen (minor difference, but additional effort) and more recently with Watch Dogs with seamless online integration that isn't on PS360.
 

zeelman

Member
So is the guy on the cover the first villain of the game (like in Far Cry 3)? Hopefully his voice actor isn't as good so I'm not disappointed when he's gone. :(
 
Day freaking one!!!! I wonder if there'll be any links to FC3 or whether it'll be another fresh start?! Air vehicles please Ubi....
 

roytheone

Member
Far cry 3 was great and this setting and villain have a lot of promise. To bad about the cross gen, but that was to be expected. Looking foward to learning more!
 

Beaulieu

Member
My biggest complaint with Farcry 3 is that the map shows where all collectables are..that is pointless, why explore? They should make un-mapped exploring and it will GOAT. Think like Secret packages in earlier GTA games and you get upgrades or perks when you collect many.

didnt it only happen when you bought the treasure maps ?
 

molnizzle

Member
Never played a Far Cry game, but

BnsEFL_CcAEXNrW.jpg

I will play this Far Cry game.
 

molnizzle

Member
We've gotten so incredibly PC that bad guys can't even be portrayed as bad guys anymore. Goodness gracious.

If the pink suited guy was dark skinned everyone would be crying about how non-white characters are always villains.

Everyone has to find a reason to be offended these days.
 

The Jason

Member
Looks pretty cool, I love the Himalayas. Sucks its cross-gen, obviously the graphics will suffer because of it.

Also, still waiting on a HD remaster of FC3/BD on PS4...
 

RPGamer92

Banned
If this announced now, maybe their big E3 reveal will be something like Beyond Good and Evil 2? (assuming they have a one more thing reveal like the last couple of years)
 

Pyronite

Member
2014 needs to be the last year of cross-gen.
I get that publishers probably greenlit these projects while the next gen consoles were new so I'll give them leniency there.

This game was already being developed in late 2012. The people most upset about cross-gen development don't have much perspective in this case.
 

Eusis

Member
I think gameplay-related diminishing returns started to kick in sometime during the era of PS1, N64, and late 90's PC games. Most of what we've seen since then has been variations on genres invented around that time with more gameplay refinements and a few ideas people just happened to think up later. I think a massive chunk of PS3 and 360 games were mechanically possible on PS2 and Xbox, just with less detailed graphics. Hell, a lot of those games are just successors to late 90's and early 2000's PC games but actually have LESS complex gameplay.

Open-world games are probably one of the big exceptions depending on how much detail and how many factors developers put into the environments. I just listed some examples in the response above which are games with huge environments.
I would put it at early PS2 myself, but that's just a few years difference at best and likely makes no difference on the PC side anyway. Basically when we saw GTAIII, where we got a fully 3D open world game running at an acceptable level (never paid attention to Driver before so maybe that did OK?) even on what ended up being the weakest console that lasted through the generation (and quite a ways beyond.) The addition of reliable online was probably the most significant afterwards, and it wasn't like online play didn't exist in that generation so much as I'm not sure the likes of Dark Souls could've worked out as well on PS2.

We also had stuff like the Dynasty Warrior series (for sheer number of enemies) and RPGs like DQVIII (with large open-ish worlds) so it's hard to imagine doing anything BIGGER that strictly needs that power. To meet a certain level of graphical fidelity perhaps, PS2 GTAs looked and ran like shit, and DQVIII looked as good as it did half because of Level 5, half because the graphics just weren't really all that busy so you could afford to render a large, sweeping landscape when it's just the main character and maybe a few roaming enemies.
 

NoPiece

Member
The difference is that most developers look at a simple cost benefit analysis, and since PC generally speaking represents ~10% of potential sales of AAA releases (based on the high PC adoption rate of 14% on Skyrim http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/) the additional effort would not pay off on a relatively small customer segment. However, now that PS4 and XO are out and cannibalizing last gen game sales, the "additional effort" can now be justified or the game can just be designed to take advantage of the more powerful hardware. That is the logistical difference.

Edit: Ubisoft already has a precedent of tailoring games more closely to current gen hardware, as Black Flag had the dynamic foliage on current gen (minor difference, but additional effort) and more recently with Watch Dogs with seamless online integration that isn't on PS360.

I don't want to sidetrack here, but the statisticbrain numbers are wrong, or maybe they just cover retail boxes sales. We know from Bethesda that Skyrim sold at least 10 million copies, and we know from Ars Technica, that around 6 million copies were sold on Steam.
 

GavinUK86

Member
So why do people think he's gay? The bleached hair? The pink suit? The male prisoner? A straight man couldn't look like that? Why does it even matter? TOO MANY QUESTION MARKS.
 

Squire

Banned
4lnH1tn.jpg


I see this discussion has already been started, but I just saw this on Twitter, with a reply saying that they "hope the gaming press speaks up". Is the cover something people are really going to be offended by? It's obviously intentionally politically loaded, and trying to say something about the themes of the game and character of the villain. As long as it isn't there for pure shock value, I don't see the issue.

I'd love to hear from those who take issue with it though, maybe I'm just being insensitive (not how I want to come off) or not looking at it the right way.

There's a thread on the front page where every other reply is that the OP is "reading too much into this".

I think it's a great cover with problematic imagery placed there on purpose. It's a shame it's going over the heads of so many. The whole situation is fascinating.
 

Odrion

Banned
Wait that dude's a Gurkha?! Well that just made the setting way more interesting. Now I totally hope the main character of the game is a Gurkha.

For those of you who don't know, here are some examples of Gurkhas:
http://www.badassoftheweek.com/gurung.html
http://www.badassoftheweek.com/pun.html
http://www.badassoftheweek.com/shrestha.html
It's totally going to be a white dude who will be taught the ways of the Gurkhas as he frees his documentary crew (which will be a parody of Vice) and other Gurkhas from an invading Afghan force lead/aided by this white arms dealer.
 
-cross-gen
-pre-order BS before we even see a screenshot
-box art looks like DLC for FC3
-wasn't revealed at E3

this isn't getting me excited at all
 

Dawg

Member
Do we know who the protagonist is?



Maybe it's that guy?

I didn't really like the protagonist from Far Cry 3 much.

Pretty sure that guy is "Hurk" and you have to save him, so it won't be him. Looks like a typical sidequest/pre-order DLC dude.

Protagonist reveal will be at E3, I bet.
 

John Harker

Definitely doesn't make things up as he goes along.
-cross-gen
-pre-order BS before we even see a screenshot
-box art looks like DLC for FC3
-wasn't revealed at E3

this isn't getting me excited at all

this is an 'announcement' not a 'reveal' - there are lots of games that get announced leading up to E3 at companies fiscals... this isn't even the first one this week haha!

reveals are for E3s. this happens every year.
 

Leb

Member
The difference is that most developers look at a simple cost benefit analysis, and since PC generally speaking represents ~10% of potential sales of AAA releases (based on the high PC adoption rate of 14% on Skyrim http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/) the additional effort would not pay off on a relatively small customer segment. However, now that PS4 and XO are out and cannibalizing last gen game sales, the "additional effort" can now be justified or the game can just be designed to take advantage of the more powerful hardware. That is the logistical difference.

Since this comes up in every thread that even peripherally mentions sales figures, I'll just give you the usual spiel that these stats are derived from 'Charts About Video Games', that these stats are retail only, that retail stats are largely meaningless on PC and that your entire argument is therefore predicated on deeply misleading data.
 
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