WAIT THE FUCK UP, this game has NPCs??? Confirmed?? Someone help me.
Erm, 3 of the 4 people in your squad are NPCs. Not sure what you are asking.
WAIT THE FUCK UP, this game has NPCs??? Confirmed?? Someone help me.
WAIT THE FUCK UP, this game has NPCs??? Confirmed?? Someone help me.
what did Galahad do for her to look at him like that lol...don't they have a relationship going on
WAIT THE FUCK UP, this game has NPCs??? Confirmed?? Someone help me.
After reading the Eurogamer preview I'm really happy they delayed this. Just as I feared watching the gameplay videos, the Eurogamer preview suggests the gunplay doesn't feel great, and he describes it as "lightweight" with enemies not reacting to every shot. This is something that will make or break this game. The shooting has to feel good and impactful.
I really hope they get that straightened out by their ship date. I want these amazing weapons to feel as awesome as they look in action.
what did Galahad do for her to look at him like that lol...don't they have a relationship going on
Ok thank u for responding. I'll leave u alone nowricen-beans,
I won't be able to say much without getting in trouble, I wish I could say more but I can't/won't be able to.
E3 is coming very soon
Where is the source for this quote?
Read the text above, and pay closer attention to "meandering NPCs" mention.Erm, 3 of the 4 people in your squad are NPCs. Not sure what you are asking.
Read the text above, and pay closer attention to "meandering NPCs" mention.
Thanks.
Ok, we need two thought bubbles for her.
start of the gif - "Downgrade?"
her walking away - "Bitch please."
Where is the source for this quote? And yea, Shinobi has already indirectly implied we'd see areas that resemble the earlier concept art.
Just realized that we have breached the 2 week mark towards E3. Yay!
Yeah. But what's there to confirm? He wants RAD to confirm that there is a scene with people walking around? Why is that so shocking?
WAIT THE FUCK UP, this game has NPCs??? Confirmed?? Someone help me.
some of yall hating, but this has gotten me even more hyped, cant wait for E3
Here's the better quality of that Blacksight slow motion moment:
Thanks.
Can someone cut it in half in the middle so we just get her being disappointed?
I should really find out how to make gifs, it's been long enough, but now there's webms or whatever.
Just so you know, the Eurogamer preview is the only one to say such a thing. All the other previews say the combat feels great, and notably the Thermite gun is very fun to use.
To that end, The Order plays very much like your classic Gears-style cover shooter. The characters move with a profound sense of weight and inertia, and combat consists of ducking behind scenery and gunning down foes. Unfortunately, in my brief experience with the game, I found it carried forward many of the frustrations found in Gears; the protagonist wielded a single weapon, which felt agonizingly weak and inaccurate. His machine gun spray missed more often than it hit at medium distances, and given that his opponents could already soak up tons of bullets before going down, it ultimately made the demo's shootout into a fairly tedious and protracted affair.
The hero's miserable firepower is somewhat balanced out by his ability to fire thermite "grenades," small projectiles that cling to surfaces and can be ignited to cause them to burst into flames. Gravity plays a big part in the use of thermite, as the projectiles' path has considerable decay over a short distance, and once ignited the white-hot sparks it bursts into fall downward. So there's not much point in aiming the thermite directly at enemies; rather, you're better off aiming over their heads and setting the stuck projectile alight with your gun, raining a shower of white-hot flames onto them though admittedly this strategy would feel considerably more effective if the machine gun weren't so tragically imprecise that trying to shoot the thermite package you'd teed up to detonate feels like a roll of the dice.
I suppose the gross inaccuracy of the weapons is meant to tie the game back to its setting; as the game's title indicates, The Order takes place in the year 1886, and the player's squad consists of a group of immortals wielding technology well beyond the limits of the era. A lousy handheld machine gun in 1886 (with a thermite grenade attachment) was better than anything anyone else had, so we soldier on.
It's sped up a bit.This GIF looks really smooth. Is this higher than 30FPS?
Just so you know, the Eurogamer preview is the only one to say such a thing. All the other previews say the combat feels great, and notably the Thermite gun is very fun to use.
The hit reactions seem solid tbh, but a few of the pistol bullets do seem like they don't have as much or any impact as they should, till the killing blow, whereas in another segment where he's defending as they're dragging the injured guy through the street, the enemies react great, so I guess they're still tweaking and polishing these things.
This GIF looks really smooth. Is this higher than 30FPS?
No, the tearing could be because the game is running over 30fps, but that's from the 30Hz GT video I think.This GIF looks really smooth. Is this higher than 30FPS?
That's rad.
Yep. I'm that's why I have hope that they'll be working on the hit reactions and feedback quite a bit before release. Add in good reactions, dismemberment, and gibs and the gunplay seems like it would improve considerably.Sorry if already mentioned, but did anyone else notice the guy blow up from the lightning gun at the begining of the kotaku footage? Right at 14 seconds in. That mist of blood looks awesome!
I think this game is likely to be focusing on gameplay from here on out. The engine and effects work seems mostly done, aside from dealing with the tearing. We probably won't be seeing much visual improvement but they're definitely going to make good use of that time.When it comes to previews I tend to believe the negatives, because nost of the times outlets are overly positive and optimistic. I'm especially inclined to believe the negative views when they directly line up with what I'm seeing in the video.
Regardless, I'm still very hyped for this game, and I'm glad it's got another 9 months in the oven, because that's a lot of time to make improvements.
Yep. I'm that's why I have hope that they'll be working on the hit reactions and feedback quite a bit before release. Add in good reactions, dismemberment, and gibs and the gunplay seems like it would improve considerably.
.
I think this game is likely to be focusing on gameplay from here on out. The engine and effects work seems mostly done, aside from dealing with the tearing. We probably won't be seeing much visual improvement but they're definitely going to make good use of that time.
Ehh it the thermite Rifle does not do damage until you set the flare off.
Writer sounds like he missed the point of the thermite gun...
My guess is they were using it like a traditional point and shoot type of weapon. It's not meant to be used like that. You spray the thermite above or around the enemies, behind or above their cover, then ignite for mass carnage.
I reckon these guys just sprayed and prayed and hoped it would either break through cover, or would be effective without tactical use of the thermite ignition. It's the only reason I can think as to why most felt it was devastating and extremely fun to use whilst others felt it was too weak.
I mean, from all the video footage and GIF's, we can see ourselves it looks incredibly powerful, but has to be used effectively.
My guess is they were using it like a traditional point and shoot type of weapon. It's not meant to be used like that. You spray the thermite above or around the enemies, behind or above their cover, then ignite for mass carnage.
I reckon these guys just sprayed and prayed and hoped it would either break through cover, or would be effective without tactical use of the thermite ignition. It's the only reason I can think as to why most felt it was devastating and extremely fun to use whilst others felt it was too weak.
I mean, from all the video footage and GIF's, we can see ourselves it looks incredibly powerful, but has to be used effectively.
along with the pistol seemingly barely doing damage.
thats pretty stupid, do they want machine gun to be accurate? I actually liked the fact it was not accurate at all, if it was, it would be too powerful...
also, they showed pistol gunplay where you could hit someone easily with the pistol, so that article is pretty dumb. In fact, people were saying that weapons were too powerful, and not opposite of that.
While no-one can dispute that the game's graphics are hot, though, the feel of the gunplay leaves me cold. The weapons feel lightweight and the bullets they fire even lighter, and it seems the AI enemies don't always react to being shot with the force you'd expect.
The preview build is designed to showcase the Thermite Rifle, a weapon that fuses Ready at Dawn's take on technology and alternate history and has two modes of fire: one button sends out rounds of thermite that burst into clouds of flammable dust, the other fires flares to ignite the dust. To use the rifle effectively, you need to spray an area just above an enemy with thermite and then shoot the dust with flares, causing burning hot particles to rain down upon your foes - even if they're behind cover.
It's a nice idea, but the rifle, and the other weapons that have been shown so far, don't pack enough of a punch, and as a result there's a lack of intensity to killing bad guys. The two main combat sequences I plays don't live long in the memory, either, in part because they are pretty basic and involve little more than firing fluid in the general direction of the enemies before igniting it, but mainly because the environments in which they were set weren't particularly interesting.
The sidearm pistol was almost hilariously under-powered, and the iron pellets by themselves were mostly useless, also. In fact, it even took a couple fire showers to dispatch most enemies, as if being lit aflame once wouldn't be enough to make most people pack it in and call it a day.
let me guess, you did not watch any of the videos, right? Too much work to watch them first before commenting?
Because you can aim and hit and kill with pistol, even single shot... it is all in the videos. Not sure what else would be expected from the dinky old pistol. If anything, like thermite gun, some people would complain it is tad too powerful, as you can shoot someone's leg from fair distance, something not actually possible with these pistols at all.
With one of the character's hands tied up pulling a body, the demo forced us to use the pistol to fend off attackers. It was strange that in this segment, the pistol worked just fine and would drop enemies with one headshot, where mere minutes earlier it was almost like a toy gun.
Showtime are using The Order engine to make season two of Penny Dreadful.Holy crap, that shot almost looks real life.